Hi,
Here, sample code where a byte array is used to fill a particular structure:
[...]
fs = File.OpenRead(p ath); // FileStream
BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R();
b = new byte[(int)bfh.Size()];
fs.Read(b, 0, b.Length);
fixed (byte* pb = &b[0])
bfh = (BITMAPFILEHEAD ER)Marshal.PtrT oStructure((Int Ptr)pb, typeof(BITMAPFI LEHEADER));
[...]
What I would like to have is a function capable of accepting an [in] byte array and an [out] unkown structure type.
Is that possible?
Thanks in advance,
Carles 6 4876
Using a generic method that takes a type parameter:
public static unsafe T ByteArrayToStru cture<T( byte [ ] array )
where T : struct
{
fixed ( byte* pb = &b [ 0 ] )
return ( T ) Marshal.PtrToSt ructure( (IntPtr)pb, typeof(T));
}
If you are using unsafe anyway, you dont need to use Marshal if you dont
want to,
you could cast it old C++ style if you want. Probably more efficient
Dennis Myren
"carles" <ca*********@gm ail.comwrote in message
news:eo******** ******@TK2MSFTN GP02.phx.gbl...
Hi,
Here, sample code where a byte array is used to fill a particular structure:
[...]
fs = File.OpenRead(p ath); // FileStream
BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R();
b = new byte[(int)bfh.Size()];
fs.Read(b, 0, b.Length);
fixed (byte* pb = &b[0])
bfh =
(BITMAPFILEHEAD ER)Marshal.PtrT oStructure((Int Ptr)pb,
typeof(BITMAPFI LEHEADER));
[...]
What I would like to have is a function capable of accepting an [in] byte
array and an [out] unkown structure type.
Is that possible?
Thanks in advance,
Carles
Thanks a lot,
New on "C#" (and C)... could you please tell me how to do it old C++ style?
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de discussió: ux************* @TK2MSFTNGP04.p hx.gbl...
Using a generic method that takes a type parameter:
public static unsafe T ByteArrayToStru cture<T( byte [ ] array )
where T : struct
{
fixed ( byte* pb = &b [ 0 ] )
return ( T ) Marshal.PtrToSt ructure( (IntPtr)pb, typeof(T));
}
If you are using unsafe anyway, you dont need to use Marshal if you dont
want to,
you could cast it old C++ style if you want. Probably more efficient
Dennis Myren
"carles" <ca*********@gm ail.comwrote in message
news:eo******** ******@TK2MSFTN GP02.phx.gbl...
Hi,
Here, sample code where a byte array is used to fill a particular
structure:
[...]
fs = File.OpenRead(p ath); // FileStream
BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R();
b = new byte[(int)bfh.Size()];
fs.Read(b, 0, b.Length);
fixed (byte* pb = &b[0])
bfh =
(BITMAPFILEHEAD ER)Marshal.PtrT oStructure((Int Ptr)pb,
typeof(BITMAPFI LEHEADER));
[...]
What I would like to have is a function capable of accepting an [in] byte
array and an [out] unkown structure type.
Is that possible?
Thanks in advance,
Carles
I am sorry if i was misleading.
Actually it is not possible to use a C-style approach,
it would only work with structure whose types we know during compile time.
This approach was what i was thinking about(without really thinking):
public static unsafe T ByteArrayToStru cture<T( byte [ ] buffer )
where T : struct
{
fixed ( byte* pBuff = buffer )
{
return *( T* ) pBuff;
}
}
But actually, although we limit T to being a struct using where keyword,
we cannot at this point guarantee that a pointer to this type can be
obtained at runtime.
It can only be obtained if a struct has only primitive fields, and this we
cant guarantee at this point.
If we would change the return value to a known struct made up completely of
primitives it would compile.
