I am working on a graphics program but my question has nothing to do
with graphics but trying to get an algorithm to work. I set graphics
from a 16x16 grid to bits of a graphic with:
bitData[index++] = binTemp[0] * 128 + binTemp[1] * 64 +
binTemp[2] * 32 + binTemp[3] * 16 +
binTemp[4] * 8 + binTemp[5] * 4 +
binTemp[6] * 2 + binTemp[7];
But I want to populate that same pad from bits:
void populate(int num){
int bits[8] = {0,0,0,0,0,0,0, 0};
int counter = 0;
int placer = 0;
BYTE temp;
clear();
std::vector<BYT Evb = work.getBits();
std::vector<BYT E>::const_itera tor itr = vb.begin();
for(int dwn = 0; dwn < work.getPixels( ); dwn++){
for(int acc = 0; acc < 2; acc++){
if(acc == (num) || acc == (num+1)){
temp = *itr;
if(temp >= 128){
bits[0] = 1;
temp=-128;
}
if(temp >= 64){
bits[1] =1;
temp-=64;
}
if(temp >= 32){
bits[2] =1;
temp-=32;
}
if(temp >= 16){
bits[3] =1;
temp-=16;
}
if(temp >= 8){
bits[4] =1;
temp-=8;
}
if(temp >= 4){
bits[5] =1;
temp-=4;
}
if(temp >= 2){
bits[6] =1;
temp-=2;
}
if(temp >= 1){
bits[7] =1;
}
table[0+(counter*8)] = bits[0];
table[1+(counter*8)] = bits[1];
table[2+(counter*8)] = bits[2];
table[3+(counter*8)] = bits[3];
table[4+(counter*8)] = bits[4];
table[5+(counter*8)] = bits[5];
table[6+(counter*8)] = bits[6];
table[7+(counter*8)] = bits[7];
for(int l = 0; l != 7; l++){bits[l]=0;}
counter++;
itr++;
}
}
}
}
It does not work. It messes up if the number is over 128 that is the
first bit 10000000 is above 128. Anything thing look wrong. I will
send my program or post more code if that is needed.
You can see a functioning version of my program at: http://www.planetsourcecode.com/vb/s...11996&lngWId=3 11 1857
JoeC wrote:
I am working on a graphics program but my question has nothing to do
with graphics but trying to get an algorithm to work. I set graphics
from a 16x16 grid to bits of a graphic with:
bitData[index++] = binTemp[0] * 128 + binTemp[1] * 64 +
binTemp[2] * 32 + binTemp[3] * 16 +
binTemp[4] * 8 + binTemp[5] * 4 +
binTemp[6] * 2 + binTemp[7];
But I want to populate that same pad from bits:
void populate(int num){
int bits[8] = {0,0,0,0,0,0,0, 0};
int counter = 0;
int placer = 0;
BYTE temp;
clear();
std::vector<BYT Evb = work.getBits();
std::vector<BYT E>::const_itera tor itr = vb.begin();
for(int dwn = 0; dwn < work.getPixels( ); dwn++){
for(int acc = 0; acc < 2; acc++){
if(acc == (num) || acc == (num+1)){
temp = *itr;
if(temp >= 128){
bits[0] = 1;
temp=-128;
}
if(temp >= 64){
bits[1] =1;
temp-=64;
}
if(temp >= 32){
bits[2] =1;
temp-=32;
}
if(temp >= 16){
bits[3] =1;
temp-=16;
}
if(temp >= 8){
bits[4] =1;
temp-=8;
}
if(temp >= 4){
bits[5] =1;
temp-=4;
}
if(temp >= 2){
bits[6] =1;
temp-=2;
}
if(temp >= 1){
bits[7] =1;
}
table[0+(counter*8)] = bits[0];
table[1+(counter*8)] = bits[1];
table[2+(counter*8)] = bits[2];
table[3+(counter*8)] = bits[3];
table[4+(counter*8)] = bits[4];
table[5+(counter*8)] = bits[5];
table[6+(counter*8)] = bits[6];
table[7+(counter*8)] = bits[7];
for(int l = 0; l != 7; l++){bits[l]=0;}
counter++;
itr++;
}
}
}
}
It does not work. It messes up if the number is over 128 that is the
first bit 10000000 is above 128. Anything thing look wrong. I will
send my program or post more code if that is needed.
