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hangman game confused about code

4 New Member
I am not able to figure out how to make this work.
I am trying to create a hangman game. I am in a basic javascripting class.
I am to only use very basic code as you can see. I am able to use any online resources to help me.
I have added alot of comments for what should be happening however is not happening.
I also have a teacher that teaches us one way but then asks us to do things he has not taught. I am trying my very best.

Any help is greatly appreciated!


[HTML]<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Hangman</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<script type="text/javascript" language="JavaScript">

var NumberOfChances;
var theWord = "";
var currentGuessed = "";

//Array of 50 secret words
var words = new Array();
words[0]="computer";
words[1]="electronic";
words[2]="negative";
words[3]="positive";
words[4]="ambassador";
words[5]="dictionary";
words[6]="maintain";
words[7]="responsible";
words[8]="adventure";
words[9]="sunshine";
words[10]="friendship";
words[11]="attention";
words[12]="surgery";
words[13]="genealogy";
words[14]="investment";
words[15]="mathematics";
words[16]="journey";
words[17]="interest";
words[18]="moment";
words[19]="military";
words[20]="development";
words[21]="enjoyment";
words[22]="encouragement";
words[23]="hygiene";
words[24]="enlistment";
words[25]="hyphenation";
words[26]="orientation";
words[27]="references";
words[28]="highlight";
words[29]="recipients";
words[30]="envelopes";
words[31]="preview";
words[32]="translation";
words[33]="research";
words[34]="grammar";
words[35]="thumbnails";
words[36]="document";
words[37]="position";
words[38]="window";
words[39]="conversation";
words[40]="recommendations";
words[41]="experience";
words[42]="reference";
words[43]="failure";
words[44]="dignity";
words[45]="faithfulness";
words[46]="recklessness";
words[47]="leftovers";
words[48]="remainder";
words[49]="difficulty";
words[50]="boxes";



//hangman series of images
var image = new Array();
image[0] = '<img src="images/image0.jpg" align ="left" width="415" height="496">';
image[1] = '<img src="images/image1.jpg" align ="left" width="415" height="496">';
image[2] = '<img src="images/image2.jpg" align ="left" width="415" height="496">';
image[3] = '<img src="images/image3.jpg" align ="left" width="415" height="496">';
image[4] = '<img src="images/image4.jpg" align ="left" width="415" height="496">';
image[5] = '<img src="images/image5.jpg" align ="left" width="415" height="496">';
image[6] = '<img src="images/image6.jpg" align ="left" width="415" height="496">';
document.getElementById('Image').innerHTML = '<img src = "Image' + count + '.jpg" />';
NumberOfChances = image.length;


//swap the images for the hangman, start with image[0], then replace the image with each wrong guess, 6 chances
function swap(image)
{
var content=document.getElementById("imgID"+image).src ;

}
// an array to store the letters guessed if i can not figure out how to disable onclick of letters in form,
//want to highlight them red to so the player sees that they already choose that letter
var usedLetters = new Array();

for (i=0; i<letterguessed; i++)



// creating the random pick of the secret word out of 50 choices
function secretWord()
{
theWord = words[Math.floor(Math.random()*51)];
for (i=0; i<theWord.length; i++)
{
currentGuessed = currentGuessed + "*";
}
}

//the process that starts the game and resets it when the player chooses to play again
function gameProcess()
{
currentGuessed ="";
secretWord();
NumberOfChances=0;
startImage = image[0];
while (NumberOfChances<7)
{
// not here move somewhere
onload= "gameProcess()" //
turn();

}

}


//this is what happens when the player takes a turn
function turn(letterGuessed)
{
var correctGuess = False;
for (i=0; i<theWord.length; i++)
{
if (theWord[i] == letterGuessed)
{
currentGuessed[i] = letterGuessed;
correctGuess=True;
}

}
if (!correctGuess)
{
NumberOfChances++;
if (NumberOfChances==7)
{
alert("You Lost!")
}
if(correctGuess != 0)
{
takeChance();
}
win();

