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fastest way to construct a struct from a type?

It seems that the only way to construct a struct from a type is to use
Activator.Creat eInstance. Is that true? Can anyone improve
(performance-wise) upon this function below:
/// <summary>
/// Create an object of the given type
/// A default constructor is required to be successful.
/// A failure will return null.
/// </summary>
/// <param name="type">The type of the object to create.</param>
/// <param name="construct orParams">Argum ents for the desired
constructor.</param>
public static object CreateObject(Ty pe type, params object[]
constructorPara ms)
{
if (type == null)
throw new ArgumentNullExc eption("Type");
try
{
if (type.IsArray)
{
int[] dimensions = new int[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
dimensions[i] = (int)constructo rParams[i];
return Array.CreateIns tance(type.GetE lementType(), dimensions);
}
else if (type == typeof(string))
{
return "";
}
else
{
// the easy and slow way:
//return Activator.Creat eInstance(type, constructorPara ms);
if (constructorPar ams == null || constructorPara ms.Length <= 0)
{
ConstructorInfo ci = type.GetConstru ctor(Type.Empty Types);
if (ci == null) // stupid structs and their default
constructors... .
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

DynamicMethod dm = new DynamicMethod(" MyCtor", type,
Type.EmptyTypes , typeof(ClassFac tory).Module, true);
ILGenerator ilgen = dm.GetILGenerat or();
ilgen.Emit(OpCo des.Nop);
ilgen.Emit(OpCo des.Newobj, ci);
ilgen.Emit(OpCo des.Ret);
return ((CtorDelegate) dm.CreateDelega te(typeof(CtorD elegate)))();
// we could cache these delegates with a type lookup
// but preparation time is really very minimal
// see here: http://blogs.msdn.com/haibo_luo/arch...17/494009.aspx
// and here: http://blogs.msdn.com/haibo_luo/articles/494008.aspx
}
else
{
Type[] constructorType s = new Type[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
constructorType s[i] = constructorPara ms.GetType();
// DynamicMethod is not quite as fast in this case
// where we don't have a delegate matching the function
// This should be really rare in deserialization , though
ConstructorInfo ci = type.GetConstru ctor(constructo rTypes);
if (ci == null) // stupid structs and their default
constructors... .
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

return ci.Invoke(const ructorParams);
}
// another thing we could do is cache IClonables and just return
cloned copies in that case
}
}
catch (Exception e)
{
if (e.InnerExcepti on is LicenseExceptio n)
throw e.InnerExceptio n;
throw new ClassFactoryExc eption("Error constructing object " +
type.Name, e);
}
}
private delegate object CtorDelegate();

Sep 14 '07 #1
5 3271
Curious, can you create a generic version of this and then use
default(T) (where T is the type parameter)? If you can, then that might be
the easiest, and most maintainable solution.

Of course, if you are loading the type information (loading the name of
the type, that is) and don't have access to it at compile time, it won't
help.

Other than that, you can probably still go down the dynamic code
generation route. I would recommend an interface which would return an
object, and you would then create dynamic types implementing that interface.
It would imply create an instance of your structure for you. Then, you
would have a dictionary keyed by type which would return this interface
implementation, and then just call the method to return a new instance of
the value type.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard. caspershouse.co m

"not_a_comm ie" <no********@gma il.comwrote in message
news:11******** **************@ o80g2000hse.goo glegroups.com.. .
It seems that the only way to construct a struct from a type is to use
Activator.Creat eInstance. Is that true? Can anyone improve
(performance-wise) upon this function below:
/// <summary>
/// Create an object of the given type
/// A default constructor is required to be successful.
/// A failure will return null.
/// </summary>
/// <param name="type">The type of the object to create.</param>
/// <param name="construct orParams">Argum ents for the desired
constructor.</param>
public static object CreateObject(Ty pe type, params object[]
constructorPara ms)
{
if (type == null)
throw new ArgumentNullExc eption("Type");
try
{
if (type.IsArray)
{
int[] dimensions = new int[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
dimensions[i] = (int)constructo rParams[i];
return Array.CreateIns tance(type.GetE lementType(), dimensions);
}
else if (type == typeof(string))
{
return "";
}
else
{
// the easy and slow way:
//return Activator.Creat eInstance(type, constructorPara ms);
if (constructorPar ams == null || constructorPara ms.Length <= 0)
{
ConstructorInfo ci = type.GetConstru ctor(Type.Empty Types);
if (ci == null) // stupid structs and their default
constructors... .
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

