Hi all.
I'm facing the following construction:
class ClOld
{
public ClOld(string a) { ... }
}
class ClNew: ClOld
{
SomeData[] arr;
public ClNew(string a, SomeObject b): base(a)
{
arr = new SomeData[] {b.data1, b.data2, b.data3 };
}
}
Now, I wonder how to pass initialized arr to a base constructor. Why
can't I code something like below:
class ClOld
{
public ClOld(string a, ref SomeData[] arr) { ... }
}
class ClNew: ClOld
{
SomeData[] arr;
public ClNew(string a, SomeObject b):
{
arr = new SomeData[] {b.data1, b.data2, b.data3 };
base(a, ref arr);
}
}
Thanks in advance,
Pete 21 1398
On Jun 30, 12:17*pm, A n g l e r <p|k|o|n|i|u|.. .@h-o-t-m-a-i-l.c_o_m>
wrote:
I'm facing the following construction:
<snip>
Now, I wonder how to pass initialized arr to a base constructor. Why
can't I code something like below:
<snip>
Basically you can't write any actual code in the constructor before
the base constructor call. You *can* make a static method call, so you
can do:
public ClNew(string a) : base(a, CreateArray())
{
// Other stuff
}
That won't help you for a ref parameter, however. Are you sure you
need a ref parameter in the constructor call? That's pretty unusual.
Jon
Basically you can't write any actual code in the constructor before
the base constructor call. You *can* make a static method call, so you
can do:
Brilliant, I thought so. Blooming drawbacks of the garbage collector and
the whole automated memory management by ms, right? :/
public ClNew(string a) : base(a, CreateArray())
{
// Other stuff
}
That will help for now :)
That won't help you for a ref parameter, however. Are you sure you
need a ref parameter in the constructor call? That's pretty unusual.
No, I guess I don't cos I pass just an array of objects which anyway
means (I guess so) it's handled in a similar way to reference. Isn't it?
DataGridView[] arr = new DataGridView[] { grid1, grid2, grid3 };
Cheers,
P.
On Jun 30, 1:43*pm, A n g l e r <p|k|o|n|i|u|.. .@h-o-t-m-a-i-l.c_o_m>
wrote:
Basically you can't write any actual code in the constructor before
the base constructor call. You *can* make a static method call, so you
can do:
Brilliant, I thought so. Blooming drawbacks of the garbage collector and
the whole automated memory management by ms, right? :/
Well, it's more that doing things within an object before it's been
initialized in the parent is somewhat questionable.
<snip>
That won't help you for a ref parameter, however. Are you sure you
need a ref parameter in the constructor call? That's pretty unusual.
No, I guess I don't cos I pass just an array of objects which anyway
means (I guess so) it's handled in a similar way to reference. Isn't it?
DataGridView[] arr = new DataGridView[] { grid1, grid2, grid3 };
There's a big difference between "pass by reference" and "pass
reference by value". It confuses quite a lot of people, and it's well
worth being aware of the difference. It's mostly down to confusingly
named terminology, IMO.
See http://pobox.com/~skeet/csharp/parameters.html
Jon
Well, it's more that doing things within an object before it's been
initialized in the parent is somewhat questionable.
Consider an example where a new class (for instance it's constructor) is
in charge of the data preparation which is fed to a parent class
constructor. OK, you can pass it via static variable as suggested,
though what happens if you want to have different data in it for each
instance of a new class? Unless static in C# means it exists over the
whole cycle of a code execution but doesn't limit it to one global data
copy shared amongst all instances like in C++. Is this the case?
There's a big difference between "pass by reference" and "pass
reference by value". It confuses quite a lot of people, and it's well
worth being aware of the difference. It's mostly down to confusingly
named terminology, IMO.
See http://pobox.com/~skeet/csharp/parameters.html
Sure, it's just all happens on different levels. The actual reference is
all about where it is in the memory. The value reference is more like a
container that is being copied while passing.
Thanks,
P.
Consider an example where a new class (for instance it's constructor) is
in charge of the data preparation which is fed to a parent class
constructor. OK, you can pass it via static variable as suggested,
though what happens if you want to have different data in it for each
instance of a new class? Unless static in C# means it exists over the
whole cycle of a code execution but doesn't limit it to one global data
copy shared amongst all instances like in C++. Is this the case?