}

}

function win()
{
var winCount = 0;
for(var i = 0;i<word.length;i++)
{
if(wordDisplay[i] == "*")
{
winCount++;
}
}
if(winCount == 0)
{
document.write("yay, you win!");
}
}

</script>
</head>

<body>
<!--need to use Div tags -->
<H1> Hang De Clown</H1>
<!--hangman pic displaying first image, need to swap images with each wrong guess -->

<div id=Image><img src='images/image0.jpg' align ="left" width="415" height="496"></div>
<div id="wordDisplay"></div>

<!-- form for guessing letter,display secret word, display number of guesses left, restart, end game -->
<form name="userGuessForm">
This is the Secret Word<br /><input id="secretWord" type=text value="currentGuessed" />
<br />
<input id="letters" type="button" name="a" value="a" onClick="turn('a');"><!-- as player guess wrong letter change to red and make unusable so player can not choose the letter again-->
<input id="letters" type="button" name="b" value="b" onClick="turn('b');">
<input id="letters" type="button" name="c" value="c" onClick="turn('c');">
<input id="letters" type="button" name="d" value="d" onClick="turn('d');">
<input id="letters" type="button" name="e" value="e" onClick="turn('e');">
<input id="letters" type="button" name="f" value="f" onClick="turn('f');">
<input id="letters" type="button" name="g" value="g" onClick="turn('g');">
<input id="letters" type="button" name="h" value="h" onClick="turn('h');">
<input id="letters" type="button" name="i" value="i" onClick="turn('i');">
<input id="letters" type="button" name="j" value="j" onClick="turn('j');">
<input id="letters" type="button" name="k" value="k" onClick="turn('k');">
<input id="letters" type="button" name="l" value="l" onClick="turn('l');">
<input id="letters" type="button" name="m" value="m" onClick="turn('m');">
<input id="letters" type="button" name="n" value="n" onClick="turn('n');">
<input id="letters" type="button" name="o" value="o" onClick="turn('o');">
<input id="letters" type="button" name="p" value="p" onClick="turn('p');">
<input id="letters" type="button" name="q" value="q" onClick="turn('q');">
<input id="letters" type="button" name="r" value="r" onClick="turn('r');">
<input id="letters" type="button" name="s" value="s" onClick="turn('s');">
<input id="letters" type="button" name="t" value="t" onClick="turn('t');">
<input id="letters" type="button" name="u" value="u" onClick="turn('u');">
<input id="letters" type="button" name="v" value="v" onClick="turn('v');">
<input id="letters" type="button" name="w" value="w" onClick="turn('w');">
<input id="letters" type="button" name="x" value="x" onClick="turn('x');">
<input id="letters" type="button" name="y" value="y" onClick="turn('y');">
<input id="letters" type="button" name="z" value="z" onClick="turn('Z');"><br />
Number of Tries (6): <input id="lives" type="text" value="0" onfocus="lives.blur();" SIZE=2>
<input type="button" name="submit" value=" Start Over " onClick="gameProcess()">
<input type="button" name="end" value=" END " onClick="gameEnd()"><br />


</form>

<p>&nbsp;</p>
<H2>Directions</H2>
Please guess a letter to see if you figure out the secret word.<br />
You will have 6 chances to guess the word, or guess a letter.<br />
If you guess incorrectly you will lose a chance and your clown will be one step closer to being hung!<br />
Good Luck!

