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C# Unsafe Bug

JS
I was writing some routines which could do bitwise boolean operations
on byte arrays, and I ran into what I think is a bug with C#'s unsafe
code. I am pasting a console application below. Can anyone give an
explanation, or has this type of problem been reported already?
Thanks.

using System;
using System.Collecti ons.Generic;
using System.Text;

namespace UnsafeBug
{
class Program
{
static void Main(string[] args)
{
byte[] dest = new byte[] { 0x01, 0xff };
byte[] sdata1 = new byte[] { 0x01, 0xff };
UnsafeOr(sdata1 , dest, dest, 7);

for (int ii = 0; ii < dest.Length; ii++)
{
Console.WriteLi ne("Byte {0} = 0x{1:X2}", ii + 1, dest[ii]);
}
Console.WriteLi ne("Hit Enter to quit..."); Console.ReadLin e();
}

// OR's together 2 byte arrays into 'dest' without touching the
first few bits of 'dest'.
// it is allowed for sources/destinations to be the same.
static void UnsafeOr(byte[] src1, byte[] src2, byte[] dest, int
firstBit)
{
byte mask = (byte)(0x80 >> firstBit);
int nbytes = Math.Min(Math.M in(src1.Length, src2.Length),
dest.Length);
unsafe
{
fixed (byte* s1data = &src1[0], s2data = &src2[0], ddata =
&dest[0])
{
byte* s1ptr = s1data;
byte* s2ptr = s2data;
byte* dptr = ddata;

#if false
// this version works
byte val = (byte)(*dptr & ~mask);
*dptr++ = (byte)(val | ((*s1ptr++ | *s2ptr++)&mask) );
#else
// this version does not work
*dptr++ = (byte)((*dptr & ~mask) | ((*s1ptr++ |
*s2ptr++)&mask) );
#endif
for (int ii = 1; ii < nbytes; ii++)
{
*dptr++ = (byte)(*s1ptr++ | *s2ptr++);
}
}
}
}
}
}

Dec 31 '05
12 1814
Jon wrote:
using System;

class Test
{
static void Main()
{
int[] x = {10};
int i=0;
x[i++] = i;
Console.WriteLi ne (x[0]);
}
}

That will print out 1, not 0 (which is what you'd have expected, I
believe).

What you're seeing is the postfix increment being executed before the
evaluation of the right hand side of the assignment operator.

This is entirely correct according to the specification.


I'm very new to C#, so if I'm way off-base, please let me know. I asked
myself the other day what the effect of the snippet

int i=0;
i = i++;

would be, and I couldn't find any suitable answer in my book (Deitel
and Deitel) or in an MSDN article. So I downloaded a copy of the spec
and started reading.

I'm a C++ programmer, and I'm well-aware of sequence points and that
the result of that snippet (and yours) in C or C++ is undefined. I
thought C# might have a similar concept, and indeed it does. Section
3.10 defines a "critical execution point", between two of which side
effects can be reordered. There are two side effects in that statement:
incrementing i, and assigning the (unincremented) value of i to i. As
far as I can tell, 3.10 says that those can occur in any order.

Basically, I'm saying that my reading of the spec says your snippet
might print 0 sometimes, and it might print 1 other times.

Josh

Jan 1 '06 #11
Josh Sebastian <se******@gmail .com> wrote:
I'm very new to C#, so if I'm way off-base, please let me know. I asked
myself the other day what the effect of the snippet

int i=0;
i = i++;

would be, and I couldn't find any suitable answer in my book (Deitel
and Deitel) or in an MSDN article. So I downloaded a copy of the spec
and started reading.

I'm a C++ programmer, and I'm well-aware of sequence points and that
the result of that snippet (and yours) in C or C++ is undefined. I
thought C# might have a similar concept, and indeed it does. Section
3.10 defines a "critical execution point", between two of which side
effects can be reordered. There are two side effects in that statement:
incrementing i, and assigning the (unincremented) value of i to i. As
far as I can tell, 3.10 says that those can occur in any order.

Basically, I'm saying that my reading of the spec says your snippet
might print 0 sometimes, and it might print 1 other times.


No, that's not true. It will *always* print 1. The spec states that the
assignment operator evaluates the LHS first, then the RHS. The
evaluation of the LHS includes incrementing i. See section 7.13.1 of
the spec (14.13.1 in the ECMA numbering) for that.

Critical execution points are about what becomes visible to other
threads when. There's no ambiguity about what the "original program
order" is (which is the order the program must be perceived to be run
in from the point of view of the executing thread).

--
Jon Skeet - <sk***@pobox.co m>
http://www.pobox.com/~skeet Blog: http://www.msmvps.com/jon.skeet
If replying to the group, please do not mail me too
Jan 1 '06 #12

Jon wrote:
Josh Sebastian <se******@gmail .com> wrote:
Section
3.10 defines a "critical execution point", between two of which side
effects can be reordered.


Critical execution points are about what becomes visible to other
threads when. There's no ambiguity about what the "original program
order" is (which is the order the program must be perceived to be run
in from the point of view of the executing thread).


OK, thanks Jon.

Jan 3 '06 #13

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