Erm, OK, I see what happens in this case. It's passed via static method,
the value reference is stored locally in a base class. No harm done
unless I would prefer it would be capable of following every change of
the value reference in outer classes ... what then?
On Jun 30, 2:35*pm, A n g l e r <p|k|o|n|i|u|.. .@h-o-t-m-a-i-l.c_o_m>
wrote:
Well, it's more that doing things within an object before it's been
initialized in the parent is somewhat questionable.
Consider an example where a new class (for instance it's constructor) is
in charge of the data preparation which is fed to a parent class
constructor. OK, you can pass it via static variable as suggested,
though what happens if you want to have different data in it for each
instance of a new class? Unless static in C# means it exists over the
whole cycle of a code execution but doesn't limit it to one global data
copy shared amongst all instances like in C++. Is this the case?
I didn't suggest a static *variable*. I suggested a static *method*.
The method should be able to construct the information required for
the base class's constructor which no information about the current
(uninitialized) instance.
There's a big difference between "pass by reference" and "pass
reference by value". It confuses quite a lot of people, and it's well
worth being aware of the difference. It's mostly down to confusingly
named terminology, IMO.
Seehttp://pobox.com/~skeet/csharp/parameters.html
Sure, it's just all happens on different levels. The actual reference is
all about where it is in the memory. The value reference is more like a
container that is being copied while passing.
Not sure what you mean by "value reference" but the point is that
there's a big difference between
void Foo(ref object[] x)
and
void Foo(object[] x)
even though object[] is a reference type. I rarely see a genuine need
for the former signature.
Jon
On Jun 30, 2:48*pm, A n g l e r <p|k|o|n|i|u|.. .@h-o-t-m-a-i-l.c_o_m>
wrote:
Consider an example where a new class (for instance it's constructor) is
in charge of the data preparation which is fed to a parent class
constructor. OK, you can pass it via static variable as suggested,
though what happens if you want to have different data in it for each
instance of a new class? Unless static in C# means it exists over the
whole cycle of a code execution but doesn't limit it to one global data
copy shared amongst all instances like in C++. Is this the case?
Erm, OK, I see what happens in this case. It's passed via static method,
the value reference is stored locally in a base class. No harm done
unless I would prefer it would be capable of following every change of
the value reference in outer classes ... what then?
I don't really understand what you mean by the last sentence. Could
you give a concrete example in code of what you'd like to be able to
do?
Jon
I don't really understand what you mean by the last sentence. Could
you give a concrete example in code of what you'd like to be able to
do?
Ok, here it goes:
class ClOld
{
public SomeData[] arr;
public ClOld(string a, SomeData[] b) { arr=b; }
}
class ClNew: ClOld
{
static SomeData[] arr;
static SomeData[] StaticPassing(S omeClass src)
{
arr = new SomeData[] { src.d1, src.d2, src.d3 };
return arr;
}
public void UpdateArr(src)
{
arr = new SomeData[] { src.d1, src.d2, src.d3 };
// the arr is now assigned a new reference by value
// though, this doesn't mean that base.arr is also updated
// with a new reference value unless
// I'll update it on myself, for instance base.arr=arr; or more
//likely by set, get that act on arr while it remains the
// private member of ClOld
//also, if I made the arr public in thr ClNew and modified its
//reference by value from outside of the ClNew class, I'd have
//to handle some further updating actions which is inconvenient
}
public ClNew(string a, SomeObject b): base(a, StaticCopier())
{
}
}
ClNew aa= new ClNew(src);
aa.arr=new SomeData[] { data }
// aa.base.arr stays unchanged unless I'll update it. In case of memory
// references it wouldn't be any concern as long as all this happens in
// one thread
Not sure what you mean by "value reference" but the point is that
Sorry, I mean reference by value which indicates that the reference is
copied and isn't maintained automatically by another instances of the
actual "reference by value" container :d
class1 aa=new class1("d1");
bb=aa;
aa= new class1("d2");
bb still contains d1
aa contains d2
while in case of memory-wise C++ reference
bb would contain d2
aa would contain also d2
Therefore I said that reference by value is like a container of
reference. It helps you avoid copying of the whole objects, but you have
to maintain on your own the actual copies of the references ... This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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