</body>
</html>[/HTML]
Mar 12 '08 #1
2 4022
vee10
141 New Member
Hi ,
i have solved ur problem u can change any thing according to ur requirement
if any doubts post


Expand|Select|Wrap|Line Numbers
  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
  2. <html>
  3. <head>
  4. <title>Hangman</title>
  5. <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
  6. <script type="text/javascript" language="JavaScript">
  7.  
  8. var NumberOfChances;
  9. var theWord = "",oldString="";
  10. var currentGuessed = "";
  11. var value="";
  12. //Array of 50 secret words
  13. var words = new Array();
  14. words[0]="computer";
  15. words[1]="electronic";
  16. words[2]="negative";
  17. words[3]="positive";
  18. words[4]="ambassador";
  19. words[5]="dictionary";
  20. words[6]="maintain";
  21. words[7]="responsible";
  22. words[8]="adventure";
  23. words[9]="sunshine";
  24. words[10]="friendship";
  25. words[11]="attention";
  26. words[12]="surgery";
  27. words[13]="genealogy";
  28. words[14]="investment";
  29. words[15]="mathematics";
  30. words[16]="journey";
  31. words[17]="interest";
  32. words[18]="moment";
  33. words[19]="military";
  34. words[20]="development";
  35. words[21]="enjoyment";
  36. words[22]="encouragement";
  37. words[23]="hygiene";
  38. words[24]="enlistment";
  39. words[25]="hyphenation";
  40. words[26]="orientation";
  41. words[27]="references";
  42. words[28]="highlight";
  43. words[29]="recipients";
  44. words[30]="envelopes";
  45. words[31]="preview";
  46. words[32]="translation";
  47. words[33]="research";
  48. words[34]="grammar";
  49. words[35]="thumbnails";
  50. words[36]="document";
  51. words[37]="position";
  52. words[38]="window";
  53. words[39]="conversation";
  54. words[40]="recommendations";
  55. words[41]="experience";
  56. words[42]="reference";
  57. words[43]="failure";
  58. words[44]="dignity";
  59. words[45]="faithfulness";
  60. words[46]="recklessness";
  61. words[47]="leftovers";
  62. words[48]="remainder";
  63. words[49]="difficulty";
  64. words[50]="boxes";
  65.  
  66.  
  67.  
  68. //hangman series of images
  69. var image = new Array();
  70. image[0] = '<img src="image0.jpg" align ="left" width="415" height="496">';
  71. image[1] = "<img src='image1.jpg' align ='left' width='415' height='496'>";
  72. image[2] = '<img src="image2.jpg" align ="left" width="415" height="496">';
  73. image[3] = '<img src="image3.jpg" align ="left" width="415" height="496">';
  74. image[4] = '<img src="image4.jpg" align ="left" width="415" height="496">';
  75. image[5] = '<img src="image5.jpg" align ="left" width="415" height="496">';
  76. image[6] = '<img src="image6.jpg" align ="left" width="415" height="496">';
  77. //document.getElementById('Image').innerHTML = '<img src = "Image' + count + '.jpg" />';
  78. NumberOfChances = image.length;
  79.  
  80.  
  81. //swap the images for the hangman, start with image[0], then replace the image with each wrong guess, 6 chances
  82. function swap(image)
  83. {
  84. document.getElementById("images").src =image+".gif";
  85.  
  86. }
  87. // an array to store the letters guessed if i can not figure out how to disable onclick of letters in form,