This one is totally managed. At least it compiles:
public static T ByteArrayToStru cture<T( byte [ ] buffer )
where T : struct
{
IntPtr ptr = Marshal.AllocHG lobal ( buffer.Length );
Marshal.Copy ( buffer, 0x0, ptr, buffer.Length );
T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr );
return ret;
}
and you will use it like this:
BITMAPFILEHEADE R header = ByteArrayToStru cture<BITMAPFIL EHEADER(
yourByteArray );
I would recommend modifying ByteArrayToStru cture, so that it takes the
System.IO.Strea m as parameter rather than the byte array.
Otherwise, it is assumed that the buffer passed in is of the correct size
already(which is the size of the struct).
It is better if this is handled by the function.
So, this is the final result:
public static T ReadStructure<T ( Stream stream )
where T : struct
{
byte [ ] buff = new byte [ Marshal.SizeOf ( typeof ( T ) ) ];
IntPtr ptr = Marshal.AllocHG lobal ( buff.Length );
Marshal.Copy ( buff, 0x0, ptr, buff.Length );
T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr );
return ret;
}
Dennis Myren
"carles" <ca*********@gm ail.comskrev i melding
news:eK******** ******@TK2MSFTN GP06.phx.gbl...
Thanks a lot,
New on "C#" (and C)... could you please tell me how to do it old C++
style?
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de
discussió: ux************* @TK2MSFTNGP04.p hx.gbl...
>Using a generic method that takes a type parameter: public static unsafe T ByteArrayToStru cture<T( byte [ ] array ) where T : struct { fixed ( byte* pb = &b [ 0 ] ) return ( T ) Marshal.PtrToSt ructure( (IntPtr)pb, typeof(T)); }
If you are using unsafe anyway, you dont need to use Marshal if you dont want to, you could cast it old C++ style if you want. Probably more efficient
Dennis Myren
"carles" <ca*********@gm ail.comwrote in message news:eo******* *******@TK2MSFT NGP02.phx.gbl.. . Hi,
Here, sample code where a byte array is used to fill a particular structure:
[...]
fs = File.OpenRead(p ath); // FileStream
BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R(); b = new byte[(int)bfh.Size()];
fs.Read(b, 0, b.Length); fixed (byte* pb = &b[0]) bfh = (BITMAPFILEHEA DER)Marshal.Ptr ToStructure((In tPtr)pb, typeof(BITMAPF ILEHEADER));
[...]
What I would like to have is a function capable of accepting an [in] byte array and an [out] unkown structure type. Is that possible?
Thanks in advance,
Carles
Thanks again.
Really enlightening answer.
One thing: Marshal.SizeOf( ) seems to return 32-bit (depends on what?)
aligned sizes.
In my case, I sequentially read several structures from file, so I need to
exactly read structure byte-lenghts (ie, BITMAPFILEHEADE R is 14
byte-lenght). I decided to add a static Size() function for each structure
definition, returning its byte-lenght size. Error handling is done at time
to read from file.
So, another question could be next: how to determine byte-length size of the
passed (unknown) structure. This would allow to compact ByteArrayToStru cture
to your suggested final approach, sizing buffer and reading from stream
inside same function.
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de discussió: Oz************* @TK2MSFTNGP05.p hx.gbl...
>I am sorry if i was misleading.
Actually it is not possible to use a C-style approach,
it would only work with structure whose types we know during compile time.
This approach was what i was thinking about(without really thinking):
public static unsafe T ByteArrayToStru cture<T( byte [ ] buffer )
where T : struct
{
fixed ( byte* pBuff = buffer )
{
return *( T* ) pBuff;
}
}
But actually, although we limit T to being a struct using where keyword,
we cannot at this point guarantee that a pointer to this type can be
obtained at runtime.
It can only be obtained if a struct has only primitive fields, and this we
cant guarantee at this point.
If we would change the return value to a known struct made up completely
of primitives it would compile.
