Connecting Tech Pros Worldwide Help | Site Map
Reply
 
LinkBack Thread Tools Search this Thread
  #1  
Old November 5th, 2008, 07:22 AM
Administrator
 
Join Date: Sep 2006
Posts: 11,940
Default Ten common C (silly) mistakes

There are a lot of common C mistakes. I have put together the ones I consider to be the silliest made by C programmers. These are usually the source of the popular C programming tears and remembering the items on this page will brighten your C programming days somewhat.

(1) Values returned by mathematical functions on domain errors are implementation defined.

The best way of handling such domain errors is to ensure that they never arise at all. e.g Test for positive value before taking square root. Assuming that the compiler will return a certain value when the number is negative is a silly mistake.

(2) The minimum guaranteed value for the char type is zero.

This means that it is up to the implementation to have chars behaving as signed or unsigned char. To obtain the minimum value for your chars use CHAR_MIN defined in limits.h.

(3) Side effects are also silly


It is unsafe to use the same variable more than once in an expression if evaluating that expression changes the variable and the new value could affect the result of the expression.
Be careful when writing long expressions involving increment/decrement operators or expressions which call functions by reference.
Even x = x++; is unsafe.

(4) Don't skip the precedence tables.

Precedence tables are often skipped by people when reading introductory books but sometimes they can come back and smack you with the silly tag. If you miss that == (and !=) have higher precedence than ?: then you might expect c = (1?0:1 == 1?0:1); to assign the value 1 to c. Your reasoning would probably be that whatever is to the left of == is the same as what is to its right so the result should be true and c be one. That kind of reasoning is of course quite silly. The precedence table shows that the expression is evaluated as c = (1?0:(1 == 1)?0:1); with the inner brackets evaluated first then from left to right leaving c with a value of 0.
Association is also important e.g while ++ and * have equal precedence, they associate right to left meaning that *p++ will be evaluated as *(p++).


(5) Always use function prototypes.


If you don't then they are assumed to be taking the default type which is int. You might start to think that if you know the defaults then you should be able to assume them and not have to explicitly specify them. Those are very silly thoughts and should be immediately dismissed from the mind. Also cast any function arguments to the expected type if they are not that type already.



(6) The order of evaluation of function arguments is not defined.



That means that in

Expand|Select|Wrap|Line Numbers
  1. int a () {
  2.   printf("a\n");
  3.   return 1;
  4. }
  5. int b () {
  6.   printf("b\n");
  7.   return 2;
  8. }
  9. int c () {
  10.   printf("c\n");
  11.   return 3;
  12. }
  13. int sum (int a, int b, int c) {
  14.   return a + b + c;
  15. }
  16. int main(int argc, char** argv) {
  17.   printf("%d", sum(a(), b(), c()));
  18.   return (EXIT_SUCCESS);
  19. }
  20.  

the only guaranteed output is 6 (the sum) not the order in which a,b or c are printed.



(7) sizeof pointer to type T is the size of only one T element.


In particular, in

Expand|Select|Wrap|Line Numbers
  1. T arr[10];
  2. T *p = arr;
  3.  
sizeof(*p) != sizeof(arr). Rather sizeof(arr) = 10 * the size of one T element while sizeof(*p) is only the size of one T element.
The size of sizeof is also implementation defined and size_t (defined in stdlib.h) or unsigned long should be used to hold its value.

(8) main must return an int.

You don't call main in your programs, do you? So who calls it? How does he know how you have defined your main if he is calling it? The answers are simple. The guy who calls your main assumes that your main returns an int. Usually the caller will use that returned value to determine the success status of the program. If you don't give him that, he is going to get garbage and use that for whatever reed dancing he does with the returned value.

(9) Mixing signed and unsigned types with closed eyes.

The man who declares an unsigned type must slap himself awake every time he uses it in an expression with other types. Indeed anyone who writes any expression involving mixed types must be on guard. The stories about goblins lurking around programs collecting bits from expression evaluations are true and should not be deemed as silly.

