Hi,
following problem. I'm writing an Image class and want to use templates:
....
template<class TType, int TLayers>
class Image
{
public:
Image();
Image(std::stri ng filename);
....
Where TType stands for int, char aso and TLayers for Grey, RGB aso.
Now, converting Images from one type to another should be possible by
using the copy constructor:
Image<short, RGB> i("blub.jpg") ;
Image<double, Grey> j(i);
So, I'm trying to declare the copy contructor as follows:
template<class UType, int ULayers>
Image(const Image<UType, ULayers> &img);
and implement it:
template<class UType, int ULayers>
Image<unsigned char, Grey>::Image(co nst Image<UType, Ulayers> &img)
{
...
};
But at compile time I get the following error:
error: no `Image<unsigned char, 1>::Image(cons t Image<UType, ULayers>&)'
member function declared in class `Image<unsigned char, 1>'
error: invalid function declaration
Any ideas?
Cheers
matspi 4 3379
Matthias Spiller wrote: Hi,
following problem. I'm writing an Image class and want to use templates:
... template<class TType, int TLayers> class Image { public: Image();
Image(std::stri ng filename); ...
Where TType stands for int, char aso and TLayers for Grey, RGB aso.
Now, converting Images from one type to another should be possible by using the copy constructor:
Image<short, RGB> i("blub.jpg") ; Image<double, Grey> j(i);
This wouldn't use a copy constructor.
So, I'm trying to declare the copy contructor as follows:
template<class UType, int ULayers> Image(const Image<UType, ULayers> &img);
It's not a copy constructor, but a conversion constructor from one template
instance to another. and implement it:
template<class UType, int ULayers> Image<unsigned char, Grey>::Image(co nst Image<UType, Ulayers> &img) { ... };
This is a specialization. Do you have a class definition for the
specialization Image<unsigned char, Grey>?
Maybe you wanted:
template<class TType, int TLayers>
template<class UType, int ULayers>
Image<TType, TLayers>::Image (const Image<UType, ULayers> &img)
{
//...
}
This is a specialization. Do you have a class definition for the specialization Image<unsigned char, Grey>?
Maybe you wanted:
template<class TType, int TLayers> template<class UType, int ULayers> Image<TType, TLayers>::Image (const Image<UType, ULayers> &img) { //... }
No, I don't have a definition for the specialization. How would this be
done?
I need a different constructor for each "destinatio n" class. So do I
have to define each class seperatly?
Image<unsigned char, Grey>
Image<short, Grey>
Image<float, Grey>
....
Thank you
Matthias
Matthias Spiller wrote:
This is a specialization. Do you have a class definition for the specialization Image<unsigned char, Grey>?
Maybe you wanted:
template<class TType, int TLayers> template<class UType, int ULayers> Image<TType, TLayers>::Image (const Image<UType, ULayers> &img) { //... }
No, I don't have a definition for the specialization. How would this be done?
If you want to specialize a member of a template class, you have to
specialize the whole class. Something like:
template<>
class Image<unsigned char, Grey>
{
public:
template<class UType, int ULayers>
Image(const Image<UType, ULayers> &img);
//... the other members
};
template<>
template<class UType, int ULayers>
Image<unsigned char, int>::Image(con st Image<UType, ULayers> &img)
{
//...
}
I need a different constructor for each "destinatio n" class. So do I have to define each class seperatly?
Yes. If you have common code, you can put it into a base class, or you can
write non-member functions, specialize them and call them from your class
members if you want to avoid specializing the class.
Image<unsigned char, Grey> Image<short, Grey> Image<float, Grey> ...
Thank you
Matthias
> No, I don't have a definition for the specialization. How would this be done?
I need a different constructor for each "destinatio n" class. So do I have to define each class seperatly?
Image<unsigned char, Grey> Image<short, Grey> Image<float, Grey>
What you should do is define it once but use an adaptor function/class
(check out http://antigrain.com for a real-world example of how
somebody coded that up) to do all the work (I'm assuming you're copying
a 2d array of values from image to the other), like this (not sure if
this compiles, but you get the idea):
template<>
inline void convert<Grey, Grey>(unsigned char * &dest, const float *
&src)
{
*dest++ = clamp(0.0f, 255.0f, 255.0f * *src++);
}
template<>
inline void convert<Grey, RGB>(unsigned char * &dest, const float *
&src)
{
*dest++ = /*some formula involving src[0..2]*/;
src += 3;
}
etc.
template<class TType, int TLayers>
template<class UType, int ULayers>
Image<TType, TLayers>::Image (const Image<UTyle, ULayers> &img)
{
data = alloc(whatever) ;
for (size_t y = 0; y < height; ++y) {
TType *src = data(y);
UType *dest = img.data(y);
for (size_t x = 0; x < width; ++x) {
convert<TType, UType>(src, dest);
}
}
}
Personally, I wouldn't put that code directly in a constructor, I would
put it in a separate member function, that way it can be called at any
time. You can build a constructor that calls it if you want (but make
sure to mark it with 'explicit'). I'd recommend not making it a
constructor because it's hard to grep for and if you implement
copy-on-write to share images and change typedefs around later, code
that used to just do a refcount turns into an expensive conversion copy
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