You can see a functioning version of my program at: http://www.planetsourcecode.com/vb/s...11996&lngWId=3
You state it messes up if the number is over 128. Are you aware of the sign
bit? For a signed value, such as signed char, int, the high bit is used to
represent negative. If BYTE is char or signed char, then any value with the
high bit set will be negative.
I.E. 11111111 is -1. 11111110 is -2 using 2's compliment.
How is BYTE defined? Try making sure it's unsigned char and see if it then
works.
--
Jim Langston ta*******@rocke tmail.com
In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139
@p25g2000hsf.go oglegroups.com> , en*****@yahoo.c om says...
[ ... ]
temp=-128;
My guess is that this isn't what you intended. I'd guess you meant '-='
instead of '=-'.
Interestingly enough, at one time in the history of C, this would
actually have done the same thing, but that's purely historical, and so
long ago I doubt it ever made it into C++ at all.
--
Later,
Jerry.
The universe is a figment of its own imagination.
Jerry Coffin wrote:
In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139
@p25g2000hsf.go oglegroups.com> , en*****@yahoo.c om says...
[ ... ]
> temp=-128;
My guess is that this isn't what you intended. I'd guess you meant '-='
instead of '=-'.
Interestingly enough, at one time in the history of C, this would
actually have done the same thing, but that's purely historical, and so
long ago I doubt it ever made it into C++ at all.
I think you're right.
But might I suggest using
bits[0] = (temp & 128) ? 1 : 0;
in place of
if(temp >= 128){
bits[0] = 1;
temp=-128;
}
It'll give the optimiser more chance to work.
Andy
Andy Champ wrote:
Jerry Coffin wrote:
>In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139 @p25g2000hsf.g ooglegroups.com >, en*****@yahoo.c om says...
[ ... ]
>> temp=-128;
My guess is that this isn't what you intended. I'd guess you meant '-=' instead of '=-'.
Interestingl y enough, at one time in the history of C, this would actually have done the same thing, but that's purely historical, and so long ago I doubt it ever made it into C++ at all.
I think you're right.
But might I suggest using
bits[0] = (temp & 128) ? 1 : 0;
in place of
if(temp >= 128){
bits[0] = 1;
temp=-128;
}
It'll give the optimiser more chance to work.
Doesn't look equivalent. The value of 'temp' doesn't change in the
expression case, and it does in the 'if' case.
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Victor Bazarov wrote:
Andy Champ wrote:
>Jerry Coffin wrote:
>>In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139 @p25g2000hsf. googlegroups.co m>, en*****@yahoo.c om says...
[ ... ]
temp=-128; My guess is that this isn't what you intended. I'd guess you meant '-=' instead of '=-'.
Interesting ly enough, at one time in the history of C, this would actually have done the same thing, but that's purely historical, and so long ago I doubt it ever made it into C++ at all.
I think you're right.
But might I suggest using
bits[0] = (temp & 128) ? 1 : 0;
in place of
if(temp >= 128){ bits[0] = 1; temp=-128; }
It'll give the optimiser more chance to work.
Doesn't look equivalent. The value of 'temp' doesn't change in the
expression case, and it does in the 'if' case.
I was just about to post the same response when I realised the suggested
form does not require temp to be updated, all the bits can be tested in
place.
--
Ian Collins.
Ian Collins wrote:
Victor Bazarov wrote:
>Andy Champ wrote:
>>Jerry Coffin wrote: In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139 @p25g2000hsf .googlegroups.c om>, en*****@yahoo.c om says...
[ ... ]
temp=-128; My guess is that this isn't what you intended. I'd guess you meant '-=' instead of '=-'.
Interestingl y enough, at one time in the history of C, this would actually have done the same thing, but that's purely historical, and so long ago I doubt it ever made it into C++ at all.
I think you're right.
But might I suggest using
bits[0] = (temp & 128) ? 1 : 0;
in place of
if(temp >= 128){ bits[0] = 1; temp=-128; }
It'll give the optimiser more chance to work.
Doesn't look equivalent. The value of 'temp' doesn't change in the expression case, and it does in the 'if' case.
I was just about to post the same response when I realised the
suggested form does not require temp to be updated, all the bits can
be tested in place.
