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Boost::Thread: Joining without waiting

Hi!
I'm experimenting with boost::thread. I have a GUI application with a
slot function:

void someFunction(){ ...}
void Frame::OnOkButt onClick(...)
{
switch(someInte ger)
{
case 0: break
case 1:
{
boost::thread mthTread(&someF unction);
mthTread.join() ;
break;
}
default: break
}
}

The program compiles and runs properly, but the GUI doesn't react
(Well, this is what to expect with this code because it waits for the
Thread to finish).
How can I make the program not to wait until the thread is finished?
Thanks in advance!

Kind regards, Hans
Jan 31 '08 #1
2 3339
Hans Mull a écrit :
Hi!
I'm experimenting with boost::thread. I have a GUI application with a
slot function:

void someFunction(){ ...}
void Frame::OnOkButt onClick(...)
{
switch(someInte ger)
{
case 0: break
case 1:
{
boost::thread mthTread(&someF unction);
mthTread.join() ;
break;
}
default: break
}
}

The program compiles and runs properly, but the GUI doesn't react
(Well, this is what to expect with this code because it waits for the
Thread to finish).
How can I make the program not to wait until the thread is finished?
Don't call join(). The thread will remain in detached state.

Michael
Jan 31 '08 #2
Michael DOUBEZ schrieb:
Hans Mull a écrit :
>Hi!
I'm experimenting with boost::thread. I have a GUI application with a
slot function:

void someFunction(){ ...}
void Frame::OnOkButt onClick(...)
{
switch(someInte ger)
{
case 0: break
case 1:
{
boost::thread mthTread(&someF unction);
mthTread.join() ;
break;
}
default: break
}
}

The program compiles and runs properly, but the GUI doesn't react
(Well, this is what to expect with this code because it waits for the
Thread to finish).
How can I make the program not to wait until the thread is finished?

Don't call join(). The thread will remain in detached state.

Michael
Thar worked well, thank you!
Jan 31 '08 #3

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