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new OO OS

Hello all,
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.
I think that it will be very interesting project with big potential.
So everybody is invited.
More information you can find at,
http://www.yaooos.org
Michael
Jul 22 '05 #1
19 1435
"Michael Groys" <mi******@alzt.tau.ac.il> wrote...
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.
You must be thinking of BeOS...
I think that it will be very interesting project with big potential.


So apparently did the developers of BeOS...
Jul 22 '05 #2


Victor Bazarov wrote:
"Michael Groys" <mi******@alzt.tau.ac.il> wrote...
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.

You must be thinking of BeOS...

I think that it will be very interesting project with big potential.

So apparently did the developers of BeOS...

Two comments.
1. As I understand the initial BeOs is not alive any more.
(be site is defunct)
2. As far as I know BeOs was good operating system with OO api and may
be OO kernel (may be I'm wrong). I'm talking about the whole object
oriented distributed environment. Where the applications and USER
access objects and not files by terms of OO interface. Additional
information appears in the site ( http://www.yaooos.org ).

If you think that what I'm talking about is actually BeOs,
then let me know and I will really appreciate this.
Best regards, Michael.

Jul 22 '05 #3
Michael Groys wrote:


Victor Bazarov wrote:
"Michael Groys" <mi******@alzt.tau.ac.il> wrote...
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.


You must be thinking of BeOS...

I think that it will be very interesting project with big potential.


So apparently did the developers of BeOS...

Two comments.
1. As I understand the initial BeOs is not alive any more.
(be site is defunct)
2. As far as I know BeOs was good operating system with OO api and may
be OO kernel (may be I'm wrong). I'm talking about the whole object
oriented distributed environment. Where the applications and USER
access objects and not files by terms of OO interface. Additional
information appears in the site ( http://www.yaooos.org ).

If you think that what I'm talking about is actually BeOs,
then let me know and I will really appreciate this.
Best regards, Michael.


What architecture are you going with? I realize OO is part of it, but
there is more needed. Monolithic, micro, exokernel, ..., something new?

This is probably an inappropriate forum for this type of discussion.
Something about operating systems would be better. There is one like
"alt.os.research" or something. I am finding it interesting, but
someone is bound to complain.

--
"I can't help it, the Dominating Trolls made me."

Jul 22 '05 #4


Noah Roberts wrote:

What architecture are you going with? I realize OO is part of it, but
there is more needed. Monolithic, micro, exokernel, ..., something new?
Good OO design will allow to build very modular kernel that corresponds
to microkernel architecture. The "core" of the kernel will implement
only basic objects and will be responsible for redirecting calls from
caller to object owner. In this way the system can be easily extended.
This is probably an inappropriate forum for this type of discussion.
Something about operating systems would be better. There is one like
"alt.os.research" or something. I am finding it interesting, but
someone is bound to complain.

I chose this forum because it deals with C++ which I plan to use as a
basic language for the system.
Michael.

Jul 22 '05 #5
On 1 Feb 2004 06:26:10 -0800, mi******@alzt.tau.ac.il (Michael Groys)
wrote in comp.lang.c++:
Hello all,
Hello.
I'm looking for collaborators to develop new object oriented operating
system.
The above is a statement that I am willing to accept at face value.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.
The above is a statement that I am NOT be willing to accept at face
value. What proof or arguments can you offer that operating systems
"must" become object oriented? I think that it will be very interesting project with big potential.
So everybody is invited.
More information you can find at,
http://www.yaooos.org
Michael


--
Jack Klein
Home: http://JK-Technology.Com
FAQs for
comp.lang.c http://www.eskimo.com/~scs/C-faq/top.html
comp.lang.c++ http://www.parashift.com/c++-faq-lite/
alt.comp.lang.learn.c-c++
http://www.contrib.andrew.cmu.edu/~a...FAQ-acllc.html
Jul 22 '05 #6


Jack Klein wrote:
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.

The above is a statement that I am NOT be willing to accept at face
value. What proof or arguments can you offer that operating systems
"must" become object oriented?


My be word "must" is not so good. This is actually my vision which is
based on some assumptions and some experience both as devloper and
user under/of different operating systems.
In any case I tried to provide some arguments (I have few) in my site.
If you want to discuss them then you are very wellcome.
But I don't think that usenet is good place to present them.
I think that it will be very interesting project with big potential.
So everybody is invited.
More information you can find at,
http://www.yaooos.org
Michael



Jul 22 '05 #7
"Michael Groys" <mi******@alzt.tau.ac.il> wrote...


