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I/O access from game client

A few stings ago I asked:

I play an online game application that displays how many points I have earned. I want the number of points I have earned to appear as a string in a text box in the program I am writing in VB.net. If I already knew the window handle, is there someway of accessing the I/O stream to find out my point status?



And Boo Replied:
If the game client uses standard controls from comctl32 (ie, not a directX
game).. it may be possible to snake the value away from the control that
displays it.

There is the possibility that you could read the value from the game client's
memory space. This is about as easy and realiable as getting the network
stream based on a window handle.

If you know how to interpret the network stream, you could either write your
own game client.. or suck the bits off the existing client's network stream
using a library like WinPCap.


I ask;

Well the client (Absolute poker) uses port 443 to accsess my point status
over the internet. So I dont think reading it from the network stream would
work. How would I begin to attampt the other solutions you mentioned:

1)Snake the value away from the control that
displays it.

or

2)Read the value from the game client's
memory space

Aug 27 '06 #1
1 1181
"Nathaniel" <De******@yahoo.comwrote in
news:Tz****************@newsfe12.lga:
Well the client (Absolute poker) uses port 443 to accsess my point
status over the internet. So I dont think reading it from the network
stream would work. How would I begin to attampt the other solutions
you mentioned:
Port 443 is SSL - so chances are the datastream is encrypted :(
Aug 27 '06 #2

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