DynamicMethod dm = new DynamicMethod(" MyCtor", type,
Type.EmptyTypes , typeof(ClassFac tory).Module, true);
ILGenerator ilgen = dm.GetILGenerat or();
ilgen.Emit(OpCo des.Nop);
ilgen.Emit(OpCo des.Newobj, ci);
ilgen.Emit(OpCo des.Ret);
return ((CtorDelegate) dm.CreateDelega te(typeof(CtorD elegate)))();
// we could cache these delegates with a type lookup
// but preparation time is really very minimal
// see here:
http://blogs.msdn.com/haibo_luo/arch...17/494009.aspx
// and here: http://blogs.msdn.com/haibo_luo/articles/494008.aspx
}
else
{
Type[] constructorType s = new Type[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
constructorType s[i] = constructorPara ms.GetType();
// DynamicMethod is not quite as fast in this case
// where we don't have a delegate matching the function
// This should be really rare in deserialization , though
ConstructorInfo ci = type.GetConstru ctor(constructo rTypes);
if (ci == null) // stupid structs and their default
constructors... .
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

return ci.Invoke(const ructorParams);
}
// another thing we could do is cache IClonables and just return
cloned copies in that case
}
}
catch (Exception e)
{
if (e.InnerExcepti on is LicenseExceptio n)
throw e.InnerExceptio n;
throw new ClassFactoryExc eption("Error constructing object " +
type.Name, e);
}
}
private delegate object CtorDelegate();
Dec 13 '07 #2

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard .caspershouse.c omwrote in
message news:E7******** *************** ***********@mic rosoft.com...
Curious, can you create a generic version of this and then use
default(T) (where T is the type parameter)? If you can, then that might
be the easiest, and most maintainable solution.

Of course, if you are loading the type information (loading the name of
the type, that is) and don't have access to it at compile time, it won't
help.

Other than that, you can probably still go down the dynamic code
generation route. I would recommend an interface which would return an
No dynamic code generation needed (well the JIT will be generating code, but
it always does that).
object, and you would then create dynamic types implementing that
interface. It would imply create an instance of your structure for you.
Then, you would have a dictionary keyed by type which would return this
interface implementation, and then just call the method to return a new
instance of the value type.
For the zero (or fixed) parameter case, construct a delegate from the
ConstructorInfo and store those in a dictionary. Then creating multiples of
the same type is as cheap as a delegate call.

See http://msdn2.microsoft.com/en-us/library/53cz7sc6.aspx
>

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard. caspershouse.co m

"not_a_comm ie" <no********@gma il.comwrote in message
news:11******** **************@ o80g2000hse.goo glegroups.com.. .
>It seems that the only way to construct a struct from a type is to use
Activator.Crea teInstance. Is that true? Can anyone improve
(performance-wise) upon this function below:
/// <summary>
/// Create an object of the given type
/// A default constructor is required to be successful.
/// A failure will return null.
/// </summary>
/// <param name="type">The type of the object to create.</param>
/// <param name="construct orParams">Argum ents for the desired
constructor. </param>
public static object CreateObject(Ty pe type, params object[]
constructorPar ams)
{
if (type == null)
throw new ArgumentNullExc eption("Type");
try
{
if (type.IsArray)
{
int[] dimensions = new int[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
dimensions[i] = (int)constructo rParams[i];
return Array.CreateIns tance(type.GetE lementType(), dimensions);
}
else if (type == typeof(string))
{
return "";
}
else
{
// the easy and slow way:
//return Activator.Creat eInstance(type, constructorPara ms);
if (constructorPar ams == null || constructorPara ms.Length <= 0)
{
ConstructorInf o ci = type.GetConstru ctor(Type.Empty Types);
if (ci == null) // stupid structs and their default
constructors.. ..
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