This one is totally managed. At least it compiles:
public static T ByteArrayToStru cture<T( byte [ ] buffer )
where T : struct
{
IntPtr ptr = Marshal.AllocHG lobal ( buffer.Length );
Marshal.Copy ( buffer, 0x0, ptr, buffer.Length );
T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr );
return ret;
}
and you will use it like this:
BITMAPFILEHEADE R header = ByteArrayToStru cture<BITMAPFIL EHEADER(
yourByteArray );
I would recommend modifying ByteArrayToStru cture, so that it takes the
System.IO.Strea m as parameter rather than the byte array.
Otherwise, it is assumed that the buffer passed in is of the correct size
already(which is the size of the struct).
It is better if this is handled by the function.
So, this is the final result:
public static T ReadStructure<T ( Stream stream )
where T : struct
{
byte [ ] buff = new byte [ Marshal.SizeOf ( typeof ( T ) ) ];
IntPtr ptr = Marshal.AllocHG lobal ( buff.Length );
Marshal.Copy ( buff, 0x0, ptr, buff.Length );
T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr );
return ret;
}
Dennis Myren
"carles" <ca*********@gm ail.comskrev i melding
news:eK******** ******@TK2MSFTN GP06.phx.gbl...
>Thanks a lot,
New on "C#" (and C)... could you please tell me how to do it old C++ style?
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de discussió: ux************* @TK2MSFTNGP04.p hx.gbl...
>>Using a generic method that takes a type parameter: public static unsafe T ByteArrayToStru cture<T( byte [ ] array ) where T : struct { fixed ( byte* pb = &b [ 0 ] ) return ( T ) Marshal.PtrToSt ructure( (IntPtr)pb, typeof(T)); }
If you are using unsafe anyway, you dont need to use Marshal if you dont want to, you could cast it old C++ style if you want. Probably more efficient
Dennis Myren
"carles" <ca*********@gm ail.comwrote in message news:eo****** ********@TK2MSF TNGP02.phx.gbl. .. Hi,
Here, sample code where a byte array is used to fill a particular structure:
[...]
fs = File.OpenRead(p ath); // FileStream
BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R(); b = new byte[(int)bfh.Size()];
fs.Read(b, 0, b.Length); fixed (byte* pb = &b[0]) bfh = (BITMAPFILEHE ADER)Marshal.Pt rToStructure((I ntPtr)pb, typeof(BITMAP FILEHEADER));
[...]
What I would like to have is a function capable of accepting an [in] byte array and an [out] unkown structure type. Is that possible?
Thanks in advance,
Carles
At structure definition, for example:
[StructLayout(La youtKind.Sequen tial, Pack=1)]
private struct BITMAPFILEHEADE R
{
public ushort bfType;
public uint bfSize;
public short bfReserved1;
public short bfReserved2;
public uint bfOffBits;
}
adding that 'Pack=1 specification', no padding is done, and 'packed' size is
returned, 14.
Hope nothing more has to be taken into account.
Carles
"carles" <ca*********@gm ail.comha escrit al missatge del grup de
discussió: %2************* ***@TK2MSFTNGP0 5.phx.gbl...
Thanks again.
Really enlightening answer.
One thing: Marshal.SizeOf( ) seems to return 32-bit (depends on what?)
aligned sizes.
In my case, I sequentially read several structures from file, so I need to
exactly read structure byte-lenghts (ie, BITMAPFILEHEADE R is 14
byte-lenght). I decided to add a static Size() function for each structure
definition, returning its byte-lenght size. Error handling is done at time
to read from file.
So, another question could be next: how to determine byte-length size of
the passed (unknown) structure. This would allow to compact
ByteArrayToStru cture to your suggested final approach, sizing buffer and
reading from stream inside same function.
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de
discussió: Oz************* @TK2MSFTNGP05.p hx.gbl...
>>I am sorry if i was misleading.
Actually it is not possible to use a C-style approach, it would only work with structure whose types we know during compile time.
This approach was what i was thinking about(without really thinking): public static unsafe T ByteArrayToStru cture<T( byte [ ] buffer ) where T : struct { fixed ( byte* pBuff = buffer ) { return *( T* ) pBuff; } }
But actually, although we limit T to being a struct using where keyword, we cannot at this point guarantee that a pointer to this type can be obtained at runtime. It can only be obtained if a struct has only primitive fields, and this we cant guarantee at this point. If we would change the return value to a known struct made up completely of primitives it would compile.