  88. //want to highlight them red to so the player sees that they already choose that letter
  89. var usedLetters = new Array();
  90.  
  91. //for (i=0; i<letterguessed; i++)
  92.  
  93.  
  94.  
  95. // creating the random pick of the secret word out of 50 choices 
  96. function secretWord()
  97. {
  98. debugger
  99. theWord = words[Math.floor(Math.random()*51)]; 
  100. for (i=0; i<theWord.length; i++)
  101. {
  102. currentGuessed = currentGuessed + "*";
  103.  
  104. }
  105. document.getElementById("secretWord").value = currentGuessed;
  106. debugger
  107. }
  108.  
  109. //the process that starts the game and resets it when the player chooses to play again 
  110. function gameProcess()
  111. {
  112. currentGuessed ="";
  113. secretWord();
  114. NumberOfChances=0;
  115. document.getElementById("lives").value = NumberOfChances;
  116. startImage = image[0];
  117.  
  118.  
  119. //this is what happens when the player takes a turn 
  120. function turn(letterGuessed)
  121. {
  122. debugger
  123. value = oldString = "";
  124. var correctGuess = false;
  125. for (i=0; i<theWord.length; i++)
  126. {
  127.  
  128. if (theWord.charAt(i) == letterGuessed)
  129. {
  130. value  = value + letterGuessed;
  131. currentGuessed = currentGuessed.replace(oldString + "*",value);
  132. oldString = value;
  133. correctGuess=true;
  134. }
  135. else
  136. {
  137. if(currentGuessed.charAt(i) == "*")
  138. {
  139. value = value + '*';
  140. oldString = oldString + "*";
  141. }
  142. else
  143. {
  144. value = value + currentGuessed.charAt(i);
  145. oldString = oldString + currentGuessed.charAt(i);
  146. }
  147. }
  148. if (!correctGuess)
  149. {
  150. NumberOfChances++;
  151. swap("image" + NumberOfChances );
  152. if (NumberOfChances==6)
  153. {
  154. alert("You Lost!");
  155. document.getElementById("secretWord").value = theWord;
  156. theWord = "";
  157. currentGuessed = "";
  158. }
  159. document.getElementById("lives").value = NumberOfChances;
  160. if(correctGuess != 0)
  161. {
  162. takeChance();
  163. }
  164. }
  165. win();
  166. }
  167.  
  168. function win()
  169. {
  170.  
  171. var winCount = 0;
  172. for(var i = 0;i<theWord.length;i++)
  173. {
  174. if(currentGuessed.charAt(i) == "*")
  175. {
  176. winCount++;
  177. }
  178. document.getElementById("secretWord").value = currentGuessed;
  179. }
  180. if(winCount == 0 && currentGuessed != "")
  181. {
  182. alert("yay, you win!");
  183. }
  184.  
  185.  
  186. </script>
  187. </head>
  188.  
  189. <body>
  190. <!--need to use Div tags --> 
  191. <H1> Hang De Clown</H1>
  192. <!--hangman pic displaying first image, need to swap images with each wrong guess -->
  193.  
  194.  
  195. <!-- form for guessing letter,display secret word, display number of guesses left, restart, end game -->
  196. <form name="userGuessForm"  id="form1">
  197. <div id="Image"><img src="image0.gif" align ="left" width="415" height="496" id="images"/></div>
  198. <div id="wordDisplay"></div>
  199.  
  200. This is the Secret Word<br /><input id="secretWord" type="text" value="currentGuessed" />