Jack Klein wrote:
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.

The above is a statement that I am NOT be willing to accept at face
value. What proof or arguments can you offer that operating systems
"must" become object oriented?


My be word "must" is not so good. This is actually my vision which is
based on some assumptions and some experience both as devloper and
user under/of different operating systems.
In any case I tried to provide some arguments (I have few) in my site.
If you want to discuss them then you are very wellcome.
But I don't think that usenet is good place to present them.


Typical...
Jul 22 '05 #8
Michael Groys wrote:
Hello all,
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.
I think that it will be very interesting project with big potential.
So everybody is invited.
More information you can find at,
http://www.yaooos.org
Michael


Search the web for "Nucleus Plus". I'm sure how far into OO
the operating system goes, but it's a lot closer than a procedural
operating system.

To increase the potential, allow users to pick and choose at the
"advanced" features. Many embedded systems, which are the primary
customers of OTS operating systems, don't have much room for
large operating systems and only want the stuff they need, no more.
For example, a vending machine is too simple to implement the
Windows CE operating system. A high end laser printer, is another
story.

--
Thomas Matthews

C++ newsgroup welcome message:
http://www.slack.net/~shiva/welcome.txt
C++ Faq: http://www.parashift.com/c++-faq-lite
C Faq: http://www.eskimo.com/~scs/c-faq/top.html
alt.comp.lang.learn.c-c++ faq:
http://www.raos.demon.uk/acllc-c++/faq.html
Other sites:
http://www.josuttis.com -- C++ STL Library book

Jul 22 '05 #9


Thomas Matthews wrote:
Michael Groys wrote:
Hello all,
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.
I think that it will be very interesting project with big potential.
So everybody is invited.
More information you can find at,
http://www.yaooos.org
Michael

Search the web for "Nucleus Plus". I'm sure how far into OO
the operating system goes, but it's a lot closer than a procedural
operating system.

To increase the potential, allow users to pick and choose at the
"advanced" features. Many embedded systems, which are the primary
customers of OTS operating systems, don't have much room for
large operating systems and only want the stuff they need, no more.
For example, a vending machine is too simple to implement the
Windows CE operating system. A high end laser printer, is another
story.


You are right and indeed OO model allows to perform this easily
by allowing to have efficient microkernel architecture.

Jul 22 '05 #10

There is one really bad thing with object oriented languages:

My view of objects and your view of objects may differ a lot.
That's the beauty of plain C API:s. When I get the API from a
supplier I wrap it within my objects seen from my point of view.

Take threads for instance. I don't like the Java
overload-thread::run()-style of threads. What does a typical
thread class look like from your point of view? (or anyone else
reading this)

Best regards
Daniel Marcus
PS. I like your idea, but I may or may not like your view of
objects.

Michael Groys wrote:
Hello all,
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.
I think that it will be very interesting project with big potential.
So everybody is invited.
More information you can find at,
http://www.yaooos.org
Michael


Jul 22 '05 #11
While it was 1/2/04 2:26 pm throughout the UK, Michael Groys sprinkled
little black dots on a white screen, and they fell thus:
Hello all,
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.

<snip>

I suppose that would be a nice concept. All the better if it can be
made compatible with C++, D, Object Pascal, ADD 1 TO COBOL GIVING COBOL
:-) and whatever other OO languages you care to think of....

Further idea: develop an OS with built-in garbage collection facilities.

Stewart.

--
My e-mail is valid but not my primary mailbox, aside from its being the
unfortunate victim of intensive mail-bombing at the moment. Please keep
replies on the 'group where everyone may benefit.
Jul 22 '05 #12
"Stewart Gordon" <sm*******@yahoo.com> wrote
While it was 1/2/04 2:26 pm throughout the UK, Michael Groys sprinkled
little black dots on a white screen, and they fell thus:
Hello all,
I'm looking for collaborators to develop new object oriented operating
system.
As most of the software development had moved to the OO languages so
the OS must move towards OO OS.

<snip>

I suppose that would be a nice concept. All the better if it can be
made compatible with C++, D, Object Pascal, ADD 1 TO COBOL GIVING COBOL
:-) and whatever other OO languages you care to think of....