DynamicMetho d dm = new DynamicMethod(" MyCtor", type,
Type.EmptyType s, typeof(ClassFac tory).Module, true);
ILGenerator ilgen = dm.GetILGenerat or();
ilgen.Emit(OpC odes.Nop);
ilgen.Emit(OpC odes.Newobj, ci);
ilgen.Emit(OpC odes.Ret);
return ((CtorDelegate) dm.CreateDelega te(typeof(CtorD elegate)))();
// we could cache these delegates with a type lookup
// but preparation time is really very minimal
// see here:
http://blogs.msdn.com/haibo_luo/arch...17/494009.aspx
// and here: http://blogs.msdn.com/haibo_luo/articles/494008.aspx
}
else
{
Type[] constructorType s = new Type[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
constructorTyp es[i] = constructorPara ms.GetType();
// DynamicMethod is not quite as fast in this case
// where we don't have a delegate matching the function
// This should be really rare in deserialization , though
ConstructorInf o ci = type.GetConstru ctor(constructo rTypes);
if (ci == null) // stupid structs and their default
constructors.. ..
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

return ci.Invoke(const ructorParams);
}
// another thing we could do is cache IClonables and just return
cloned copies in that case
}
}
catch (Exception e)
{
if (e.InnerExcepti on is LicenseExceptio n)
throw e.InnerExceptio n;
throw new ClassFactoryExc eption("Error constructing object " +
type.Name, e);
}
}
private delegate object CtorDelegate();

Dec 13 '07 #3

"Ben Voigt [C++ MVP]" <rb*@nospam.nos pamwrote in message
news:%2******** ********@TK2MSF TNGP03.phx.gbl. ..
>
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard .caspershouse.c omwrote
in message news:E7******** *************** ***********@mic rosoft.com...
> Curious, can you create a generic version of this and then use
default(T) (where T is the type parameter)? If you can, then that might
be the easiest, and most maintainable solution.

Of course, if you are loading the type information (loading the name
of the type, that is) and don't have access to it at compile time, it
won't help.

Other than that, you can probably still go down the dynamic code
generation route. I would recommend an interface which would return an

No dynamic code generation needed (well the JIT will be generating code,
but it always does that).
>object, and you would then create dynamic types implementing that
interface. It would imply create an instance of your structure for you.
Then, you would have a dictionary keyed by type which would return this
interface implementation, and then just call the method to return a new
instance of the value type.

For the zero (or fixed) parameter case, construct a delegate from the
ConstructorInfo and store those in a dictionary. Then creating multiples
of the same type is as cheap as a delegate call.

See http://msdn2.microsoft.com/en-us/library/53cz7sc6.aspx
Sorry, this won't work because Delegate.Create Delegate takes a parameter of
type MethodInfo, not MethodBase. My mistake.
>
>>

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard. caspershouse.co m

"not_a_commi e" <no********@gma il.comwrote in message
news:11******* *************** @o80g2000hse.go oglegroups.com. ..
>>It seems that the only way to construct a struct from a type is to use
Activator.Cre ateInstance. Is that true? Can anyone improve
(performanc e-wise) upon this function below:
/// <summary>
/// Create an object of the given type
/// A default constructor is required to be successful.
/// A failure will return null.
/// </summary>
/// <param name="type">The type of the object to create.</param>
/// <param name="construct orParams">Argum ents for the desired
constructor .</param>
public static object CreateObject(Ty pe type, params object[]
constructorPa rams)
{
if (type == null)
throw new ArgumentNullExc eption("Type");
try
{
if (type.IsArray)
{
int[] dimensions = new int[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
dimensions[i] = (int)constructo rParams[i];
return Array.CreateIns tance(type.GetE lementType(), dimensions);
}
else if (type == typeof(string))
{
return "";
}
else
{
// the easy and slow way:
//return Activator.Creat eInstance(type, constructorPara ms);
if (constructorPar ams == null || constructorPara ms.Length <= 0)
{
ConstructorIn fo ci = type.GetConstru ctor(Type.Empty Types);
if (ci == null) // stupid structs and their default
constructors. ...
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

