Hello all,
I'm currently writing a 3D Game demo and i'm having trouble getting the program to play a sound and deal with a keystroke at the same time.
If a sound is playing the program will wait for the sound to finish before dealing with a user input, this is obviously no good if I want music playing through out i've tried finding examples of how to do this but have had no luck, can anyone help???
Thanks in advance
3 1906
Use multithreading. Your sound should be on a worker thread allowing the mainline to conunue while the sound is playing.
Use multithreading. Your sound should be on a worker thread allowing the mainline to conunue while the sound is playing.
Hi there,
Thanks for the tip, having read into multithreading on the MSDN library I tried to implement a simple example given in my program.
While it didn't give me any errors, it also didn't work, have I missed something?; -
//code that I want to generate a sound
-
case VK_SPACE:
-
unsigned long iID;
-
hThread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)PlaySound,NULL,0,&iID);
-
CloseHandle(hThread);
-
break;
-
-
//function I want to be called when the new thread is created
-
void PlaySound(long lParam)
-
{
-
PlaySound("GUN01.WAV",NULL,SND_NODEFAULT);
-
}
The function argument in CreateThread for the address of your PlaySound function has to be a ThreadProc (you might look that up).
A ThreadProc can be any function that has this form: -
DWORD WINAPI ThreadProc(LPVOID);
-
So, you have to write a funtion like: -
DWORD WINAPI theNath24(LPVOID arg)
-
{
-
//use arg to point to a struct whose member contain
-
//the arguments for PlaySound()
-
//Fish out the arguments.
-
//You call PlaySound() here
-
}
-
Then you make your CreateThread call: -
struct Parms
-
{
-
//Put your arguments in here as members
-
};
-
Parms* args = new Parms;
-
//Load args members with the values for PlaySound()
-
//
-
hThread = CreateThread(NULL,0, theNath,args,0,&iID);
-
//
-
//off you go.
-
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