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Data hiding?

I premise I don't know C++ well but... I wondered what is this data hiding
thing... I mean, if I can look at the header (and i need it beacuse of the
class), then what's hidden?

Can someone give me an example of something hidden from the user?



Jul 22 '05 #1
11 4194
Lorenzo Villari wrote:
I premise I don't know C++ well but... I wondered what is this data hiding
thing... I mean, if I can look at the header (and i need it beacuse of the
class), then what's hidden?

Can someone give me an example of something hidden from the user?

Perhaps `hiding' is not the best term here.

The idea of private class members is that code that *uses* objects
instantiated from a class cannot access them (directly). This means
that the class' implementation can change without needing to change
client code.

HTH,
--ag

--
Artie Gold -- Austin, Texas
Oh, for the good old days of regular old SPAM.

Jul 22 '05 #2
> Perhaps `hiding' is not the best term here.

The idea of private class members is that code that *uses* objects
instantiated from a class cannot access them (directly). This means
that the class' implementation can change without needing to change
client code.

So this means I can see it but cannot use it? How useful is this?
Oh... maybe you meant those function can be used only by a particular class?
Is this like declaring static a function?

Jul 22 '05 #3
But wait a minute...

Lets try an example.

class myclass {
private:
int x;
mytype y;
public:
myclass(...);
};

Notice variable 'y', it's private and users of the class can't use it so we
say it is "hidden" or "encapsulat ed", but wait ... they will still have to
define it. What if the definition of 'mytype' requires a whole bunch of
special stuff located in a bunch of include files, the user is stuck to have
all those definitions in his name space. Then, what if there is a change in
one of those files, the user code won't have to be changed but it will have
to be recompiled.

To me this is C++ 's greatest flaw. I know there are all sorts of work
arounds but that makes things more complicated and messy. Interesting that
Lorenzo who "don't know C++ well " picked up on it right away.

Perry.
"Artie Gold" <ar*******@aust in.rr.com> wrote in message
news:3F******** ******@austin.r r.com...
Lorenzo Villari wrote:
I premise I don't know C++ well but... I wondered what is this data hiding thing... I mean, if I can look at the header (and i need it beacuse of the class), then what's hidden?

Can someone give me an example of something hidden from the user?

Perhaps `hiding' is not the best term here.

The idea of private class members is that code that *uses* objects
instantiated from a class cannot access them (directly). This means
that the class' implementation can change without needing to change
client code.

HTH,
--ag

--
Artie Gold -- Austin, Texas
Oh, for the good old days of regular old SPAM.

Jul 22 '05 #4
Lorenzo Villari wrote:
Perhaps `hiding' is not the best term here.

The idea of private class members is that code that *uses* objects
instantiate d from a class cannot access them (directly). This means
that the class' implementation can change without needing to change
client code.
So this means I can see it but cannot use it? How useful is this?


Now there's an interesting question! ;-)
Actually, a reason that private (as well as protected) members are
`visible' (as in `you can see them in source code') is so client
code can determine the size of an object instantiated from a class.
Oh... maybe you meant those function can be used only by a particular class?
Correct. Member functions of a class -- and friends -- can use
private members of that class; general client code cannot.
Is this like declaring static a function?

It's a similar concept.

A much better explanation of all this would be found in a good book
about C++. See http://www.accu.org for suggestions.

HTH,
--ag

--
Artie Gold -- Austin, Texas
Oh, for the good old days of regular old SPAM.

Jul 22 '05 #5
Lorenzo Villari wrote:
I premise I don't know C++ well but... I wondered what is this data hiding
thing... I mean, if I can look at the header (and i need it beacuse of the
class), then what's hidden?

Can someone give me an example of something hidden from the user?


The PIMPL idiom:

http://c2.com/cgi/wiki?PimplIdiom

The "fast pimpl" idiom:

http://www.gotw.ca/gotw/028.htm

and good old pure abstract classes:

This is where there is an "interface header" file (in this case
"library.h" ) - this file contains an "interface" description.
Specifics of the implementation are undefined. Also, there exists an
"implemnetation " file (in this case library.cpp) and this is where you
place class descriptions that "implement" the desired behaviour, and
finally there esists the "applicatio n" that uses the interface.

In this scenario (for want of a better demo) I define an array interface
"ArrayInterface " that has NO data members. The methods are virtual and
so the application has no description of the data inside the
implementation objects.

In this case I implement a really nasty hack of latent copying from the
reference WHICH IS WRONG because the assumptions are very excessive and
easily broken.

Anyhow - here is "data hiding" - this is used in real life even in C.

i.e.
// interface (library.h file)
//
class ArrayInterface
{
public:

virtual ~ArrayInterface () {}
virtual double & operator[]( int i ) = 0;
};

ArrayInterface * Factory( const char * type );

// implementation - library.cpp file

#include <vector>
#include <string>

//
// really sick - I know - it's an array that looks
// like doubles but is really a float - MEGGA nasty
// hackola - demonstration purposes only, don't try
// this at home.
//
class FloatArray : public ArrayInterface
{
std::vector<flo at> array;

double temp;
int temp_index;

friend ArrayInterface * Factory( const char * type );