DynamicMeth od dm = new DynamicMethod(" MyCtor", type,
Type.EmptyTyp es, typeof(ClassFac tory).Module, true);
ILGenerator ilgen = dm.GetILGenerat or();
ilgen.Emit(Op Codes.Nop);
ilgen.Emit(Op Codes.Newobj, ci);
ilgen.Emit(Op Codes.Ret);
return ((CtorDelegate) dm.CreateDelega te(typeof(CtorD elegate)))();
// we could cache these delegates with a type lookup
// but preparation time is really very minimal
// see here:
http://blogs.msdn.com/haibo_luo/arch...17/494009.aspx
// and here: http://blogs.msdn.com/haibo_luo/articles/494008.aspx
}
else
{
Type[] constructorType s = new Type[constructorPara ms.Length];
for (int i = 0; i < constructorPara ms.Length; i++)
constructorTy pes[i] = constructorPara ms.GetType();
// DynamicMethod is not quite as fast in this case
// where we don't have a delegate matching the function
// This should be really rare in deserialization , though
ConstructorIn fo ci = type.GetConstru ctor(constructo rTypes);
if (ci == null) // stupid structs and their default
constructors. ...
return Activator.Creat eInstance(type) ; // it does cache the most
recent 16 types

return ci.Invoke(const ructorParams);
}
// another thing we could do is cache IClonables and just return
cloned copies in that case
}
}
catch (Exception e)
{
if (e.InnerExcepti on is LicenseExceptio n)
throw e.InnerExceptio n;
throw new ClassFactoryExc eption("Error constructing object " +
type.Name, e);
}
}
private delegate object CtorDelegate();


Dec 13 '07 #4
For info, if you are using .NET 3.5, you can use the Expression
namespace to do this without having to mess with the IL directly.
Example below - results first:

ConstructorInfo : 15564 [1000000]
Func: 52 [1000000]

So it takes 1/300th the time, which is nice.

Code follows; most of it is the test rig, and much of the rest could
be refactored to simplify [Jon - might fit in with ExpressionUtil -
would that make sense to you?]

using System;
using System.Linq.Exp ressions;
using System.Reflecti on;
using System.Diagnost ics;
interface INamed { string Name { get; } int Counter { get; } }
class Demo : INamed {
public string Name { get; private set; }
public int Counter { get { return 1; } } // for checksum
public Demo(string name) {
Name = name;
}
}
class Program {
static void Main() {
Type type = typeof(Demo); // in reality by name of as a plugin
ConstructorInfo ci = type.GetConstru ctor(new[]
{typeof(string) });
ParameterExpres sion param =
Expression.Para meter(typeof(st ring), "name");
Func<string,INa medctor = Expression.Lamb da<Func<string,
INamed>>(
Expression.New( ci, param), param).Compile( );

const int COUNT = 1000000;
Stopwatch watch = new Stopwatch();

ci.Invoke(new[] { "hi" }); // for JIT
int check = 0;
watch.Start();
for (int i = 0; i < COUNT; i++) {
INamed instance = (INamed) ci.Invoke(new[] { "hi" });
check += instance.Counte r;
}
watch.Stop();
Console.WriteLi ne("Constructor Info: {0} [{1}]",
watch.ElapsedMi lliseconds, check);
watch.Reset();

ctor("hi"); // for JIT
check = 0;
watch.Start();
for (int i = 0; i < COUNT; i++) {
INamed instance = ctor("hi");
check += instance.Counte r;
}
watch.Stop();
Console.WriteLi ne("Func: {0} [{1}]",
watch.ElapsedMi lliseconds, check);
}
}
Dec 14 '07 #5
Refactored helper methods, to allow simple usage, i.e.