  201. <br />
  202. <input id="letters" type="button" name="a" value="a" onClick="turn('a');"><!-- as player guess wrong letter change to red and make unusable so player can not choose the letter again-->
  203. <input id="Button1" type="button" name="b" value="b" onClick="turn('b');">
  204. <input id="Button2" type="button" name="c" value="c" onClick="turn('c');">
  205. <input id="Button3" type="button" name="d" value="d" onClick="turn('d');">
  206. <input id="Button4" type="button" name="e" value="e" onClick="turn('e');">
  207. <input id="Button5" type="button" name="f" value="f" onClick="turn('f');">
  208. <input id="Button6" type="button" name="g" value="g" onClick="turn('g');">
  209. <input id="Button7" type="button" name="h" value="h" onClick="turn('h');">
  210. <input id="Button8" type="button" name="i" value="i" onClick="turn('i');">
  211. <input id="Button9" type="button" name="j" value="j" onClick="turn('j');">
  212. <input id="Button10" type="button" name="k" value="k" onClick="turn('k');">
  213. <input id="Button11" type="button" name="l" value="l" onClick="turn('l');">
  214. <input id="Button12" type="button" name="m" value="m" onClick="turn('m');">
  215. <input id="Button13" type="button" name="n" value="n" onClick="turn('n');">
  216. <input id="Button14" type="button" name="o" value="o" onClick="turn('o');">
  217. <input id="Button15" type="button" name="p" value="p" onClick="turn('p');">
  218. <input id="Button16" type="button" name="q" value="q" onClick="turn('q');">
  219. <input id="Button17" type="button" name="r" value="r" onClick="turn('r');">
  220. <input id="Button18" type="button" name="s" value="s" onClick="turn('s');">
  221. <input id="Button19" type="button" name="t" value="t" onClick="turn('t');">
  222. <input id="Button20" type="button" name="u" value="u" onClick="turn('u');">
  223. <input id="Button21" type="button" name="v" value="v" onClick="turn('v');">
  224. <input id="Button22" type="button" name="w" value="w" onClick="turn('w');">
  225. <input id="Button23" type="button" name="x" value="x" onClick="turn('x');">
  226. <input id="Button24" type="button" name="y" value="y" onClick="turn('y');">
  227. <input id="Button25" type="button" name="z" value="z" onClick="turn('Z');"><br />
  228. Number of Tries (6): <input id="lives" type="text" value="0" onfocus="lives.blur();" SIZE=2> 
  229. <input type="button" name="submit" value=" Start Over " onClick="gameProcess()">
  230. <input type="button" name="end" value=" END " onClick="gameEnd()"><br />
  231.  
  232.  
  233. </form>
  234.  
  235. <p>&nbsp;</p>
  236. <H2>Directions</H2>
  237. Please guess a letter to see if you figure out the secret word.<br />
  238. You will have 6 chances to guess the word, or guess a letter.<br />
  239. If you guess incorrectly you will lose a chance and your clown will be one step closer to being hung!<br />
  240. Good Luck! 
  241.  
  242. </body>
  243. </html>
  244.  
  245.  
  246.  
Mar 12 '08 #2
tesa
4 New Member
Thank you very much! The program is working great, there is one problem and that is that the images are not swapping.

