Hello,
i have a thread running with a loop of methods, they are drawing to
the GDI (not GDI+).
But there are no results on screen. It is like i would draw into a
null-device.
I've tested the following soultion: dont draw itself within a thread,
but changing in this thread some parameters and call InvalidateRect.
On WM_PAINT my main-program draws with the changed Parameters.
But if there are more threads than one, it is very strange what
happends.
In my draw- and change-routine i've testet EnterCriticalSection and
all that, it doesnt matter.
When i have a simple thread with a untimed loop of rectangles-Calls,
there is nothing happen!
What do i make wrong?
Kind Regards,
CyanSky