Hi:
C# doesn't support multiple inheritance but it supports interface.But I
think these ways are different.
For example, C++ supports multiple inheritance. I have two classess classA
and classB:
class classA(){
......
public void fly(){
......
}
......
}
class classB(){
......
public void swim(){
......
}
......
}
Now we can create another class "classC" which inherits from "classA" and
"classB".
So classC will have the features of fly and swim. The important is we don't
need do anything else.
But in C#, it doesn't support multiple inheritance. Now, if I need to create
a class "classC" and it will have the "fly" and "swim" functions in the
existing classes "classA" and "classB", how can I do ?
I think one solution is
- create an interafce "interfaceS wim" and "swim" method;
- classB inherits from classA and interfaceSwim, and implements the swim
method;
- create classC which inherits from classB.
But there will be one more level of inheritance architecture. Is it correct?
or better solution?
Thanks
Q. 3 1111
Actually I would just implement an abstract method, Travel(), and let *its*
implementations in child classes decide whether to fly or swim.
Multiple inheritance is one of those sexy ideas that degenerates into a
quagmire of spaghetti very quickly. Interfaces let you implement a species
of mixins which is IMO about all MI is good for anyway.
If you really want MI, however, the Eiffel.NET language *does* provide it.
It even provides generics without waiting for CLR 2.0.
--Bob
"Quentin Huo" <q.***@manyworl ds.com> wrote in message
news:%2******** ********@TK2MSF TNGP14.phx.gbl. .. Hi:
C# doesn't support multiple inheritance but it supports interface.But I think these ways are different.
For example, C++ supports multiple inheritance. I have two classess classA and classB:
class classA(){ ...... public void fly(){ ...... } ...... }
class classB(){ ...... public void swim(){ ...... } ...... }
Now we can create another class "classC" which inherits from "classA" and "classB". So classC will have the features of fly and swim. The important is we don't need do anything else.
But in C#, it doesn't support multiple inheritance. Now, if I need to create a class "classC" and it will have the "fly" and "swim" functions in the existing classes "classA" and "classB", how can I do ?
I think one solution is - create an interafce "interfaceS wim" and "swim" method; - classB inherits from classA and interfaceSwim, and implements the swim method; - create classC which inherits from classB.
But there will be one more level of inheritance architecture. Is it correct? or better solution?
Thanks
Q.
"Quentin Huo" <q.***@manyworl ds.com> skrev i meddelandet
news:%2******** ********@TK2MSF TNGP14.phx.gbl. .. Hi:
C# doesn't support multiple inheritance but it supports interface.But I think these ways are different.
For example, C++ supports multiple inheritance. I have two classess classA and classB:
class classA(){ ...... public void fly(){ ...... } ...... }
class classB(){ ...... public void swim(){ ...... } ...... } Now we can create another class "classC" which inherits from "classA" and "classB". So classC will have the features of fly and swim. The important is we don't need do anything else.
But in C#, it doesn't support multiple inheritance. Now, if I need to create a class "classC" and it will have the "fly" and "swim" functions in the existing classes "classA" and "classB", how can I do ?
One fairly common way is to use composition:
interface IFlyer {
void fly();
}
interface ISwimmer {
void swim();
}
class ClassA : IFlyer {
......
public void fly(){
......
}
......
}
class ClassB : ISwimmer {
......
public void swim(){
......
}
......
}
class ClassC : IFlyer, ISwimmer {
......
ClassA a;
ClassB b;
......
public void fly(){
a.fly();
}
public void swim() {
b.swim();
}
}
// Bjorn A
One variation on this is to simply make the composed parts available, while
hiding their construction. You lose substituability and you lose the
ability for the descendent class to access private members, but you get a
flexible interface that doesn't need to be changed when the parent types
change.
class ClassC {
......
ClassA _a;
ClassB _b;
public ClassC {
_a = new ClassA();
_b = new ClassB();
}
......
public ClassA a {
get { return _a;}
}
public ClassB b {
get { return _b;}
}
}
--
--- Nick Malik [Microsoft]
MCSD, CFPS, Certified Scrummaster http://blogs.msdn.com/nickmalik
Disclaimer: Opinions expressed in this forum are my own, and not
representative of my employer.
I do not answer questions on behalf of my employer. I'm just a
programmer helping programmers.
--
"Bjorn Abelli" <bj**********@D oNotSpam.hotmai l.com> wrote in message
news:%2******** ********@TK2MSF TNGP12.phx.gbl. .. "Quentin Huo" <q.***@manyworl ds.com> skrev i meddelandet news:%2******** ********@TK2MSF TNGP14.phx.gbl. .. Hi:
C# doesn't support multiple inheritance but it supports interface.But I think these ways are different.
For example, C++ supports multiple inheritance. I have two classess classA and classB:
class classA(){ ...... public void fly(){ ...... } ...... }
class classB(){ ...... public void swim(){ ...... } ...... } Now we can create another class "classC" which inherits from "classA" and "classB". So classC will have the features of fly and swim. The important is we don't need do anything else.
But in C#, it doesn't support multiple inheritance. Now, if I need to create a class "classC" and it will have the "fly" and "swim" functions in the existing classes "classA" and "classB", how can I do ?
One fairly common way is to use composition:
interface IFlyer { void fly(); }
interface ISwimmer { void swim(); }
class ClassA : IFlyer { ...... public void fly(){ ...... } ...... }
class ClassB : ISwimmer { ...... public void swim(){ ...... } ...... }
class ClassC : IFlyer, ISwimmer {
...... ClassA a; ClassB b; ......
public void fly(){ a.fly(); }
public void swim() { b.swim(); } }
// Bjorn A
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