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assert

is assert() for debug only or not?
Is it possible that I have seen the use of assert() in the Borland
c++ 32 compiler (so assert is not for debug only)?
Nov 13 '05 #1
21 7277
Giuseppe <gi******@giuse ppe.wwwew> wrote:
is assert() for debug only or not?
Yes. Or let it state in another way. Assert should only be used while
the code is in development, than when you release your product/program,
you want to compile with NODEBUG defined, so that all assertions will be
gone.
Is it possible that I have seen the use of assert() in the Borland
c++ 32 compiler (so assert is not for debug only)?


It is possible, though one cannot conclude from that fact that this is
the correct usage anyway. Borland seams to have released a debug-version
or their product.

--
Z (Zo**********@d aimlerchrysler. com)
"LISP is worth learning for the profound enlightenment experience
you will have when you finally get it; that experience will make you
a better programmer for the rest of your days." -- Eric S. Raymond
Nov 13 '05 #2
>is assert() for debug only or not?

The purpose of a tool is determined by the person using it. It is
possible that someone out there uses assert() for driving nails and
uses pencils for murdering people.
Is it possible that I have seen the use of assert() in the Borland
c++ 32 compiler (so assert is not for debug only)?


Is it possible that you have seen the source code of the Borland
c++ 32 compiler? I don't know. If you have, whether or not it
uses assert() says little about whether or not assert() is for debug
only. Just because code is a production release does not mean it
is bug-free. However, I'm not sure I'd be comfortable riding in
an airplane or spacecraft whose flight-control software used assert(),
or living near a nuclear reactor whose control software used it.

Gordon L. Burditt
Nov 13 '05 #3
gi******@giusep pe.wwwew (Giuseppe) wrote:
# is assert() for debug only or not?
# Is it possible that I have seen the use of assert() in the Borland
# c++ 32 compiler (so assert is not for debug only)?

The most diffult to debug, to understand problems occur in once the code
is in production, where it is constantly hammerred to its limits by people
who have no respect for your test suite.

Therefore in the interest of speed, production code is precisely when
you need to disable all checking, assertions, array bounds and other
ranges, stacks popped properly, etc. This ensures the maximum damage and
the least possibility of fixing it.

--
Derk Gwen http://derkgwen.250free.com/html/index.html
So....that would make Bethany part black?
Nov 13 '05 #4
gi******@giusep pe.wwwew (Giuseppe) wrote in message news:<3f******* *******@news.ti n.it>...
is assert() for debug only or not?
Is it possible that I have seen the use of assert() in the Borland
c++ 32 compiler (so assert is not for debug only)?


as you may have gathered there are some differences of
opinion on this one. Try googling comp.lang.c for "assert".

For instance I've posted some particularly good things on
assert :-)

(google for my surname, you're unlikely to get false positives
in comp.lang.c).
--
Nick Keighley
Nov 13 '05 #5

"Derk Gwen" <de******@HotPO P.com> wrote in message

The most diffult to debug, to understand problems occur in once the code
is in production, where it is constantly hammerred to its limits by people
who have no respect for your test suite.

It depends what your product is. If you release a game, and it assert fails,
a savvy player will know that there must be a design bug. However it is
unlikely that your studio is set up to release patches and maintenance
versions, so you end up in an awkward position.
Far better to just crash.

Nov 13 '05 #6
Zoran Cutura wrote:
Giuseppe wrote:
Is assert() for debug only or not?


Yes. Or let it state in another way.
Assert should only be used while the code is in development,
then when you release your product/program,
you want to compile with NODEBUG defined,
so that all assertions will be gone.


For amateur programmers (programmers who write code for their own use),
there is no clear distinction between
the program development phase and the program deployment phase.
They try to use their code with no formal testing
as soon as they can get it to compile without any errors.
They are always modifying and debugging their code
until they are finished using it -- then they throw it away.
For amateur programmers, it is usually sufficient
to simply exit from a program when an exception is encountered.
For professional programmers, it is almost always necessary
to include code to detect and handle the exception for users
because the users may not be programmers themselves.
The C preprocessor assert macro is almost never
the best way to detect and handle exceptions so it is not used
for exception handling by professional programmers.

Nov 13 '05 #7
Zoran Cutura wrote:
Giuseppe <gi******@giuse ppe.wwwew> wrote:
is assert() for debug only or not?


Yes. Or let it state in another way. Assert should only be used while
the code is in development, than when you release your product/program,
you want to compile with NODEBUG defined, so that all assertions will be
gone.


You meant: NDEBUG

<snip>

--
Richard Heathfield : bi****@eton.pow ernet.co.uk
"Usenet is a strange place." - Dennis M Ritchie, 29 July 1999.
C FAQ: http://www.eskimo.com/~scs/C-faq/top.html
K&R answers, C books, etc: http://users.powernet.co.uk/eton
Nov 13 '05 #8
Malcolm wrote:

"Derk Gwen" <de******@HotPO P.com> wrote in message

The most diffult to debug, to understand problems occur in once the code
is in production, where it is constantly hammerred to its limits by
people who have no respect for your test suite.

It depends what your product is. If you release a game, and it assert
fails, a savvy player will know that there must be a design bug. However
it is unlikely that your studio is set up to release patches and
maintenance versions, so you end up in an awkward position.
Far better to just crash.


The "savvy player" whose game crashes will not be keen to buy games from the
same company again.

Far better not to do things that might make the game crash.

--
Richard Heathfield : bi****@eton.pow ernet.co.uk
"Usenet is a strange place." - Dennis M Ritchie, 29 July 1999.
C FAQ: http://www.eskimo.com/~scs/C-faq/top.html
K&R answers, C books, etc: http://users.powernet.co.uk/eton
Nov 13 '05 #9
Derk Gwen wrote:
gi******@giusep pe.wwwew (Giuseppe) wrote:
# is assert() for debug only or not?
# Is it possible that I have seen the use of assert() in the Borland
# c++ 32 compiler (so assert is not for debug only)?

The most diffult to debug, to understand problems occur in once the code
is in production, where it is constantly hammerred to its limits by people
who have no respect for your test suite.

Therefore in the interest of speed, production code is precisely when
you need to disable all checking, assertions, array bounds and other
ranges, stacks popped properly, etc. This ensures the maximum damage and
the least possibility of fixing it.


If you're not 100% sure that the program can run correctly without the
assertions, your program is not ready for production.

--
Richard Heathfield : bi****@eton.pow ernet.co.uk
"Usenet is a strange place." - Dennis M Ritchie, 29 July 1999.
C FAQ: http://www.eskimo.com/~scs/C-faq/top.html
K&R answers, C books, etc: http://users.powernet.co.uk/eton
Nov 13 '05 #10

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