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iterator problem

All these happen in VC++ NET 2003, if you ask me about the compiler.
it._Myptr is a VC++ specific member of the iterator implementation.
But from this, we extract usefull informations about crash.
----------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0 (what pointer
is this?)
v.insert(it, 5); // works
it++; // it._Myptr == 4
v.insert(it, 5); // crashes
----------------------------
and this.
----------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0
v.push_back(5);
vector<int*>::i terator it = v.begin(); // it._Myptr == 0x00323b40 (the
pointer to first element)
----------------------------
All of these are compiler bugs on iterator implementation, or I miss
something?

Thanks
Feb 4 '06 #1
4 3449
Chameleon wrote:
All these happen in VC++ NET 2003, if you ask me about the compiler.
it._Myptr is a VC++ specific member of the iterator implementation.
But from this, we extract usefull informations about crash.
----------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0 (what
pointer is this?)
The same as v.end(). No bug. You're not going to dereference it.
v.insert(it, 5); // works
That's okay, but invalidates "it".
it++; // it._Myptr == 4
Unfortunately, "it" is invalid.
v.insert(it, 5); // crashes
Yup.
----------------------------
and this.
----------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0
v.push_back(5);
This compiles?
vector<int*>::i terator it = v.begin(); // it._Myptr == 0x00323b40
(the pointer to first element)
----------------------------
All of these are compiler bugs on iterator implementation, or I miss
something?


Ah, not every error is a compiler error!

Cheers, Calum

Feb 4 '06 #2
In article <ds**********@v olcano1.grnet.g r>,
Chameleon <ch******@hotma il.NOSPAM.com> wrote:
All of these are compiler bugs on iterator implementation, or I miss
something?


Until you know enough that you can build your own compiler, go ahead and
assume that the bug is in your code rather than the compiler's code...
Just a thought.
--
Magic depends on tradition and belief. It does not welcome observation,
nor does it profit by experiment. On the other hand, science is based
on experience; it is open to correction by observation and experiment.
Feb 5 '06 #3
Calum Grant wrote:
Chameleon wrote:
All these happen in VC++ NET 2003, if you ask me about the compiler.
it._Myptr is a VC++ specific member of the iterator implementation.
But from this, we extract usefull informations about crash.
----------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0 (what
pointer is this?)


The same as v.end(). No bug. You're not going to dereference it.
v.insert(it, 5); // works


That's okay, but invalidates "it".
it++; // it._Myptr == 4


Unfortunately, "it" is invalid.
v.insert(it, 5); // crashes


Yup.
----------------------------
and this.
----------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0
v.push_back(5);


This compiles?


sorry, vector<int> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0x00323b40
(the pointer to first element)
----------------------------
All of these are compiler bugs on iterator implementation, or I miss
something?


Ah, not every error is a compiler error!

of-course!

my solution is this until now:

-------------------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin();
it = v.insert(it, 5);
it++;
it = v.insert(it, 5);
-------------------------------------
Feb 5 '06 #4
Chameleon wrote:
vector<int*> v;
vector<int*>::i terator it = v.begin(); // it._Myptr == 0
v.push_back(5);
This compiles?


sorry, vector<int> v;


Okay, vector<int>. Good.
my solution is this until now:

-------------------------------------
vector<int*> v;
vector<int*>::i terator it = v.begin();
it = v.insert(it, 5);
it++;
it = v.insert(it, 5);
-------------------------------------


Back to vector<int*> now? Well, in any case... line 2 above serves no
purpose. I would change this snippet to:

std::vector<int > v;
v.push_back(5);
v.push_back(5);

See? No need for iterators at all in this case. Maybe you got
confused because you didn't know about push_back? You owe it to
yourself to learn the public interface of important classes like
std::vector. It is only wafer-thin.

Luke

Feb 5 '06 #5

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