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TcpClient

Hi all, I'm using a TcpClient and it's stream to send data over a
network.
Now I'm noticing that my app is using a lot of memory, and I've noticed
that everytime I need to send something over the net I recreate a new
TcpClient instance instead of using one allready created. The thing is
that if I try to use one allready created the data does not reach the
other computer.
Is there anything I'm missing? Can I do that?

TIA.
Regards,
Sebastián Gómez
--
http://sgomez.blogspot.com

Feb 21 '06
12 2829
Hello, Sebastian!

If you're on Windows Server you can utilize network monitor. If not, take a look at Ethereal packet sniffer.( http://www.ethereal.com/ )

--
Regards, Vadym Stetsyak
www: http://vadmyst.blogspot.com
Feb 21 '06 #11
These are "normally" an error on the receive side. You could be blocking
for a some bytes you already read or are not blocking on a receive at all.
It is hard to say without seeing a small sample that shows the issue.

--
William Stacey [MVP]

"Sebastian [IG&A::]" <se************ ******@gmail.co m> wrote in message
news:11******** *************@o 13g2000cwo.goog legroups.com...
Thanks Vadym, I've done that after the first run the TcpClient is
already created so it won't create it again but it does not send the
message.
Or it does but the receiver doesn't get it.

Sebastián
--
http://sgomez.blogspot.com
Feb 21 '06 #12
On the "other" side the code is the same for both examples...
I have a TcpClient created with the AcceptTcpClient method of a
TcpListener

With the first example this works just fine, while with the second
example it does not!

<b>Sebastián</b>
--
http://sgomez.blogspot.com

Feb 22 '06 #13

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