(10) Array bounds. Need I say more?

If any of your functions take an array as argument, then pass that array's length as well. Avoid any functions which accept an array without also taking its length. In particular never use gets().
Reply



  #2  
Old February 23rd, 2009, 07:51 AM
freelance programmer's Avatar
Newbie
 
Join Date: Dec 2008
Location: ijug.net
Posts: 10
Default

Eleventh one could be using = in place of == .
Reply
  #3  
Old March 28th, 2009, 09:36 AM
Newbie
 
Join Date: Mar 2009
Posts: 1
Default Out by 1

Why aren't they numbered 0-9? Then you could fit in =/==. Oh that would be eleven mistakes. Ooops. Anyone for Spinal Tap?
Reply
  #4  
Old March 30th, 2009, 07:27 AM
Newbie
 
Join Date: Mar 2009
Location: Lahore, Pk
Posts: 27
Default

Quote:
Originally Posted by freelance programmer View Post
Eleventh one could be using = in place of == .
To avoid this logical mistake while making comparison, use constant on the left hand and the variable on the right. i-e if u want to compare x and 2;

Expand|Select|Wrap|Line Numbers
  1. if(x == 2)
  2. ...
  3.  
will obviously work but to be on safe side, write
Expand|Select|Wrap|Line Numbers
  1. if(2 == x)
  2. ...
  3.  
By doing so, your otherwise logical error by using '=' instead of '==' will be caught.
Expand|Select|Wrap|Line Numbers
  1. if(2 = x)
  2. ...
  3.  

--Aatif
Reply
  #5  
Old May 13th, 2009, 02:50 PM
Newbie
 
Join Date: May 2009
Posts: 2
Default #7 is incorrect

The size of a pointer to type T is the size of a pointer. The size of the type pointed to is irrelevant.
Reply
  #6  
Old May 14th, 2009, 04:16 AM
Newbie
 
Join Date: Mar 2009
Location: Lahore, Pk
Posts: 27
Default

Quote:
Originally Posted by Cuthbert View Post
The size of a pointer to type T is the size of a pointer. The size of the type pointed to is irrelevant.
Yes, and the size of pointer (to whatever) is equal to the size of an int.
Reply
  #7  
Old May 14th, 2009, 09:41 AM
Newbie
 
Join Date: May 2009
Posts: 2
Default

Quote:
Originally Posted by aatif View Post
Yes, and the size of pointer (to whatever) is equal to the size of an int.
That may be the case for a particular implementation but it isn't true in general.

The size of an int is implementation dependant but is at least 16 bits.

The size of a pointer is implementation dependent. It's possible that pointers to different types have different sizes.
Reply
  #8  
Old June 3rd, 2009, 10:24 AM
freelance programmer's Avatar
Newbie
 
Join Date: Dec 2008
Location: ijug.net
Posts: 10
Default

Quote:
Originally Posted by aatif View Post
To avoid this logical mistake while making comparison, use constant on the left hand and the variable on the right. i-e if u want to compare x and 2;

Expand|Select|Wrap|Line Numbers
  1. if(x == 2)
  2. ...
  3.  
will obviously work but to be on safe side, write
Expand|Select|Wrap|Line Numbers
  1. if(2 == x)
  2. ...
  3.  
By doing so, your otherwise logical error by using '=' instead of '==' will be caught.
Expand|Select|Wrap|Line Numbers
  1. if(2 = x)
  2. ...
  3.  

--Aatif
Now compiler gives a warning for
Expand|Select|Wrap|Line Numbers
  1. if(x = 2)
  2.  
but most programmers ignore them
Reply
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Popular Articles

What is Bytes?

We are a network of experts and professionals in IT and software development that help one another with answers to tough questions and share insights. Get the best answers to your questions from over 220,662 network members.