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structs implementing interfaces, (un)boxing and performance

Hi,

I have a struct that implements an interface:

interface IMyInterface
{
void DoIt();
}
public struct MyStruct : IMyInterface
{
void IMyInterface.Do It(){}
}

and somehwre else I have a method, that takes the interface :

public void UseIt(IMyInterf ace myi){}

As my implementation of the interface does not need any data, I decided
to make it a struct, as this should be more efficient.

But what is happening now when I pass a struct into the function that
takes the interface:

MyStruct s = new MyStruct();
UseIt(s);

Will the struct be "boxed" before it is passed or is there another
mechanism in place?

Thanks in advance,
Andy
--
To mail me directly, remove the NO*SPAM parts in
NO***********@g mx.netNO*SPAM
Nov 15 '05 #1
1 2471
Andreas Mueller wrote:
Hi,

I have a struct that implements an interface:

interface IMyInterface
{
void DoIt();
}
public struct MyStruct : IMyInterface
{
void IMyInterface.Do It(){}
}

and somehwre else I have a method, that takes the interface :

public void UseIt(IMyInterf ace myi){}

As my implementation of the interface does not need any data, I
decided to make it a struct, as this should be more efficient.

But what is happening now when I pass a struct into the function that
takes the interface:

MyStruct s = new MyStruct();
UseIt(s);

Will the struct be "boxed" before it is passed or is there another
mechanism in place?


Yes the struct will definitely be boxed, there's no way around that. When
you create types that are often accessed through interfaces, you're probably
better off with a class. However, this hugely depends on how exactly you'll
be using the type...

HTH,

Andreas

Nov 15 '05 #2

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