Hello.
I wnat to read some data from server, I'm using following code:
----------------------------------------------------------------------------------------
TcpClient cl = new TcpClient();
cl.Connect("Som eHost", 9000);
NetworkStream networkStream = cl.GetStream();
if (!networkStream .CanRead)
return;
byte[] myReadBuffer = new byte[1024];
String myCompleteMessa ge = "";
int numberOfBytesRe ad = 0;
do
{
numberOfBytesRe ad = networkStream.R ead(myReadBuffe r, 0,
myReadBuffer.Le ngth);
myCompleteMessa ge = String.Concat(m yCompleteMessag e,
Encoding.ASCII. GetString(myRea dBuffer, 0, numberOfBytesRe ad));
}
while(networkSt ream.DataAvaila ble);
cl.Close();
----------------------------------------------------------------------------------------
When it executes lone:
numberOfBytesRe ad = networkStream.R ead(myReadBuffe r, 0,
myReadBuffer.Le ngth);
The applications just heng up:(
What I'm doing wrong?
Thank you. 2 3470
David Dvali wrote: Hello. I wnat to read some data from server, I'm using following code: ---------------------------------------------------------------------------------------- TcpClient cl = new TcpClient(); cl.Connect("Som eHost", 9000);
NetworkStream networkStream = cl.GetStream();
if (!networkStream .CanRead) return; byte[] myReadBuffer = new byte[1024]; String myCompleteMessa ge = ""; int numberOfBytesRe ad = 0;
do { numberOfBytesRe ad = networkStream.R ead(myReadBuffe r, 0, myReadBuffer.Le ngth); myCompleteMessa ge = String.Concat(m yCompleteMessag e, Encoding.ASCII. GetString(myRea dBuffer, 0, numberOfBytesRe ad)); } while(networkSt ream.DataAvaila ble);
cl.Close(); ---------------------------------------------------------------------------------------- When it executes lone: numberOfBytesRe ad = networkStream.R ead(myReadBuffe r, 0, myReadBuffer.Le ngth); The applications just heng up:( What I'm doing wrong?
Thank you.
Because it's trying to read something which is not available.
TCPClinet has a property called ReceiveTimeout which Gets or sets the
amount of time a TcpClient will wait to receive data once a read
operation is initiated.
HTH
Can you tell me how can I use unblocked sockets?
"Jianwei Sun" <js***********@ gmail.com> wrote in message
news:uU******** ******@TK2MSFTN GP09.phx.gbl... David Dvali wrote: Hello. I wnat to read some data from server, I'm using following code: ---------------------------------------------------------------------------------------- TcpClient cl = new TcpClient(); cl.Connect("Som eHost", 9000);
NetworkStream networkStream = cl.GetStream();
if (!networkStream .CanRead) return; byte[] myReadBuffer = new byte[1024]; String myCompleteMessa ge = ""; int numberOfBytesRe ad = 0;
do { numberOfBytesRe ad = networkStream.R ead(myReadBuffe r, 0, myReadBuffer.Le ngth); myCompleteMessa ge = String.Concat(m yCompleteMessag e, Encoding.ASCII. GetString(myRea dBuffer, 0, numberOfBytesRe ad)); } while(networkSt ream.DataAvaila ble);
cl.Close(); ---------------------------------------------------------------------------------------- When it executes lone: numberOfBytesRe ad = networkStream.R ead(myReadBuffe r, 0, myReadBuffer.Le ngth); The applications just heng up:( What I'm doing wrong?
Thank you. Because it's trying to read something which is not available.
TCPClinet has a property called ReceiveTimeout which Gets or sets the amount of time a TcpClient will wait to receive data once a read operation is initiated.
HTH This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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