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design question: large assemblies

Hello, I am writing some libraries of common reusable code for my company.
Originally, I thought I would break them into separate projects based on
some arbitrary categorization, but it occurs to me that namespaces might be
the only separation I need, and that I might get away with using a single,
albeit large, assembly. The advantage would be that my developers would only
have to reference one dll. Since the developers will not be using project
references to my libraries, it shouldn't swamp their solution, I wouldn't
think. Can anyone tell me whether there is a drawback to using a single,
large assembly? The only one I can think of is disk space, and I just don't
see that as being a real issue, even at deployment. Large for a DLL still
isn't that large to the file system.

I guess what I'm most wondering is whether there is something about the way
compiled assemblies are loaded (either in apps at runtime or in the IDE)
that makes one with 100 classes a bad idea?

Any thoughts are appreciated.
Nov 22 '05 #1
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