Further idea: develop an OS with built-in garbage collection facilities.


I've been trying to avoid this senseless thread, but this desperately needs to
be said. All of the cutesy ideas about OS design that keep cropping up: BEEN
DONE, FOLKS! Been done BETTER. Been done by more competent people. Been written
about in dozens of books and hundreds of articles. Can be found in herds through
judicious use of Google.

Time to move these naive sugar-cane-in-the-sky inspirations to a more
appropriate forum. Try comp.l337.kewl.kewl.kewl

Claudio Puviani
Jul 22 '05 #13


DeMarcus wrote:

There is one really bad thing with object oriented languages:

My view of objects and your view of objects may differ a lot.
That's the beauty of plain C API:s. When I get the API from a
supplier I wrap it within my objects seen from my point of view.

Take threads for instance. I don't like the Java
overload-thread::run()-style of threads. What does a typical
thread class look like from your point of view? (or anyone else
reading this)

Best regards
Daniel Marcus
PS. I like your idea, but I may or may not like your view of
objects.


It is indeed very important point,
because I want the new OS to be as programmer friendly as possible.
Still I think that it solvable problem.
First of all I think we can relatively easy define set of objects that
is managed by each module of OS.
A bit harder but still easy to define the objects' functionality.
The most problematic stage is to define the API.
For this purpose we can use Internet society (for example this forum).

And I want to ask people to write here their suggestions about the
set of classes and their api, that new OS must provide.

PS.
How do you like to see Thread class?
In any case we can provide several interfaces,
but their functionality must include the possibility of
execution of some method of users object, to allow user
to provide additional data to the newly created thread.

Best regards, Michael

Jul 22 '05 #14

To me a thread is a task that shall be executed, and most often
it's not an object. Therefore I'd like to see the threads as a
normal method that shall be run, or in this case, a callback
just as in pthreads. To clearify what I mean; I want to be able
to run an arbitrary method within an object just as I run it
normally, sending exaclty the parameters required for that method
and get the result whatever it is.

Let's say I have a class like this:

class Cafe : public Interface // explained later
{
public:

Coffe makeCoffe( bool sugar, bool milk );
Cake makeCake( int nStrawberries );
};

Then I certainly don't want the class to know anything about threads
(maybe reentrance though) meanwhile the user of it may want to run the
methods of it within different threads.

Now you think; "Hmm, callbacks in C++, this may be tricky with
method pointers to some base object. We'll easily run into some tacky
mesh of templates." But there's a way to solve it that I use today.
I use double dispatch for my thread callbacks. It's clean and simple,
BUT it demands that you conform to an Interface/Interaction-standard.

Now we create interactions:

class MakeCoffee : public Interaction
{
public:

// Parameters
bool sugar;
bool milk;

// Results
Coffee coffee;
virtual void executeOn( Interface* interface )
{
Cafe cafe = dynamic_cast<Cafe*>(interface);
if( cafe == 0 )
throw Exception();
coffee = cafe->makeCoffee( sugar, milk );
}
};

class Thread
{
public:

void run( Interface* interface, Interaction* interaction )
{
interaction->executeOn( interface );
}
};

int main( void )
{
Cafe cafe;
MakeCoffee makeCoffee;
Thread thread;

makeCoffee.milk = true;
makeCoffee.sugar = false;

thread.run( &cafe, &makeCoffe );
thread.wait();

if( makeCoffe.coffee.isGood() )
return 0;

return 1;
}
This is my view of threads. I don't know if anyone else like it.

Best Regards
Daniel Marcus

Michael Groys wrote:


DeMarcus wrote:

There is one really bad thing with object oriented languages:

My view of objects and your view of objects may differ a lot.
That's the beauty of plain C API:s. When I get the API from a
supplier I wrap it within my objects seen from my point of view.

Take threads for instance. I don't like the Java
overload-thread::run()-style of threads. What does a typical
thread class look like from your point of view? (or anyone else
reading this)

Best regards
Daniel Marcus
PS. I like your idea, but I may or may not like your view of
objects.


It is indeed very important point,
because I want the new OS to be as programmer friendly as possible.
Still I think that it solvable problem.
First of all I think we can relatively easy define set of objects that
is managed by each module of OS.
A bit harder but still easy to define the objects' functionality.
The most problematic stage is to define the API.
For this purpose we can use Internet society (for example this forum).

