Not quite sure exactly what you mean by base class event firing, but
virtually all standard events have virtual handlers in the base class. If
you override that handler and do not explicitly invoke it in your derived
class you accomplish what I think you want to accomplish.
For example, override OnPaint() in a form rather than implementing an
explicit event handler. The same technique can be used for your own events
and classes.
Thomas P. Skinner [MVP]
"Jack Addington" <ja********@shaw.ca> wrote in message
news:uC*************@TK2MSFTNGP10.phx.gbl...
I've got some descendent classes and I would like to be able to stop the
base class event from firing... How do I do that?