It is a weird thing that you don't even have to have HTML to take this course.



Hi ,
i have solved ur problem u can change any thing according to ur requirement
if any doubts post


Expand|Select|Wrap|Line Numbers
  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
  2. <html>
  3. <head>
  4. <title>Hangman</title>
  5. <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
  6. <script type="text/javascript" language="JavaScript">
  7.  
  8. var NumberOfChances;
  9. var theWord = "",oldString="";
  10. var currentGuessed = "";
  11. var value="";
  12. //Array of 50 secret words
  13. var words = new Array();
  14. words[0]="computer";
  15. words[1]="electronic";
  16. words[2]="negative";
  17. words[3]="positive";
  18. words[4]="ambassador";
  19. words[5]="dictionary";
  20. words[6]="maintain";
  21. words[7]="responsible";
  22. words[8]="adventure";
  23. words[9]="sunshine";
  24. words[10]="friendship";
  25. words[11]="attention";
  26. words[12]="surgery";
  27. words[13]="genealogy";
  28. words[14]="investment";
  29. words[15]="mathematics";
  30. words[16]="journey";
  31. words[17]="interest";
  32. words[18]="moment";
  33. words[19]="military";
  34. words[20]="development";
  35. words[21]="enjoyment";
  36. words[22]="encouragement";
  37. words[23]="hygiene";
  38. words[24]="enlistment";
  39. words[25]="hyphenation";
  40. words[26]="orientation";
  41. words[27]="references";
  42. words[28]="highlight";
  43. words[29]="recipients";
  44. words[30]="envelopes";
  45. words[31]="preview";
  46. words[32]="translation";
  47. words[33]="research";
  48. words[34]="grammar";
  49. words[35]="thumbnails";
  50. words[36]="document";
  51. words[37]="position";
  52. words[38]="window";
  53. words[39]="conversation";
  54. words[40]="recommendations";
  55. words[41]="experience";
  56. words[42]="reference";
  57. words[43]="failure";
  58. words[44]="dignity";
  59. words[45]="faithfulness";
  60. words[46]="recklessness";
  61. words[47]="leftovers";
  62. words[48]="remainder";
  63. words[49]="difficulty";
  64. words[50]="boxes";
  65.  
  66.  
  67.  
  68. //hangman series of images
  69. var image = new Array();
  70. image[0] = '<img src="image0.jpg" align ="left" width="415" height="496">';
  71. image[1] = "<img src='image1.jpg' align ='left' width='415' height='496'>";
  72. image[2] = '<img src="image2.jpg" align ="left" width="415" height="496">';
  73. image[3] = '<img src="image3.jpg" align ="left" width="415" height="496">';
  74. image[4] = '<img src="image4.jpg" align ="left" width="415" height="496">';
  75. image[5] = '<img src="image5.jpg" align ="left" width="415" height="496">';
  76. image[6] = '<img src="image6.jpg" align ="left" width="415" height="496">';
  77. //document.getElementById('Image').innerHTML = '<img src = "Image' + count + '.jpg" />';
  78. NumberOfChances = image.length;
  79.  
  80.  
  81. //swap the images for the hangman, start with image[0], then replace the image with each wrong guess, 6 chances
  82. function swap(image)
  83. {
  84. document.getElementById("images").src =image+".gif";
  85.  
  86. }
  87. // an array to store the letters guessed if i can not figure out how to disable onclick of letters in form,
  88. //want to highlight them red to so the player sees that they already choose that letter
  89. var usedLetters = new Array();
  90.  
  91. //for (i=0; i<letterguessed; i++)
  92.  
  93.  
  94.  
  95. // creating the random pick of the secret word out of 50 choices 
  96. function secretWord()
  97. {
  98. debugger
  99. theWord = words[Math.floor(Math.random()*51)]; 
  100. for (i=0; i<theWord.length; i++)
  101. {
  102. currentGuessed = currentGuessed + "*";
  103.  
  104. }
  105. document.getElementById("secretWord").value = currentGuessed;
  106. debugger
  107. }
  108.  
  109. //the process that starts the game and resets it when the player chooses to play again 
  110. function gameProcess()
  111. {
  112. currentGuessed ="";
  113. secretWord();
  114. NumberOfChances=0;
  115. document.getElementById("lives").value = NumberOfChances;
  116. startImage = image[0];
  117.  
  118.  
  119. //this is what happens when the player takes a turn 
  120. function turn(letterGuessed)
  121. {
  122. debugger
  123. value = oldString = "";
  124. var correctGuess = false;
  125. for (i=0; i<theWord.length; i++)
  126. {
  127.  
  128. if (theWord.charAt(i) == letterGuessed)
  129. {
  130. value  = value + letterGuessed;
  131. currentGuessed = currentGuessed.replace(oldString + "*",value);
  132. oldString = value;
  133. correctGuess=true;
  134. }
  135. else
  136. {
  137. if(currentGuessed.charAt(i) == "*")
  138. {
  139. value = value + '*';