And I want to ask people to write here their suggestions about the
set of classes and their api, that new OS must provide.

PS.
How do you like to see Thread class?
In any case we can provide several interfaces,
but their functionality must include the possibility of
execution of some method of users object, to allow user
to provide additional data to the newly created thread.

Best regards, Michael


Jul 22 '05 #15
"DeMarcus" <no****@tellus.orb> wrote

Let's say I have a class like this:

class Cafe : public Interface // explained later
[...]

class MakeCoffee : public Interaction

[...]

class Thread
{
public:

void run( Interface* interface, Interaction* interaction )
{
interaction->executeOn( interface );
}
};


Why be so intrusive? Classes shouldn't have to inherit from some arbitrary class
just to be usable in a given context. If you want to be able to call just about
anything, create a framework of functors that allow you to wrap regular
functions and method invocations and have your threads invoke the functor. Now,
the rest of the system isn't artificially coupled with your threading libraries
and you don't introduce a massively subjective view of "what threads really
mean".

Claudio Puviani

"Low coupling. It's not just for breakfast any more."
Jul 22 '05 #16


Claudio Puviani wrote:
"DeMarcus" <no****@tellus.orb> wrote
Let's say I have a class like this:

class Cafe : public Interface // explained later
[...]

class MakeCoffee : public Interaction

[...]

class Thread
{
public:

void run( Interface* interface, Interaction* interaction )
{
interaction->executeOn( interface );
}
};

Why be so intrusive? Classes shouldn't have to inherit from some arbitrary class
just to be usable in a given context. If you want to be able to call just about
anything, create a framework of functors that allow you to wrap regular
functions and method invocations and have your threads invoke the functor. Now,
the rest of the system isn't artificially coupled with your threading libraries
and you don't introduce a massively subjective view of "what threads really
mean".

Claudio Puviani

"Low coupling. It's not just for breakfast any more."


Yes, you're right. I have to go through my code and see what I really
though when I designed it. But our solutions are quite close ain't
they? I mean, if we remove the inheritance of Interface from class Cafe
and change MakeCoffee to

class MakeCoffe : public Functor
{
public:
MakeCoffe( void* instance );

virtual void execute( void )
{
dynamic_cast<Cafe*>(instance)->makeCoffe( sugar, milk );
}
};

and change Thread::run() to

void run( Functor* functor )
{
functor->execute();
}

ain't we then speaking almost the same language here?

I agree with your idea, I just have make sure I got it right to be able
to improve my framework.
Daniel Marcus
PS. Also to Michael Groys; seconds after I posted my message I realized
that my situation actually can be solved quite easy with the old Java-
overload-thread::run()-style as well.


Jul 22 '05 #17


DeMarcus wrote:


Claudio Puviani wrote:
"DeMarcus" <no****@tellus.orb> wrote
Let's say I have a class like this:

class Cafe : public Interface // explained later
[...]

class MakeCoffee : public Interaction

[...]

class Thread
{
public:

void run( Interface* interface, Interaction* interaction )
{
interaction->executeOn( interface );
}
};
Why be so intrusive? Classes shouldn't have to inherit from some
arbitrary class
just to be usable in a given context. If you want to be able to call
just about
anything, create a framework of functors that allow you to wrap regular
functions and method invocations and have your threads invoke the
functor. Now,
the rest of the system isn't artificially coupled with your threading
libraries
and you don't introduce a massively subjective view of "what threads
really
mean".

Claudio Puviani

"Low coupling. It's not just for breakfast any more."


Yes, you're right. I have to go through my code and see what I really
though when I designed it. But our solutions are quite close ain't
they? I mean, if we remove the inheritance of Interface from class Cafe
and change MakeCoffee to

class MakeCoffe : public Functor
{
public:
MakeCoffe( void* instance );


Why you provide it as void* and not just Cafe*
virtual void execute( void )
{
dynamic_cast<Cafe*>(instance)->makeCoffe( sugar, milk );
}
};

and change Thread::run() to

void run( Functor* functor )
{
functor->execute();
}

ain't we then speaking almost the same language here?

I agree with your idea, I just have make sure I got it right to be able
to improve my framework.
Daniel Marcus
PS. Also to Michael Groys; seconds after I posted my message I realized
that my situation actually can be solved quite easy with the old Java-
overload-thread::run()-style as well.