This one is totally managed. At least it compiles: public static T ByteArrayToStru cture<T( byte [ ] buffer ) where T : struct { IntPtr ptr = Marshal.AllocHG lobal ( buffer.Length ); Marshal.Copy ( buffer, 0x0, ptr, buffer.Length ); T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr ); return ret; }
and you will use it like this: BITMAPFILEHEAD ER header = ByteArrayToStru cture<BITMAPFIL EHEADER( yourByteArra y );
I would recommend modifying ByteArrayToStru cture, so that it takes the System.IO.Stre am as parameter rather than the byte array. Otherwise, it is assumed that the buffer passed in is of the correct size already(whic h is the size of the struct). It is better if this is handled by the function.
So, this is the final result: public static T ReadStructure<T ( Stream stream ) where T : struct { byte [ ] buff = new byte [ Marshal.SizeOf ( typeof ( T ) ) ]; IntPtr ptr = Marshal.AllocHG lobal ( buff.Length ); Marshal.Copy ( buff, 0x0, ptr, buff.Length ); T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr ); return ret; }
Dennis Myren
"carles" <ca*********@gm ail.comskrev i melding news:eK******* *******@TK2MSFT NGP06.phx.gbl.. .
>>Thanks a lot,
New on "C#" (and C)... could you please tell me how to do it old C++ style?
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de discussió: ux************* @TK2MSFTNGP04.p hx.gbl... Using a generic method that takes a type parameter: public static unsafe T ByteArrayToStru cture<T( byte [ ] array ) where T : struct { fixed ( byte* pb = &b [ 0 ] ) return ( T ) Marshal.PtrToSt ructure( (IntPtr)pb, typeof(T)); }
If you are using unsafe anyway, you dont need to use Marshal if you dont want to, you could cast it old C++ style if you want. Probably more efficient
Dennis Myren
"carles" <ca*********@gm ail.comwrote in message news:eo***** *********@TK2MS FTNGP02.phx.gbl ... Hi,
Here, sample code where a byte array is used to fill a particular structure:
[...]
fs = File.OpenRead(p ath); // FileStream
BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R(); b = new byte[(int)bfh.Size()];
fs.Read(b, 0, b.Length); fixed (byte* pb = &b[0]) bfh = (BITMAPFILEH EADER)Marshal.P trToStructure(( IntPtr)pb, typeof(BITMA PFILEHEADER));
[...]
What I would like to have is a function capable of accepting an [in] byte array and an [out] unkown structure type. Is that possible?
Thanks in advance,
Carles
That is correct, i have used both Marshal.SizeOf and the unsafe keyword
sizeof myself to retrieve sizes of structures correctly.
All my structures has the Pack=1 property set.
You should be OK.
"carles" <ca*********@gm ail.comwrote in message
news:uX******** ******@TK2MSFTN GP05.phx.gbl...
At structure definition, for example:
[StructLayout(La youtKind.Sequen tial, Pack=1)]
private struct BITMAPFILEHEADE R
{
public ushort bfType;
public uint bfSize;
public short bfReserved1;
public short bfReserved2;
public uint bfOffBits;
}
adding that 'Pack=1 specification', no padding is done, and 'packed' size
is returned, 14.
Hope nothing more has to be taken into account.
Carles
"carles" <ca*********@gm ail.comha escrit al missatge del grup de
discussió: %2************* ***@TK2MSFTNGP0 5.phx.gbl...
>Thanks again. Really enlightening answer.
One thing: Marshal.SizeOf( ) seems to return 32-bit (depends on what?) aligned sizes. In my case, I sequentially read several structures from file, so I need to exactly read structure byte-lenghts (ie, BITMAPFILEHEADE R is 14 byte-lenght). I decided to add a static Size() function for each structure definition, returning its byte-lenght size. Error handling is done at time to read from file.
