Hey everyone,
I know regular c++ has cast operators: dynamic_cast, static_cast, const_cast
and reinterpret_cast.
But, I'd like to know if I can use any of these to cast from System::Object
to a managed class. If not, what cast operator do I need?
Thanks,
--
Tom Tempelaere. 5 9684
yes, you can.
ref class A
{
public:
// class members
};
you can do following:
A ^pa = gcnew A;
Object^ po = pa;
A^ pa2 = static_cast<A^>(po);
A^ pa3 = (A^)o;
use static_cast for convenience.
Hey ismailp,
"ismailp" wrote: yes, you can.
ref class A { public: // class members };
you can do following:
A ^pa = gcnew A; Object^ po = pa; A^ pa2 = static_cast<A^>(po); A^ pa3 = (A^)o;
use static_cast for convenience.
Mmm, I don't know anything about the use of the ^ symbol in managed C++.
Could you elaborate please?
What I do to declare a new class:
public __sealed __gc class SomeClass : public SomeBase
{
// ...
};
What I do now to cast from Object to SomeBase:
Object* someClass = new SomeClass();
SomeBase* someBase = __try_cast<SomeBase*>( someClass );
You seem to use any cast (C-style any cast, and C++ static_cast).
Last: What is gcnew? I can just use new, right?
Thank you,
Tom Tempelaere.
oops, sorry, I thought you are talking about C++/CLI.
ok on managed c++, same things apply:
SomeClass* pcls = new SomeClass;
Object* po = pcls;
SomeClass* pcls2 = static_cast<SomeClass*>(po);
SomeClass* pcls3 = __try_cast<SomeClass*>(po);
SomeClass* pcls4 = dynamic_cast<SomeClass*>(po);
C style casting, however, may cause a warning. Prefer static_cast.
gcnew is C++/CLI version of new. I thought you are on C++/CLI - our new
language.
Hey ismailp,
"ismailp" wrote: oops, sorry, I thought you are talking about C++/CLI.
ok on managed c++, same things apply:
SomeClass* pcls = new SomeClass; Object* po = pcls; SomeClass* pcls2 = static_cast<SomeClass*>(po); SomeClass* pcls3 = __try_cast<SomeClass*>(po); SomeClass* pcls4 = dynamic_cast<SomeClass*>(po);
So what is the effective difference between all the casts? From what I've
read I understand that __try_cast throws an InvalidCastException, just as
with C#-casting. But what is the difference with static_cast and
dynamic_cast? I know what these do in C++, but I don't see the need for them
in managed languages. Can I assume they behave similarly as in regular C++?
C style casting, however, may cause a warning. Prefer static_cast.
gcnew is C++/CLI version of new. I thought you are on C++/CLI - our new language.
I have never heard of C++/CLI. I guess that is the same as managed C++, only
without the option to add unmanaged C++ code? And some conveniency
features...?
Thank you,
Tom Tempelaere.
static_cast and dynamic_cast works the same way as in C++. For example, you
can use static_cast to unbox a value type:
Int32 x = 25;
__box Int32 *bx = __box(x); // Boxing
Int32 y = *bx; // Unboxing: static_cast not needed here
Object *obj = __box(x); // Boxing
Int32 z = *static_cast<__box Int32*>(obj); // Unboxing
George
"TT (Tom Tempelaere)" wrote: Hey ismailp,
"ismailp" wrote: oops, sorry, I thought you are talking about C++/CLI.
ok on managed c++, same things apply:
SomeClass* pcls = new SomeClass; Object* po = pcls; SomeClass* pcls2 = static_cast<SomeClass*>(po); SomeClass* pcls3 = __try_cast<SomeClass*>(po); SomeClass* pcls4 = dynamic_cast<SomeClass*>(po);
So what is the effective difference between all the casts? From what I've read I understand that __try_cast throws an InvalidCastException, just as with C#-casting. But what is the difference with static_cast and dynamic_cast? I know what these do in C++, but I don't see the need for them in managed languages. Can I assume they behave similarly as in regular C++?
C style casting, however, may cause a warning. Prefer static_cast.
gcnew is C++/CLI version of new. I thought you are on C++/CLI - our new language.
I have never heard of C++/CLI. I guess that is the same as managed C++, only without the option to add unmanaged C++ code? And some conveniency features...?
Thank you, Tom Tempelaere. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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