Hi
I write dll library which one of it component will be Net socket
communication. Communication is working very good, but i've got problem when
client is connecting. When server is started, client is connecting without
problems; but when servre is down and i start client, client connect to
server!
Few lines from code:
client.Socket = new Socket(AddressF amily.InterNetw ork, SocketType.Stre am,
ProtocolType.Tc p);
client.Socket.B eginConnect(cli ent.EndPoint, new
AsyncCallback(C lient_ConnectCa llback), client);
and in callback
client.Socket.E ndConnect(ar);
Of course client.Socket.C onnected is after callback set to true.
What is strange when i call :
client.Socket.B eginSend(msg.Da ta, 0, msg.Data.Length , SocketFlags.Non e, new
AsyncCallback(C lient_SendCallb ack), client);
there is no problems.
Receive of course doesn't work.
I execute netstat.exe and connection is alive. So where is this client
connected?
Maybe somebody knew how to test this connection, or how to check this
connection is alive and working?
Of course i can check, that some data was received - but i cannot asure that
some data will be received in some time period.
regards
Kuba Florczyk 2 2522
remove it :
client.Socket.E ndConnect(ar);
news.microsoft. com wrote: Hi
I write dll library which one of it component will be Net socket communicatio n. Communication is working very good, but i've got problem when client is connecting. When server is started, client is connecting without problems; but when servre is down and i start client, client connect to server! Few lines from code:
client.Socke t = new Socket(AddressF amily.InterNetw ork, SocketType.Stre am, ProtocolType.T cp); client.Socket. BeginConnect(cl ient.EndPoint, new AsyncCallback( Client_ConnectC allback), client);
and in callback
client.Socket. EndConnect(ar);
Of course client.Socket.C onnected is after callback set to true.
What is strange when i call :
client.Socket. BeginSend(msg.D ata, 0, msg.Data.Length , SocketFlags.Non e, new AsyncCallback( Client_SendCall back), client); there is no problems.
Receive of course doesn't work.
I execute netstat.exe and connection is alive. So where is this client connected?
Maybe somebody knew how to test this connection, or how to check this connection is alive and working?
Of course i can check, that some data was received - but i cannot asure that some data will be received in some time period.
regards
Kuba Florczyk
Why? What that will change?
kuba remove it :
client.Socket.E ndConnect(ar);
news.microsoft. com wrote:
Hi
I write dll library which one of it component will be Net socket communicatio n. Communication is working very good, but i've got problem
whenclient is connecting. When server is started, client is connecting
withoutproblems; but when servre is down and i start client, client connect to server! Few lines from code:
client.Socke t = new Socket(AddressF amily.InterNetw ork, SocketType.Stre am, ProtocolType.T cp); client.Socket. BeginConnect(cl ient.EndPoint, new AsyncCallback( Client_ConnectC allback), client);
and in callback
client.Socket. EndConnect(ar);
Of course client.Socket.C onnected is after callback set to true.
What is strange when i call :
client.Socket. BeginSend(msg.D ata, 0, msg.Data.Length , SocketFlags.Non e,
newAsyncCallback( Client_SendCall back), client); there is no problems.
Receive of course doesn't work.
I execute netstat.exe and connection is alive. So where is this client connected?
Maybe somebody knew how to test this connection, or how to check this connection is alive and working?
Of course i can check, that some data was received - but i cannot asure
thatsome data will be received in some time period.
regards
Kuba Florczyk This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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Hi
I write dll library which one of it component will be Net socket
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client is connecting. When server is started, client is connecting without
problems; but when servre is down and i start client, client connect to
server!
Few lines from code:
client.Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
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