Hi again,
I'm referring back to my previous posting of the same title,
with everyone's help I've now got a better understanding of what my
goals are and I have a class which now looks like:
template <typename type>
class PhysMem
{
public:
type & operator [] (size_t index);
type operator * ( );
type * operator -> ();
private:
type *PhysMem;
void phys_readmem(vo id *dest, const void *phys, size_t len);
void phys_writemem(v oid *phys, const void *src, size_t len);
};
I have listed the three main public interfaces that I am interested in,
as I basically want my class to behave like a pointer to a memory region.
So if I had a "normal" pointer to somewhere in memory, it would do this:
struct mystruct
{
int member1, member2;
};
mystruct *ptr = (mystruct *) 0x12345678; // put in my memory region here
mystruct[0].member1 = 1; // use the pointer to address my memory region
mystruct->member1 = 2;
And if I had a "PhysMem" template class object, then it would do exactly the
same:
PhysMem<mystruc t> ptr;
ptr->member1 = 2; // etc
This (in theory) works great with my current class design -
OK so the problem I face is as follows. I have an existing "C" interface to
my
physical memory, using two functions:
void phys_readmem(vo id *dest, const void *phys, size_t len);
void phys_writemem(v oid *phys, const void *src, size_t len);
This function takes care of mapping/unmapping physical memory, and what
happens when
memory accesses cross segment boundaries etc. I somehow need to build my C++
class around this C interface, the problem being I don't know how. Take for
example
the member-selection operator:
template <typename type>
type * PhysMem<type>:: operator -> ()
{
return ???;
}
The function above must return a pointer to some memory. The problem is,
I ideally want to use the phys_writemem or phys_readmem routine, but where
do I copy the memory to
so I can return it? I need some kind of intermediate buffer, but how do I
manage the
lifetime of this buffer? And how do I handle a write-operation?
i.e. ptr->member1 = some_value;
I need to have control over the mystruct::opera tor= and invoke the
phys_writemem routine
when appropriate - the problem is, I have returned a general pointer in the
operator-> function
and it is too late at this stage.
I hope I have explained my thoughts clearly enough for someone to
have a stab at this one.
TIA,
James 2 1288
"James Brown" <remove_james_d ot_brown7_at_vi rgin_dot_net> writes: Hi again,
Hello!
I somehow need to build my C++ class around this C interface, the problem being I don't know how. Take for example the member-selection operator:
template <typename type> type * PhysMem<type>:: operator -> () { return ???; }
The function above must return a pointer to some memory. The problem is, I ideally want to use the phys_writemem or phys_readmem routine, but where do I copy the memory to so I can return it? I need some kind of intermediate buffer, but how do I manage the lifetime of this buffer?
Well, one idea: one PhysMem object should correspond to one object in your
memory. This address should be given to PhysMem constructor. Then include
an instance of the object in the PhysMem instance:
template <typename type>
class PhysMem
{
public:
// These functions can be used to modify object
type & operator [] (size_t index);
type& operator* (); // I think this should return a reference
type * operator-> ();
// For const PhysMem - non modifing functions:
const type& operator[] (size_t index) const;
const type& operator* () const;
const type* operator-> () const;
private:
type buffer; // so we have memory to copy to
};
And how do I handle a write-operation? i.e. ptr->member1 = some_value;
That's up to you.
1. E.g. you can add a function flush() to PhysMem class, which
will write the object to the physical memory, e.g.:
PhysMem<mystruc t> foo(0x123456789 );
foo->member1 = 1;
foo->member2 = 2;
foo.flush(); // Write occurs here
Also add call to flush() to the PhysMem destructor.
2. Change
type* operator-> ();
to
PhysMemFlusher< type> operator-> ();
where PhysMemFlusher is
template <typename type>
class PhysMemFlusher
{
type* object;
public:
PhysMemFlusher( type* object)
: object(object)
{ }
~PhysMemFlusher ()
{
// Write an object to phys_mem
}
type* operator-> ()
{
return object;
}
};
So, consider following code:
PhysMem<mystruc t> foo(0x123456789 );
foo->member1 = 1;
foo::operator-> returns an object of class PhysMemFlusher, then
compiler applies operator-> to that object and gets type* object (that
we want to change). Than it applies operator-> to get the member you
need, assigns new value to the member. Than it destoys the PhysMemFlusher
object, thus causing to write your object to phys_mem.
I need to have control over the mystruct::opera tor= and invoke the
Nope. you need to control operator= of mystruct members.
phys_writemem routine when appropriate - the problem is, I have returned a general pointer in the operator-> function and it is too late at this stage.
I think the second solution will not require to change client code.
I hope I have explained my thoughts clearly enough for someone to have a stab at this one.
Hope this will help you.
--
WBR, Max Vasin.
JID: ma******@jabber .ru
ICQ: 276438891
"Max Vasin" <ma********@mai l.ru> wrote in message
news:87******** ****@begemoth.r u... "James Brown" <remove_james_d ot_brown7_at_vi rgin_dot_net> writes:
Hi again, Hello! I somehow need to build my C++ class around this C interface, the problem being I don't know how. Take for example the member-selection operator:
template <typename type> type * PhysMem<type>:: operator -> () { return ???; }
The function above must return a pointer to some memory. The problem is, I ideally want to use the phys_writemem or phys_readmem routine, but where do I copy the memory to so I can return it? I need some kind of intermediate buffer, but how do I manage the lifetime of this buffer? Well, one idea: one PhysMem object should correspond to one object in your memory. This address should be given to PhysMem constructor. Then include an instance of the object in the PhysMem instance:
template <typename type> class PhysMem { public: // These functions can be used to modify object type & operator [] (size_t index); type& operator* (); // I think this should return a reference type * operator-> ();
// For const PhysMem - non modifing functions: const type& operator[] (size_t index) const; const type& operator* () const; const type* operator-> () const;
private: type buffer; // so we have memory to copy to };
And how do I handle a write-operation? i.e. ptr->member1 = some_value; That's up to you. 1. E.g. you can add a function flush() to PhysMem class, which will write the object to the physical memory, e.g.:
PhysMem<mystruc t> foo(0x123456789 ); foo->member1 = 1; foo->member2 = 2; foo.flush(); // Write occurs here
Also add call to flush() to the PhysMem destructor.
2. Change type* operator-> (); to PhysMemFlusher< type> operator-> (); where PhysMemFlusher is
template <typename type> class PhysMemFlusher { type* object; public: PhysMemFlusher( type* object) : object(object) { }
~PhysMemFlusher () { // Write an object to phys_mem }
type* operator-> () { return object; } };
So, consider following code: PhysMem<mystruc t> foo(0x123456789 ); foo->member1 = 1;
foo::operator-> returns an object of class PhysMemFlusher, then compiler applies operator-> to that object and gets type* object (that we want to change). Than it applies operator-> to get the member you need, assigns new value to the member. Than it destoys the PhysMemFlusher object, thus causing to write your object to phys_mem.
I need to have control over the mystruct::opera tor= and invoke the Nope. you need to control operator= of mystruct members.
phys_writemem routine when appropriate - the problem is, I have returned a general pointer in the operator-> function and it is too late at this stage. I think the second solution will not require to change client code.
I hope I have explained my thoughts clearly enough for someone to have a stab at this one. Hope this will help you.
-- WBR, Max Vasin. JID: ma******@jabber .ru ICQ: 276438891
Hi Max,
Yes your suggestions are certainly helpful to me, I'm still trying to digest
what you
have detailed but it seems a good way forward for me now, I'll let the group
know how I get on.
thanks,
James This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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