I also think that in the case of thread object as in the case of other
callbacks from OS to user app the best way will be to
handle them like the functors. Then programmer can easily provide his
class that will perform any task he wishes during the invocation
of the callback. (And he can store in that object any data he wants)

In addition we can provide template implementation of callback object
that will call some function of some object and provide it with
some argument, like following

template<class T, class A, class R=void>
class CallObj: public Thread
{
public:
typedef R (T::*F)(A&);
F m_f;
T* m_t;
A m_a;
CallObj(T* t, F f, const A& a)
: m_t(t), m_f(f), m_a(a)
{}
void run() {
(m_t->*m_f)(m_a);
}
};

class MyClass
{
public:
void print(const int& i) {
printf("i=%d\n", i);
}
};

int main() {
MyClass p;
CallObj<MyClass, const int> co(&p, &MyClass::print, 10);
co.run();
return 0;
}

Michael.
PS. this compiles under g++.

Jul 22 '05 #18


Michael Groys wrote:


DeMarcus wrote:


Claudio Puviani wrote:
"DeMarcus" <no****@tellus.orb> wrote

Let's say I have a class like this:

class Cafe : public Interface // explained later
[...]

class MakeCoffee : public Interaction

[...]

class Thread
{
public:

void run( Interface* interface, Interaction* interaction )
{
interaction->executeOn( interface );
}
};


Why be so intrusive? Classes shouldn't have to inherit from some
arbitrary class
just to be usable in a given context. If you want to be able to call
just about
anything, create a framework of functors that allow you to wrap regular
functions and method invocations and have your threads invoke the
functor. Now,
the rest of the system isn't artificially coupled with your threading
libraries
and you don't introduce a massively subjective view of "what threads
really
mean".

Claudio Puviani

"Low coupling. It's not just for breakfast any more."


Yes, you're right. I have to go through my code and see what I really
though when I designed it. But our solutions are quite close ain't
they? I mean, if we remove the inheritance of Interface from class Cafe
and change MakeCoffee to

class MakeCoffe : public Functor
{
public:
MakeCoffe( void* instance );

Why you provide it as void* and not just Cafe*
virtual void execute( void )
{
dynamic_cast<Cafe*>(instance)->makeCoffe( sugar, milk );
}
};

and change Thread::run() to

void run( Functor* functor )
{
functor->execute();
}

ain't we then speaking almost the same language here?

I agree with your idea, I just have make sure I got it right to be able
to improve my framework.
Daniel Marcus
PS. Also to Michael Groys; seconds after I posted my message I realized
that my situation actually can be solved quite easy with the old Java-
overload-thread::run()-style as well.


I also think that in the case of thread object as in the case of other
callbacks from OS to user app the best way will be to
handle them like the functors. Then programmer can easily provide his
class that will perform any task he wishes during the invocation
of the callback. (And he can store in that object any data he wants)

In addition we can provide template implementation of callback object
that will call some function of some object and provide it with
some argument, like following

template<class T, class A, class R=void>
class CallObj: public Thread
{
public:
typedef R (T::*F)(A&);
F m_f;
T* m_t;
A m_a;
CallObj(T* t, F f, const A& a)
: m_t(t), m_f(f), m_a(a)
{}
void run() {
(m_t->*m_f)(m_a);
}
};

class MyClass
{
public:
void print(const int& i) {
printf("i=%d\n", i);
}
};

int main() {
MyClass p;
CallObj<MyClass, const int> co(&p, &MyClass::print, 10);
co.run();
return 0;
}

Michael.
PS. this compiles under g++.