FloatArray()
: temp_index( -1 )
{
}

void fixtemp()
{
if ( temp_index != -1 )
{
array[ temp_index ] = temp;
temp_index = -1;
}
}

double & operator[]( int i )
{
fixtemp();

if ( array.size() <= i )
{
array.resize( i + 1 );
}

temp = array[i];
temp_index = i;

return temp;
}
};

class DoubleArray : public ArrayInterface
{

friend ArrayInterface * Factory( const char * type );

std::vector<dou ble> array;

double & operator[]( int i )
{
if ( array.size() <= i )
{
array.resize( i + 1 );
}

return array[i];
}
};

ArrayInterface * Factory( const char * type )
{
if ( std::string( "float" ) == type )
{
return new FloatArray();
}
else
{
return new DoubleArray();
}
}

#include <iostream>

void FuncThatWorksWi thArray( ArrayInterface & an_array )
{
std::cout << "an_array[ 30 ] = " << an_array[ 30 ] << "\n";
std::cout << "an_array[ 20 ] = " << an_array[ 20 ] << "\n";

}

int main()
{

ArrayInterface & floater = * Factory( "float" );

ArrayInterface & doubler = * Factory( "double" );
floater[ 30 ] = 1.3;

std::cout << "floater[ 30 ] = " << floater[ 30 ] << "\n";

doubler[ 20 ] = floater[ 30 ];

std::cout << "doubler[ 20 ] = " << doubler[ 20 ] << "\n";

std::cout << "Doing floater\n";
FuncThatWorksWi thArray( floater );
std::cout << "Doing doubler\n";
FuncThatWorksWi thArray( doubler );
}

Jul 22 '05 #6
"Lorenzo Villari" <vl****@tiscali .it> wrote in message
news:AN******** *************@t wister2.libero. it...
I premise I don't know C++ well but... I wondered what is this data hiding
thing... I mean, if I can look at the header (and i need it beacuse of the
class), then what's hidden?

Can someone give me an example of something hidden from the user?


The point of data hiding is not to keep you from seeing it. If you're smart
you won't look anyway. The implementation should not concern you -- only the
interface. Any assumptions you make based on what you see in the
implementation just make your own code less maintainable.

If any data items in a class were not visible to the compiler, it could not
allocate memory correctly. So we do the best we can by declaring all data in
a class to be private to prevent the client from using the implementation
directly. In this sense it is (sort of) "hidden".

Google for PImpl (pointer to implementation) for a pattern related to this
issue.

--
Cy
http://home.rochester.rr.com/cyhome/
Jul 22 '05 #7
In article <s4************ **********@twis ter1.libero.it> ,
Lorenzo Villari <vl****@tiscali .it> wrote:

So this means I can see it but cannot use it? How useful is this?


You can see local variables inside an ordinary function, but you cannot
use them directly inside other functions. How useful is this?

:-)

--
Jon Bell <jt*******@pres by.edu> Presbyterian College
Dept. of Physics and Computer Science Clinton, South Carolina USA
Jul 22 '05 #8
The point of data hiding is not to keep you from seeing it. If you're
smart you won't look anyway. The implementation should not concern you -- only
Please explain "If you're smart you won't look anyway"...
interface. Any assumptions you make based on what you see in the
implementation just make your own code less maintainable. Why?
If any data items in a class were not visible to the compiler, it could
not allocate memory correctly. So we do the best we can by declaring all

Then is "this" pointer visible? and the compiler knows anyway you refer to a
variable of a class... without "this" being present

Anyway... thank you all for your answers... I'm will think about it...
and come with new questions!

Jul 22 '05 #9
Lorenzo Villari wrote:
The point of data hiding is not to keep you from seeing it. If you're
smart you won't look anyway. The implementation should not concern
you -- only
Please explain "If you're smart you won't look anyway"...


You're supposed to use the interface of a class and not care about how
it's implemented at all, so you shouldn't care about private members.
interface. Any assumptions you make based on what you see in the
implementation just make your own code less maintainable.

Why?


If the implementation changes, your code would have to change too. But
if a class "hides" its implementation details, and you only use the
public interface, that implementation can change without you needing to
change the code that uses it. A simple example:

class Foo
{
public:
Foo(double lengthInCM)
: centimeters_(le nghtInCM),
inch_(lengthInC M * cm_to_inch)

double centimeters() { return centimeters_; }
double inch() { return inch_; }

private:
static const double cm_to_inch = 0.394;

double centimeters_;
double inch_;
};

Notice how you cannot access the member variables centimeters_ and inch_
directly, but only through member functions. Now if the maintainer of
that class decides that it's better to calculate the lenghts
dynamically, he might change your class to:

class Foo
{
public:
Foo(double lengthInCM)
: centimeters_(le nghtInCM)

double centimeters() { return centimeters_; }
double inch() { return centimeters_ * cm_to_inch; }

private:
static const double cm_to_inch = 0.394;

double centimeters_;
};
Now there is no member variable inch_ anymore, but it doesn't matter,
since the interface didn't change, and the user code will work without
a change.
If any data items in a class were not visible to the compiler, it
could not allocate memory correctly. So we do the best we can by
declaring all

Then is "this" pointer visible?


I don't know what you mean. The "this" pointer is just a pointer to the
current object. It only exists in non-static member function of the
object's class.
and the compiler knows anyway you refer to a variable of a class...
without "this" being present


Foo f;
Foo* p = &f;

now p points to the object f. Within member functions of class Foo, you
can can get the same pointer under the name "this". There is no
difference between the "this" pointer and any other pointer to the
object.

Jul 22 '05 #10

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