So, another question could be next: how to determine byte-length size of the passed (unknown) structure. This would allow to compact ByteArrayToStr ucture to your suggested final approach, sizing buffer and reading from stream inside same function.
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de discussió: Oz************* @TK2MSFTNGP05.p hx.gbl...
>>>I am sorry if i was misleading.
Actually it is not possible to use a C-style approach, it would only work with structure whose types we know during compile time.
This approach was what i was thinking about(without really thinking): public static unsafe T ByteArrayToStru cture<T( byte [ ] buffer ) where T : struct { fixed ( byte* pBuff = buffer ) { return *( T* ) pBuff; } }
But actually, although we limit T to being a struct using where keyword, we cannot at this point guarantee that a pointer to this type can be obtained at runtime. It can only be obtained if a struct has only primitive fields, and this we cant guarantee at this point. If we would change the return value to a known struct made up completely of primitives it would compile.
This one is totally managed. At least it compiles: public static T ByteArrayToStru cture<T( byte [ ] buffer ) where T : struct { IntPtr ptr = Marshal.AllocHG lobal ( buffer.Length ); Marshal.Copy ( buffer, 0x0, ptr, buffer.Length ); T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr ); return ret; }
and you will use it like this: BITMAPFILEHEA DER header = ByteArrayToStru cture<BITMAPFIL EHEADER( yourByteArr ay );
I would recommend modifying ByteArrayToStru cture, so that it takes the System.IO.Str eam as parameter rather than the byte array. Otherwise, it is assumed that the buffer passed in is of the correct size already(which is the size of the struct). It is better if this is handled by the function.
So, this is the final result: public static T ReadStructure<T ( Stream stream ) where T : struct { byte [ ] buff = new byte [ Marshal.SizeOf ( typeof ( T ) ) ]; IntPtr ptr = Marshal.AllocHG lobal ( buff.Length ); Marshal.Copy ( buff, 0x0, ptr, buff.Length ); T ret = ( T ) Marshal.PtrToSt ructure ( ptr, typeof ( T ) );
Marshal.FreeHGl obal ( ptr ); return ret; }
Dennis Myren
"carles" <ca*********@gm ail.comskrev i melding news:eK****** ********@TK2MSF TNGP06.phx.gbl. .. Thanks a lot,
New on "C#" (and C)... could you please tell me how to do it old C++ style?
Carles
"baretta" <ba******@gmail .comha escrit al missatge del grup de discussió: ux************* @TK2MSFTNGP04.p hx.gbl... Using a generic method that takes a type parameter: public static unsafe T ByteArrayToStru cture<T( byte [ ] array ) where T : struct { fixed ( byte* pb = &b [ 0 ] ) return ( T ) Marshal.PtrToSt ructure( (IntPtr)pb, typeof(T)); } > If you are using unsafe anyway, you dont need to use Marshal if you dont want to, you could cast it old C++ style if you want. Probably more efficient > Dennis Myren > > "carles" <ca*********@gm ail.comwrote in message news:eo**** **********@TK2M SFTNGP02.phx.gb l... Hi, > Here, sample code where a byte array is used to fill a particular structure : > [...] > fs = File.OpenRead(p ath); // FileStream > BITMAPFILEHEADE R bfh = new BITMAPFILEHEADE R(); b = new byte[(int)bfh.Size()]; > fs.Read(b, 0, b.Length); fixed (byte* pb = &b[0]) bfh = (BITMAPFILE HEADER)Marshal. PtrToStructure( (IntPtr)pb, typeof(BITM APFILEHEADER)); > [...] > What I would like to have is a function capable of accepting an [in] byte array and an [out] unkown structure type. Is that possible? > Thanks in advance, > Carles > This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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by: bsmnconsultancy |
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In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence can significantly impact your brand's success. BSMN Consultancy, a leader in Website Development in Toronto offers valuable insights into creating effective websites that not only look great but also perform exceptionally well. In this comprehensive...
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