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a question declaring a STL container holding iterators

how i have to declarate stuff like this:

typedef struct { PfadIter Parent; CString Name; } PFADSTRUCT;

typedef PfadMapType::it erator PfadIter;
typedef std::map<PFADST RUCT, int> PfadMapType;
is there any uncomplete decl like

struct A;
struct B {struct A *pa};
struct A {struct A *pa};
I'm using MS VC++ 6

Thanks,
Moggous
Jul 22 '05 #1
1 1616
moggous phar wrote:
how i have to declarate stuff like this:

typedef struct { PfadIter Parent; CString Name; } PFADSTRUCT;

typedef PfadMapType::it erator PfadIter;
typedef std::map<PFADST RUCT, int> PfadMapType;
you don't need to use typedef's when declaring a struct - it really is
not somthing you want to do.

struct PFADSTRUCT { PfadIter Parent; CString Name; };
typedef PfadMapType::it erator PfadIter;
typedef std::map<PFADST RUCT, int> PfadMapType;

Well, this is not somthing you can do with the STL.

One alternative is:

struct PFADSTRUCT;
typedef PfadMapType::it erator PfadIter;
typedef std::map<PFADST RUCT *, int> PfadMapType;
struct PFADSTRUCT { PfadIter Parent; CString Name; };

I use reference counted objects in this case:

struct PFADSTRUCT;
typedef PfadMapType::it erator PfadIter;
typedef std::map<Ptr<PF ADSTRUCT *>, int> PfadMapType;
struct PFADSTRUCT : PtrTarget { PfadIter Parent; CString Name; };


is there any uncomplete decl like

struct A;
struct B {struct A *pa};
struct A {struct A *pa};
I'm using MS VC++ 6


Use somthing better. VS 7.1 is much much better.
Jul 22 '05 #2

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