I see this all the time in code:
typedef struct a_struct
{
...
}differentName, *differentNameP tr;
I understand how I can use it, but could someone tell me why the above is
superior to:
struct differentName
{
...
};
It seems that if you're creating the struct and giving it an alternate name
immediately (and never using it's original name), then why not just give it
the alternate name?
I also don't understand what you're saving by declaring differentNamePt r as
opposed to just using differentName *. differentName * actually seems more
clear to me when reading code.
Be as brutal as need be to get the point across, I'm ready for it.
Thanks,
-Kilana 21 4658
Kilana wrote: It seems that if you're creating the struct and giving it an alternate name immediately (and never using it's original name), then why not just give it the alternate name?
It's a holdover from C, when the syntax in your second example was not
permitted.
--
Mike Smith
Mike Smith <mi************ *******@acm.DOT .org> wrote in
news:vm******** ****@news.super news.com: Kilana wrote: It seems that if you're creating the struct and giving it an alternate name immediately (and never using it's original name), then why not just give it the alternate name?
It's a holdover from C, when the syntax in your second example was not permitted.
-- Mike Smith
Ohhhh,
Thanks :), I've been wondering about that for years, but never asked.
-K
"Kilana" <kp@...> wrote in message news:nh******** **********@fe03 .atl2.webusenet .com... I see this all the time in code:
typedef struct a_struct {
Carry over from C.
Kilana wrote: I see this all the time in code:
typedef struct a_struct { ... }differentName, *differentNameP tr;
It's a leftover from C. In C, giving the above definition, the following
rules apply:
a_struct a; // ERROR, not allowed in C, but allowed in C++
struct a_struct b; // That's alright in both C++ and C
differentName c; // Also good
So the typedef was in place to prevent typing 'struct' before every
definition. Of course, since 'a_struct a;' is alright in C++, this
construction is obsolete. But you still see it, either from C people that
are still in the habit, or in headers that are for both C and C++ (like the
Windows Platform SDK headers).
The same thing is true for enum.
--
Unforgiven
"Most people make generalisations "
Freek de Jonge
"Mike Smith" <mi************ *******@acm.DOT .org> wrote in message
news:vm******** ****@news.super news.com... Kilana wrote: It seems that if you're creating the struct and giving it an alternate
name immediately (and never using it's original name), then why not just give
it the alternate name?
It's a holdover from C, when the syntax in your second example was not permitted.
-- Mike Smith
The second example
struct a_struct {
/* ... */
}
is so permitted in C. The difference is that in C you cannot use
a_struct x;
to define a variable of this type, but instead must say
struct a_struct x;
so in C the typedefs make it more convenient to use the struct. But you are
right that the use of this in C++ is probably due to C programming habits.
--
Gregg
Kilana wrote: I see this all the time in code:
typedef struct a_struct { ... }differentName, *differentNameP tr;
This is required in C, but not C++. People sometimes use it to promote
cross-language compatibility, or because they don't know better.
I understand how I can use it, but could someone tell me why the above is superior to:
struct differentName { ... };
It's not. Use this form for C++. However, you should really ask why you
are using a struct at all. In most cases, it is recommended to use
classes only.
Brian Rodenborn
Default User wrote: However, you should really ask why you are using a struct at all. In most cases, it is recommended to use classes only.
structs *are* classes. The *only* difference is their default protection
level. struct members are public by default and structs inherit other class
types public by default. This is the _only_ difference. Please do not
spread fals information here. The use of the class keyword over the struct
keyword is only a matter of style or preference. The language has
absolutely no preference for one over the other:
class foo {
// private elements
public:
// public interface
};
Some prefer (eg: for easy reading) writing it as:
struct foo {
// public interface first, no scrolling required
private:
// internals
};
Some write it like
class foo {
public:
// public interface first, no scrolling required
private:
// internals
};
The only - sort of - argument to support the 3rd form is to avoid confusion
of those (like you) who think struct is not a class type.
--
WW aka Attila
White Wolf wrote: Default User wrote: However, you should really ask why you are using a struct at all. In most cases, it is recommended to use classes only. structs *are* classes.
No kidding.
The *only* difference is their default protection
Really?
struct members are public by default and structs inherit other class types public by default.
No kidding.
This is the _only_ difference.
Whoop-de-do. It's a BIG difference.
Please do not spread fals information here.
I'm not spreading false information, I'm expressing an opinion. Newbies
should not be using structs, with their default public behavior. They
should be using classes, with default private, so they learn proper
handling of member data. The tendency for newbies is to use structs just
like C-style ones, with direct access to the attributes. That's not the
way they should be starting out.
The only - sort of - argument to support the 3rd form is to avoid confusion of those (like you) who think struct is not a class type.
It's amazing how you can determine what I do and do not know. You happen
to be extraordinarily wrong.
Just admit you're still crying about that previous thread. You saw what
you thought was an opportunity to show me up. Well, you was wrong bucko.
Brian Rodenborn
Default User wrote: White Wolf wrote: Default User wrote: However, you should really ask why you are using a struct at all. In most cases, it is recommended to use classes only. This is the _only_ difference.
Whoop-de-do. It's a BIG difference.
No, it is not. Bjarne Stroustrup, The C++ Programming Language Spec. Ed.:
"By definition a struct is a class..."
Breaking here. Your sentences (see above) suggest to the poor newbie that
structs are *different* from classes. This is false information. The
creator of the language says otherwise:
"
By definition a struct is a class in which members are by default public;
that is,
struct s { ...
is simply a shorthand for
class s { public: ...
" Please do not spread fals information here.
I'm not spreading false information, I'm expressing an opinion.
You are spreading the false information that classes are preferred over
struct. Struct *is* a class. Did you say "the use of the class keyword is
preferred over the use of the struct keyword when defining a class type in
C++" that would have been a completely different statement. And it would
even become "expressing of an opinion" had it been starting with IMHO, IMO,
"I think", "My opinion is" etc.
Newbies should not be using structs, with their default public behavior.
You think...
They should be using classes, with default private,
You are still confused: structs are classes. You mean they should use the
class keyword for their class declarations instead of the struct keyword.
so they learn proper handling of member data.
I see. I do not believe that it will in any way help in that but I can
accept your opinion. (I do not believe because I have seen many people to
use C++, they did not know that they can use struct to define classes and
still all their members were public.)
The tendency for newbies is to use structs just like C-style ones, with direct access to the attributes.
You mean newbies coming from C. Since newbies using C++ will learn about
classes and struct and on the same page of a decent book they will learn
about not to make everything public.
That's not the way they should be starting out.
I have just too much bad experiences to say that it has nothing to do with
using the struct or the class keyword. The only - sort of - argument to support the 3rd form is to avoid confusion of those (like you) who think struct is not a class type.
It's amazing how you can determine what I do and do not know. You happen to be extraordinarily wrong.
Even in your reply you say _again_:
"Newbies should not be using structs... They should be using classes"
So what can you assume would this statement? That you are not aware of the
fact that types defined by the struct keyword *are* classes. Since you say
that instead of them newbies have to use classes. But they *are* classes.
Just admit you're still crying about that previous thread. You saw what you thought was an opportunity to show me up. Well, you was wrong bucko.
You should really need to that medication. You are getting worse.
I do not know why do you think that you are a bit important for me to
remember you or any thread of yours. When I reply in a thread I look at the
content of the post and not the poster. I suggest you start doing the same.
BTW start to get used to the fact that you are not that important or
extraordinary that people will just reply to your posts because you posted
them. At least I don't.
--
WW aka Attila This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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