Yes, it sounds reasonable. Why I used void* (which to me feels scary in
a C++ environment) is because my brain went confused trying to put my
framework into a functor. I have one level higher of security where
some kind of functor are sent to an object, and it will only run if it
belongs to that object. A double dispatch thing. But that's my problem.
:)
~ Daniel
Jul 22 '05 #19
"DeMarcus" <no****@tellus.orb> wrote
Yes, you're right. I have to go through my code and see what I really
though when I designed it. But our solutions are quite close ain't
they? I mean, if we remove the inheritance of Interface from class Cafe
and change MakeCoffee to

class MakeCoffe : public Functor
{
public:
MakeCoffe( void* instance );

virtual void execute( void )
{
dynamic_cast<Cafe*>(instance)->makeCoffe( sugar, milk );
}
};

and change Thread::run() to

void run( Functor* functor )
{
functor->execute();
}


The point was to NOT inherit from something in the framework. Let me be more
explicit. You need a base functor class, say 'ThreadFunctor' that provides a
virtual method that's invoked by your threads (or eventually your thread pools
and other dispatch mechanisms, but let's not get ahead of ourselves). I usually
make that operator()(), but that's almost arbitrary in this context. Now, if you
want to invoke method 'doSomething' from class 'Whatever', you create a new
functor class, as follows:

class WhateverFunctor : public ThreadFunctor
{
public:
WhateverFunctor(Whatever & obj, int arg)
: m_obj(obj)
, m_arg(arg)
{
}

// other ctors, dtor, etc.

virtual void operator()()
{
m_obj.doSomething(arg);
}

private:
Whatever & m_obj;
int m_arg;
};

See? The original class, 'Whatever', doesn't get modified. It doesn't depend on
the threading framework and if you ever need to port it to another environment,
you can do it without maintaining different versions for the two (or more)
environments.

A test to see if inheritance is gratuitous is to ask if a class really IS a
variant of another. Is a coffee maker an interface? No. Is a coffee maker a
functor? No. If I want to bludgeon someone with a coffee maker, does that make a
coffee maker a mace? No.

Think of it another way. If I did want to use a coffee maker as an interface, a
mace, a lucky charm, and a decoration, would the class look like this?

class CoffeeMaker : public Interface, public Mace, public LuckyCharm, public
Decoration {};

It's extreme, but that's exactly what happens when someone inherits from a
totally unrelated class just to shoehorn the class into a particular usage.

Claudio Puviani
Jul 22 '05 #20

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8430
by: Ollivier Robert | last post by:
Hello, I'm trying to link PHP with Oracle 9.2.0/OCI8 with gcc 3.2.3 on a Solaris9 system. The link succeeds but everytime I try to run php, I get a SEGV from inside the libcnltsh.so library. ...
1
8535
by: Richard Galli | last post by:
I want viewers to compare state laws on a single subject. Imagine a three-column table with a drop-down box on the top. A viewer selects a state from the list, and that state's text fills the...
4
18214
by: Albert Ahtenberg | last post by:
Hello, I have two questions. 1. When the user presses the back button and returns to a form he filled the form is reseted. How do I leave there the values he inserted? 2. When the...
1
6776
by: inderjit S Gabrie | last post by:
Hi all Here is the scenerio ...is it possibly to do this... i am getting valid course dates output on to a web which i have designed ....all is okay so far , look at the following web url ...
2
31340
by: Jack | last post by:
Hi All, What is the PHP equivilent of Oracle bind variables in a SQL statement, e.g. select x from y where z=:parameter Which in asp/jsp would be followed by some statements to bind a value...
3
23531
by: Sandwick | last post by:
I am trying to change the size of a drawing so they are all 3x3. the script below is what i was trying to use to cut it in half ... I get errors. I can display the normal picture but not the...
0
7316
jinu1996
by: jinu1996 | last post by:
In today's digital age, having a compelling online presence is paramount for businesses aiming to thrive in a competitive landscape. At the heart of this digital strategy lies an intricately woven...
1
6975
by: Hystou | last post by:
Overview: Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows...
0
7449
tracyyun
by: tracyyun | last post by:
Dear forum friends, With the development of smart home technology, a variety of wireless communication protocols have appeared on the market, such as Zigbee, Z-Wave, Wi-Fi, Bluetooth, etc. Each...
0
5562
agi2029
by: agi2029 | last post by:
Let's talk about the concept of autonomous AI software engineers and no-code agents. These AIs are designed to manage the entire lifecycle of a software development project—planning, coding, testing,...
1
4992
isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new...
0
3160
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The...
0
3148
by: adsilva | last post by:
A Windows Forms form does not have the event Unload, like VB6. What one acts like?
0
1495
by: 6302768590 | last post by:
Hai team i want code for transfer the data from one system to another through IP address by using C# our system has to for every 5mins then we have to update the data what the data is updated ...
0
371
bsmnconsultancy
by: bsmnconsultancy | last post by:
In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence...

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