  140. oldString = oldString + "*";
  141. }
  142. else
  143. {
  144. value = value + currentGuessed.charAt(i);
  145. oldString = oldString + currentGuessed.charAt(i);
  146. }
  147. }
  148. if (!correctGuess)
  149. {
  150. NumberOfChances++;
  151. swap("image" + NumberOfChances );
  152. if (NumberOfChances==6)
  153. {
  154. alert("You Lost!");
  155. document.getElementById("secretWord").value = theWord;
  156. theWord = "";
  157. currentGuessed = "";
  158. }
  159. document.getElementById("lives").value = NumberOfChances;
  160. if(correctGuess != 0)
  161. {
  162. takeChance();
  163. }
  164. }
  165. win();
  166. }
  167.  
  168. function win()
  169. {
  170.  
  171. var winCount = 0;
  172. for(var i = 0;i<theWord.length;i++)
  173. {
  174. if(currentGuessed.charAt(i) == "*")
  175. {
  176. winCount++;
  177. }
  178. document.getElementById("secretWord").value = currentGuessed;
  179. }
  180. if(winCount == 0 && currentGuessed != "")
  181. {
  182. alert("yay, you win!");
  183. }
  184.  
  185.  
  186. </script>
  187. </head>
  188.  
  189. <body>
  190. <!--need to use Div tags --> 
  191. <H1> Hang De Clown</H1>
  192. <!--hangman pic displaying first image, need to swap images with each wrong guess -->
  193.  
  194.  
  195. <!-- form for guessing letter,display secret word, display number of guesses left, restart, end game -->
  196. <form name="userGuessForm"  id="form1">
  197. <div id="Image"><img src="image0.gif" align ="left" width="415" height="496" id="images"/></div>
  198. <div id="wordDisplay"></div>
  199.  
  200. This is the Secret Word<br /><input id="secretWord" type="text" value="currentGuessed" />
  201. <br />
  202. <input id="letters" type="button" name="a" value="a" onClick="turn('a');"><!-- as player guess wrong letter change to red and make unusable so player can not choose the letter again-->
  203. <input id="Button1" type="button" name="b" value="b" onClick="turn('b');">
  204. <input id="Button2" type="button" name="c" value="c" onClick="turn('c');">
  205. <input id="Button3" type="button" name="d" value="d" onClick="turn('d');">
  206. <input id="Button4" type="button" name="e" value="e" onClick="turn('e');">
  207. <input id="Button5" type="button" name="f" value="f" onClick="turn('f');">
  208. <input id="Button6" type="button" name="g" value="g" onClick="turn('g');">
  209. <input id="Button7" type="button" name="h" value="h" onClick="turn('h');">
  210. <input id="Button8" type="button" name="i" value="i" onClick="turn('i');">
  211. <input id="Button9" type="button" name="j" value="j" onClick="turn('j');">
  212. <input id="Button10" type="button" name="k" value="k" onClick="turn('k');">
  213. <input id="Button11" type="button" name="l" value="l" onClick="turn('l');">
  214. <input id="Button12" type="button" name="m" value="m" onClick="turn('m');">
  215. <input id="Button13" type="button" name="n" value="n" onClick="turn('n');">
  216. <input id="Button14" type="button" name="o" value="o" onClick="turn('o');">
  217. <input id="Button15" type="button" name="p" value="p" onClick="turn('p');">
  218. <input id="Button16" type="button" name="q" value="q" onClick="turn('q');">
  219. <input id="Button17" type="button" name="r" value="r" onClick="turn('r');">
  220. <input id="Button18" type="button" name="s" value="s" onClick="turn('s');">
  221. <input id="Button19" type="button" name="t" value="t" onClick="turn('t');">
  222. <input id="Button20" type="button" name="u" value="u" onClick="turn('u');">
  223. <input id="Button21" type="button" name="v" value="v" onClick="turn('v');">
  224. <input id="Button22" type="button" name="w" value="w" onClick="turn('w');">
  225. <input id="Button23" type="button" name="x" value="x" onClick="turn('x');">
  226. <input id="Button24" type="button" name="y" value="y" onClick="turn('y');">
  227. <input id="Button25" type="button" name="z" value="z" onClick="turn('Z');"><br />
  228. Number of Tries (6): <input id="lives" type="text" value="0" onfocus="lives.blur();" SIZE=2> 
  229. <input type="button" name="submit" value=" Start Over " onClick="gameProcess()">
  230. <input type="button" name="end" value=" END " onClick="gameEnd()"><br />
  231.  
  232.  
  233. </form>
  234.  
  235. <p>&nbsp;</p>
  236. <H2>Directions</H2>
  237. Please guess a letter to see if you figure out the secret word.<br />
  238. You will have 6 chances to guess the word, or guess a letter.<br />
  239. If you guess incorrectly you will lose a chance and your clown will be one step closer to being hung!<br />
  240. Good Luck! 
  241.  
  242. </body>
  243. </html>
  244.  
  245.  
  246.  
Mar 12 '08 #3

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