I read somewhere that a bool is 1 byte unless if it's in a array, then it will be 2 bytes. is that true? if so, any explaination to why that is? 10 15700
Daniel Jin <an*******@disc ussions.microso ft.com> wrote: I read somewhere that a bool is 1 byte unless if it's in a array, then it will be 2 bytes. is that true? if so, any explaination to why that is?
No, I don't believe that's true. I'm 99.9% sure that it's a byte either
way. If it's boxed it'll be a lot more, obviously.
--
Jon Skeet - <sk***@pobox.co m> http://www.pobox.com/~skeet
If replying to the group, please do not mail me too
Hi Daniel, I read somewhere that a bool is 1 byte unless if it's in a array, then it will be 2 bytes. is that true? if so, any explaination to why that is?
Bool size is 4 Bytes.
check this:
System.Runtime. InteropServices .Marshal.SizeOf (typeof(Boolean ))
Regards
Marcin
Marcin, Bool size is 4 Bytes.
check this: System.Runtime .InteropService s.Marshal.SizeO f(typeof(Boolea n))
No, what you're getting here is the size of a bool when marshaled to a
native Win32 BOOL, which is indeed four bytes.
Try this instead
unsafe { Console.WriteLi ne( sizeof(bool) ); }
Mattias
--
Mattias Sjögren [MVP] mattias @ mvps.org http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com
Please reply only to the newsgroup.
Hi Mattias, Marcin,
Bool size is 4 Bytes.
check this: System.Runtim e.InteropServic es.Marshal.Size Of(typeof(Boole an))
No, what you're getting here is the size of a bool when marshaled to a native Win32 BOOL, which is indeed four bytes.
Try this instead
unsafe { Console.WriteLi ne( sizeof(bool) ); }
Mattias
I think You're right...
I tried this:
unsafe { Console.WriteLi ne( sizeof(Char) ); }
Console.WriteLi ne(System.Runti me.InteropServi ces.Marshal.Siz eOf(typeof(Char ))
);
Regards
Marcin
"Marcin GrzÄTbski" <mg*******@taxu ssi.no.com.spam .pl> skrev i meddelandet
news:c5******** **@nemesis.news .tpi.pl... Hi Mattias,
Marcin,
Bool size is 4 Bytes.
check this: System.Runtim e.InteropServic es.Marshal.Size Of(typeof(Boole an))
No, what you're getting here is the size of a bool when marshaled to a native Win32 BOOL, which is indeed four bytes.
Try this instead
unsafe { Console.WriteLi ne( sizeof(bool) ); }
Mattias
I think You're right...
I would go as far as to claim he is right. The managed and unmanaged
world is completly different and the Marshal.SizeOf lives in the unmanaged
realm.
I tried this:
unsafe { Console.WriteLi ne( sizeof(Char) ); }
Console.WriteLi ne(System.Runti me.InteropServi ces.Marshal.Siz eOf(typeof(Char )
) );
Regards
Marcin
Yeh. However is it not true that because of alignment, the smallest thing
you can allocate is a 4 byte int. So I "think", internally, it is an int.
Not sure, but thought I came across this once. Please correct if in error
here. Cheers!
--
William Stacey, MVP
"Mattias Sjögren" <ma************ ********@mvps.o rg> wrote in message
news:#U******** *****@tk2msftng p13.phx.gbl... Marcin,
Bool size is 4 Bytes.
check this: System.Runtime .InteropService s.Marshal.SizeO f(typeof(Boolea n))
No, what you're getting here is the size of a bool when marshaled to a native Win32 BOOL, which is indeed four bytes.
Try this instead
unsafe { Console.WriteLi ne( sizeof(bool) ); } Mattias
-- Mattias Sjögren [MVP] mattias @ mvps.org http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com Please reply only to the newsgroup.
Hi Andreas, "Marcin GrzÄTbski" <mg*******@taxu ssi.no.com.spam .pl> skrev i meddelandet news:c5******** **@nemesis.news .tpi.pl...
Hi Mattias,
Marcin, Bool size is 4 Bytes.
check this: System.Runt ime.InteropServ ices.Marshal.Si zeOf(typeof(Boo lean))
No, what you're getting here is the size of a bool when marshaled to a native Win32 BOOL, which is indeed four bytes.
Try this instead
unsafe { Console.WriteLi ne( sizeof(bool) ); }
Mattias
I think You're right...
I would go as far as to claim he is right. The managed and unmanaged world is completly different and the Marshal.SizeOf lives in the unmanaged realm.
hmmm...
Could you tell me if there is any *sizeof* method that works with
managed value types (e.g. System.Drawing. Color) ?
Marcin
Marcin,
"Marcin Grzêbski" <mg*******@taxu ssi.no.com.spam .pl> skrev i meddelandet
news:c5******** **@atlantis.new s.tpi.pl... Hi Andreas,
"Marcin GrzÄTbski" <mg*******@taxu ssi.no.com.spam .pl> skrev i
meddelandet news:c5******** **@nemesis.news .tpi.pl...
Hi Mattias,
Marcin, >Bool size is 4 Bytes. > >check this: >System.Runt ime.InteropServ ices.Marshal.Si zeOf(typeof(Boo lean))
No, what you're getting here is the size of a bool when marshaled to a native Win32 BOOL, which is indeed four bytes.
Try this instead
unsafe { Console.WriteLi ne( sizeof(bool) ); }
Mattias
I think You're right...
I would go as far as to claim he is right. The managed and unmanaged world is completly different and the Marshal.SizeOf lives in the
unmanaged realm.
hmmm... Could you tell me if there is any *sizeof* method that works with managed value types (e.g. System.Drawing. Color) ?
The sizeof operator is used to retrieve the size of a valuetype.
//Andreas
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