I agree; my reply was out of context.
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
On Mar 31, 3:20 pm, "Victor Bazarov" <v.Abaza...@com Acast.netwrote:
Ian Collins wrote:
Victor Bazarov wrote:
Andy Champ wrote: Jerry Coffin wrote: In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139 @p25g2000hsf. googlegroups.co m>, enki...@yahoo.c om says...
>>[ ... ]
>>> temp=-128; My guess is that this isn't what you intended. I'd guess you meant '-=' instead of '=-'.
>>Interesting ly enough, at one time in the history of C, this would actually have done the same thing, but that's purely historical, and so long ago I doubt it ever made it into C++ at all.
>I think you're right.
>But might I suggest using
>bits[0] = (temp & 128) ? 1 : 0;
>in place of
>if(temp >= 128){ bits[0] = 1; temp=-128; }
>It'll give the optimiser more chance to work.
Doesn't look equivalent. The value of 'temp' doesn't change in the
expression case, and it does in the 'if' case.
I was just about to post the same response when I realised the
suggested form does not require temp to be updated, all the bits can
be tested in place.
I agree; my reply was out of context.
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Thanks all for the help:
if(temp >= 128){
bits[0] = 1;
temp-=128;
did come out better, it is always good to have anther set of eyes.
Still, I am not sure how I could do this different. The suggestions
are good.
It does work better it is just the first bit is always on or always
off depending on how I do the last statment:
if(temp >= 2){
bits[6] =1;
temp-=2;
}
if(temp >= 1){
bits[7] =1;
}
I do have some more issues with the program but I will try to resolve
them before I ask for help.
* JoeC:
It does not work. It messes up if the number is over 128 that is the
first bit 10000000 is above 128. Anything thing look wrong. I will
send my program or post more code if that is needed.
As others have already mentioned else-thread, signedness is important (cast to
unsigned to extract bits).
For the bit extraction I suggest using std::bitset.
It will probably not be more efficient than your current code, but easier to get
right, and much shorter code.
Cheers, & hth.,
- Alf
PS: for efficient bitmapped graphics operations you'll probably benefit from
looking at so called "blitter" or "bitblt" operations. Unfortunately not part
of current standard C++ library. Would have been nice to have there.
In article <7b28c8e1-0dd7-48ee-ac33-40e7dc517139
@p25g2000hsf.go oglegroups.com> , en*****@yahoo.c om says...
[ ... ]
A few more comments on your code:
if(temp >= 128){
bits[0] = 1;
temp=-128;
}
if(temp >= 64){
bits[1] =1;
temp-=64;
}
if(temp >= 32){
bits[2] =1;
temp-=32;
}
if(temp >= 16){
bits[3] =1;
temp-=16;
}
if(temp >= 8){
bits[4] =1;
temp-=8;
}
if(temp >= 4){
bits[5] =1;
temp-=4;
}
if(temp >= 2){
bits[6] =1;
temp-=2;
}
if(temp >= 1){
bits[7] =1;
}
I should have pointed out that I think there are better ways to do this.
One possibility using the ternary operator has already been pointed out.
Here's another possible alternative:
bits[0] = (temp >7) & 1;
bits[1] = (temp >6) & 1;
bits[2] = (temp >5) & 1;
bits[3] = (temp >4) & 1;
bits[4] = (temp >3) & 1;
bits[5] = (temp >2) & 1;
bits[6] = (temp >1) & 1;
bits[7] = (temp >0) & 1;
Of course, turning that into a loop is decidedly trivial.
table[0+(counter*8)] = bits[0];
table[1+(counter*8)] = bits[1];
table[2+(counter*8)] = bits[2];
table[3+(counter*8)] = bits[3];
table[4+(counter*8)] = bits[4];
table[5+(counter*8)] = bits[5];
table[6+(counter*8)] = bits[6];
table[7+(counter*8)] = bits[7];
You could also combine the two steps, moving data directly from temp to
table, without using bits[] at all.
for(int l = 0; l != 7; l++){bits[l]=0;}
I'd suggest that you never use 'l' as a variable name again. In many
fonts, it's quite easy to mistake for a '1', hurting readability a great
deal.
--
Later,
Jerry.
The universe is a figment of its own imagination. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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