Is there a simple way to empty out the Paint delegate (which is a list of
method calls) before adding something to it?
I'm envision a large, casually designed, experimental program in which
various menu choices will each put a different routine into OnPaint, and
each of them would want to clear out the previously added ones first,
without necessarily knowing what they are.
I can't use assignment (=) with this.Paint, but I can use += and -= (and
apparently nothing else!). 1 1690
Michael A. Covington <lo**@ai.uga.ed u.for.address> wrote: Is there a simple way to empty out the Paint delegate (which is a list of method calls) before adding something to it?
I'm envision a large, casually designed, experimental program in which various menu choices will each put a different routine into OnPaint, and each of them would want to clear out the previously added ones first, without necessarily knowing what they are.
I can't use assignment (=) with this.Paint, but I can use += and -= (and apparently nothing else!).
I would suggest that you add a single delegate to the Paint event, but
have another delegate that can be set by the menu choices - and the
Paint event delegate just calls the other one.
--
Jon Skeet - <sk***@pobox.co m> http://www.pobox.com/~skeet
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