Type type = typeof(Demo); // however you get this!
var ctor = type.Ctor<strin g, INamed>();

i.e. a ctor that accepts a string, and we'll treat the result as an
INamed since such things are commonly based on an
interface/base-class. If not, can use Ctor<string, object>

Marc

-----------

public static Func<TResultCto r<TResult>(thi s Type type) {
ConstructorInfo ci = type.GetConstru ctor(Type.Empty Types);

return Expression.Lamb da<Func<TResult >>(
Expression.New( ci)).Compile();
}
public static Func<TArg1, TResultCtor<TAr g1, TResult>(this Type
type) {
ConstructorInfo ci = type.GetConstru ctor(new[] {
typeof(TArg1) });
ParameterExpres sion param1 =
Expression.Para meter(typeof(TA rg1), "arg1");

return Expression.Lamb da<Func<TArg1, TResult>>(
Expression.New( ci, param1), param1).Compile ();
}
public static Func<TArg1, TArg2, TResultCtor<TAr g1, TArg2,
TResult>(this Type type) {
ConstructorInfo ci = type.GetConstru ctor(new[] {
typeof(TArg1), typeof(TArg2) });
ParameterExpres sion param1 =
Expression.Para meter(typeof(TA rg1), "arg1"),
param2 = Expression.Para meter(typeof(TA rg2), "arg2");

return Expression.Lamb da<Func<TArg1, TArg2, TResult>>(
Expression.New( ci, param1, param2), param1,
param2).Compile ();
}
public static Func<TArg1, TArg2, TArg3, TResultCtor<TAr g1,
TArg2, TArg3, TResult>(this Type type) {
ConstructorInfo ci = type.GetConstru ctor(new[] {
typeof(TArg1), typeof(TArg2), typeof(TArg3) });
ParameterExpres sion param1 =
Expression.Para meter(typeof(TA rg1), "arg1"),
param2 = Expression.Para meter(typeof(TA rg2), "arg2"),
param3 = Expression.Para meter(typeof(TA rg3), "arg3");

return Expression.Lamb da<Func<TArg1, TArg2, TArg3, TResult>>(
Expression.New( ci, param1, param2, param3), param1,
param2, param3).Compile ();
}
public static Func<TArg1, TArg2, TArg3, TArg4, TResult>
Ctor<TArg1, TArg2, TArg3, TArg4, TResult>(this Type type) {
ConstructorInfo ci = type.GetConstru ctor(new[] {
typeof(TArg1), typeof(TArg2), typeof(TArg3), typeof(TArg4) });
ParameterExpres sion param1 =
Expression.Para meter(typeof(TA rg1), "arg1"),
param2 = Expression.Para meter(typeof(TA rg2), "arg2"),
param3 = Expression.Para meter(typeof(TA rg3), "arg3"),
param4 = Expression.Para meter(typeof(TA rg4), "arg4");

return Expression.Lamb da<Func<TArg1, TArg2, TArg3, TArg4,
TResult>>(
Expression.New( ci, param1, param2, param3, param4),
param1, param2, param3, param4).Compile ();
}
Dec 14 '07 #6

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isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules. He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms. Adolph will...
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5398
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The last exercise I practiced was to create a LAN-to-LAN VPN between two Pfsense firewalls, by using IPSEC protocols. I succeeded, with both firewalls in the same network. But I'm wondering if it's possible to do the same thing, with 2 Pfsense firewalls...
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by: 6302768590 | last post by:
Hai team i want code for transfer the data from one system to another through IP address by using C# our system has to for every 5mins then we have to update the data what the data is updated we have to send another system
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bsmnconsultancy
by: bsmnconsultancy | last post by:
In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence can significantly impact your brand's success. BSMN Consultancy, a leader in Website Development in Toronto offers valuable insights into creating effective websites that not only look great but also perform exceptionally well. In this comprehensive...

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