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Pitch control for a sound player?

Hi everyone,
I have this small problem and I wonder if someone could put me in some
direction.
I am trying to build a simple sound generator, mainly for playing the
sound of a car's engine.
I found this wav file with a sound of a car and I need some way to be
able to play it and to control it's pitch. The pitch is important in
order to get the changing RPM (or speed) effect.
I managed to play it with the regular Audio object that is given with
the : Microsoft.DirectX.AudioVideoPlayback namespace. But this object
doesn't enable (as far as I saw...) any manipulation on the pitch.

Did someone found a way to do it in .NET ???

Thanks in advance,
Tal

Jul 21 '05 #1
1 2485
I can't help too much but try this link http://www.bscgames.com/dx_sound.asp.
Pitch is also known as "Frequency" which may help your google results.

"ta******@hotmail.com" wrote:
Hi everyone,
I have this small problem and I wonder if someone could put me in some
direction.
I am trying to build a simple sound generator, mainly for playing the
sound of a car's engine.
I found this wav file with a sound of a car and I need some way to be
able to play it and to control it's pitch. The pitch is important in
order to get the changing RPM (or speed) effect.
I managed to play it with the regular Audio object that is given with
the : Microsoft.DirectX.AudioVideoPlayback namespace. But this object
doesn't enable (as far as I saw...) any manipulation on the pitch.

Did someone found a way to do it in .NET ???

Thanks in advance,
Tal

Jul 21 '05 #2

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