Take the following:
enum Sense
{
Vision,
Hearing,
Touch,
Smell
};
void Jaguar(const Sense& sense)
{
return;
}
int main(void)
{
Sense sense = Hearing;
Jaguar(sense);
Jaguar(Hearing) ;
int Hearing;
Jaguar(Sense::H earing); //ERROR `Sense' is not an aggregate type
return 0;
}
How do I tell it that I'm referring to "Hearing" from the enum "Sense", and
not the local variable entitled "Hearing"?!
-JKop 11 1406
> How do I tell it that I'm referring to "Hearing" from the enum
"Sense", and not the local variable entitled "Hearing"?!
I think you just hit a fundamental limitation of enum types in C++.
enums are inherently integer values, and as you point out, there is no
real way to make this distinction.
One possible solution is to enclose your enum in a namespace.
Eg.
namespace Sense{
enum SenseType
{
Vision, Hearing, Touch, Smell
};
}
void Jaguar(const Sense::SenseTyp e& sense);
now you function can be called using
Jaguar(Sense::H earing);
JLR
JKop wrote: Jaguar(Sense::H earing); //ERROR `Sense' is not an aggregate type
Try ::Hearing
JKop wrote: How do I tell it that I'm referring to "Hearing" from the enum "Sense", and not the local variable entitled "Hearing"?!
Don't do this for the same reason you don't do this:
int blah()
{
float a;
int a;
...
}
It's about time I got a real in-depth C++ book, or maybe read the standard a
little bit.
Anyway, here's what I've realized... By writing:
enum Water
{
chocolate,
monkey,
orange,
five,
};
you *are* in fact declaring global const variables and you *are* using up
token-names. For instance, the following will fail to compile:
enum Water
{
chocolate,
monkey,
orange,
five,
};
enum Oil
{
chocolate,
monkey,
orange,
five
};
Multiple definition.
Moving on, here's a nice bit of code:
namespace Water {
enum Water
{
chocolate,
monkey,
orange,
five,
}; }
namespace Oil {
enum Oil
{
chocolate,
monkey,
orange,
five
}; }
void WaterPP(const Water::Water& pp)
{
return;
}
void OilSS(const Oil::Oil& ss)
{
return;
}
int main(void)
{
Water::Water Watergg;
Oil::Oil Oilkk;
WaterPP(Watergg );
WaterPP(Water:: chocolate);
//WaterPP(chocola te); //ERROR undeclared
OilSS(Oilkk);
OilSS(Oil::choc olate);
//OilSS(chocolate ); //ERROR undeclared
int chocolate; //This own't interfer!
}
Namespaces, gotta love them.
-JKop
JKop wrote: namespace Water { enum Water { chocolate, monkey, orange, five, }; } ... void WaterPP(const Water::Water& pp) { return; }
You may want to consider a different name for the enum to differentiate it from
the namespace so that you don't have things like Water::Water, etc. Some other
naming choices include Type, Value, etc. With naming like that, you can then
use Water::Type& pp which may be a little easier to follow/read.
JKop wrote: Anyway, here's what I've realized... By writing:
enum Water { chocolate, monkey, orange, five, };
you *are* in fact declaring global const variables and you *are* using up token-names. For instance, the following will fail to compile:
Nope.
--Steve
Stephen Waits posted: JKop wrote:
Anyway, here's what I've realized... By writing:
enum Water { chocolate, monkey, orange, five, };
you *are* in fact declaring global const variables and you *are* using up token-names. For instance, the following will fail to compile:
Nope.
--Steve
Now that's just stupid. Express yourself, elborate.
-JKop
Stephen Waits wrote: JKop wrote:
Anyway, here's what I've realized... By writing:
enum Water { chocolate, monkey, orange, five, };
you *are* in fact declaring global const variables and you *are* using up token-names. For instance, the following will fail to compile:
Nope.
--Steve
You are right -- "Nope." doesn't compile for me either.
They aren't variables. See 3.9.2-1 and 7.2.
--Steve This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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