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System.Threadin g.Thread Question

Hello, Newsgroupians:

I've two questions regarding the System.Threadin g.Thread namespace.

First, what is the point of having a ThreadStart parameter? For example...

using System.Threadin g;
Thread myThread;

myThread = new Thread(new ThreadStart(myF unc)); // This works
myThread = new Thread(myFunc); // And this works

Why not just make it easy and always use the second calling?

My second question is slightly more detailed.

I have a thread that I have created in a class...

using System.Threadin g;

public struct MyPoint
{
public float x;
public float y;
}

Thread m_myThread;
MyPoint m_pt;

class MyClass
{
void ThreadStartFunc ()
{
m_pt.x = 1;
m_pt.y = 2;
m_myThread = new Thread(this.Som eThreadFunc);
}
void SomeThreadFunc( )
{
m_pt.x = 5;
m_pt.y = 6;
}
}

Now suppose I call ThreadStartFunc (); in it, I initialize x and y. When I
debug, I notice the value of x and y are INITIALLY 1 and 2 in the
SomeThreadFunc( ). Later in the thread I change the values, and the thread
terminates. However, when looking at the values in the main thread, I notice
that the values are still 1 and 2. Can someone explain why this is
happening? Thank you for your assistance.
Trecius
Nov 29 '07 #1
2 1682
Trecius <Tr*****@discus sions.microsoft .comwrote:
I've two questions regarding the System.Threadin g.Thread namespace.

First, what is the point of having a ThreadStart parameter? For example...

using System.Threadin g;
Thread myThread;

myThread = new Thread(new ThreadStart(myF unc)); // This works
myThread = new Thread(myFunc); // And this works

Why not just make it easy and always use the second calling?
The second is just shorthand for the first - it's the same type of
parameter. The syntax in the second form is only available as of C# 2.
My second question is slightly more detailed.

I have a thread that I have created in a class...

using System.Threadin g;

public struct MyPoint
{
public float x;
public float y;
}

Thread m_myThread;
MyPoint m_pt;

class MyClass
{
void ThreadStartFunc ()
{
m_pt.x = 1;
m_pt.y = 2;
m_myThread = new Thread(this.Som eThreadFunc);
}
void SomeThreadFunc( )
{
m_pt.x = 5;
m_pt.y = 6;
}
}

Now suppose I call ThreadStartFunc (); in it, I initialize x and y. When I
debug, I notice the value of x and y are INITIALLY 1 and 2 in the
SomeThreadFunc( ). Later in the thread I change the values, and the thread
terminates. However, when looking at the values in the main thread, I notice
that the values are still 1 and 2. Can someone explain why this is
happening? Thank you for your assistance.
See http://pobox.com/~skeet/csharp/threads/volatility.shtml

--
Jon Skeet - <sk***@pobox.co m>
http://www.pobox.com/~skeet Blog: http://www.msmvps.com/jon.skeet
World class .NET training in the UK: http://iterativetraining.co.uk
Nov 29 '07 #2
The second question depends on a few things that aren't clear from
your sample, since your code is invalid... mainly *exactly* how m_pt
is handled. In your code it hangs off the namespace, which is illegal.
However, since it is a struct it will follow value-type semantics, so
normally (when benig handed around) it will be cloned. Hence changes
are local to each individual clone, and a good illustration of why
mutable structs are dangerously confusing.

If (in your real code) m_pt is actually a field on an instance that
both can se, it is possible that it *is* updated directly, but if
there is a property in the way it will be cloned... there are also
some scenarios involving "captured variables" that could add
confusion.

Bottom line: unless you really, really know what you are doing (and
why), stick to classes or immutable structs. In this case (point) an
immutable struct seems entirely appropriate.

Marc
Nov 30 '07 #3

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