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Regex Pattern Matching algorithm in mono/c#

Jeff_Relf wrote:
...yet you don't even know what RegEx is.


I'm looking at the source code for mono's Regex implementation right
now. You can download that source here ( use the class libraries
download ).

http://www.mono-project.com/Downloads

One of the files ( quicksearch.cs -- it's all written in mono as well )
says it uses "simplified Boyer-Moore" for fast substring matching.
That is the method I learned in CS ( using the SNOBOL compiler ).

Here's a page that demonstrates, step-by-step, text matching algorithms,
including Boyer-Moore.

http://www-sr.informatik.uni-tuebing...ler/BM/BM.html

Here's that source for quicksearch w/in the mono regex...interesting
stuff...

//
// assembly: System
// namespace: System.Text.RegularExpressions
// file: quicksearch.cs
//
// Authors: Dan Lewis (dl****@gmx.co.uk)
// Juraj Skripsky (ju***@hotfeet.ch)
//
// (c) 2002 Dan Lewis
// (c) 2003 Juraj Skripsky
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections;

namespace System.Text.RegularExpressions {
internal class QuickSearch {
// simplified boyer-moore for fast substring matching
// (for short strings, we use simple scans)
public QuickSearch (string str, bool ignore)
: this(str, ignore, false)
{
}

public QuickSearch (string str, bool ignore, bool reverse) {
this.str = str;
this.len = str.Length;
this.ignore = ignore;
this.reverse = reverse;

if (ignore)
str = str.ToLower ();

// create the shift table only for "long" search strings
if(len > THRESHOLD)
SetupShiftTable ();
}

public string String {
get { return str; }
}

public int Length {
get { return len; }
}

public bool IgnoreCase {
get { return ignore; }
}

public int Search (string text, int start, int end) {
int ptr = start;
if ( reverse )
{
if (start < end)
return -1;

if ( ptr > text.Length)
{
ptr = text.Length;
}

// use simple scan for a single-character search string
if (len == 1)
{
while (--ptr >= end)
{
if(str[0] == GetChar(text[ptr]))
return ptr ;

}
return -1;
}
if ( end < len)
end = len - 1 ;

ptr--;
while (ptr >= end)
{
int i = len -1 ;
while (str[i] == GetChar(text[ptr - len +1 + i]))
{
if (-- i < 0)
return ptr - len + 1;
}

if (ptr > end)
{
ptr -= GetShiftDistance (text[ptr - len ]);

}
else
break;
}

}
else
{
// use simple scan for a single-character search string
if (len == 1)
{
while (ptr <= end)
{
if(str[0] == GetChar(text[ptr]))
return ptr;
else
ptr++;
}
return -1;
}

if (end > text.Length - len)
end = text.Length - len;

while (ptr <= end)
{
int i = len - 1;
while (str[i] == GetChar(text[ptr + i]))
{
if (-- i < 0)
return ptr;
}

if (ptr < end)
ptr += GetShiftDistance (text[ptr + len]);
else
break;
}
}

return -1;

}

// private

private void SetupShiftTable () {
shift = new Hashtable ();
if (reverse)
{
for (int i = len ; i > 0; -- i)
{
char c = str[i -1];
shift[GetChar(c)] = i;
}
}
else
{
for (int i = 0; i < len; ++ i)
{
char c = str[i];
shift[GetChar(c)] = len - i;
}
}

}

private int GetShiftDistance (char c) {
if(shift == null)
return 1;

object s = shift [GetChar (c)];
return (s != null ? (int)s : len + 1);
}

private char GetChar(char c) {
return (!ignore ? c : Char.ToLower(c));
}

private string str;
private int len;
private bool ignore;
private bool reverse;

private Hashtable shift;
private readonly static int THRESHOLD = 5;
}

}
Jul 21 '05 #1
3 2728

Hi John, Re: Your Total lack of RegEx knowledge,
Ya gone done an' writ: << I'm looking at the source code
for mono's Regex implementation right now. >>
<< Here's a page that demonstrates, step-by-step,
text matching algorithms, including Boyer-Moore. >>
<< Here's that source for quicksearch w/in the mono regex
...interesting stuff... >>

Anyone can glance at code... How long did that take you ? 20 seconds ?
The difference is that I can Understand it.
Glancing at that code did not suddenly transform you into a RegEx guru.

Jul 21 '05 #2
Jeff_Relf wrote:
Anyone can glance at code... How long did that take you ? 20 seconds ?
Long enough to recognized that they used an efficient algorithm.
The difference is that I can Understand it.
Great...now you know how bad your code is.
Glancing at that code did not suddenly transform you into a RegEx guru.


With OSS, it does...everyone can see the code...it's brilliance, and its
flaws...
Jul 21 '05 #3

Hi John,
Re: How glancing at a RegEx implementation doesn't make one a guru,

Ya told me: << With OSS, it does
...everyone can see the code...it's brilliance, and its flaws. >>

Theoretically yes, if enough time/money were invested,
but not in practice, as you so aptly demonstrate.

Jul 21 '05 #4

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