Hi!
I want to read with C# some binary file with well defined binary structure.
In C++ I was declaring appropriate struct, like:
typedef struct {BYTE b1; WORD w1, w2; DWORD dw1} REKORD1;
REKORD1 buff ;
and then read record from file with
read (file, (void *) &buff, sizeof (REKORD1));
Is this technique possible with C#? Now I have to "manually" bond together
particular values with ReadByte().
Thanks for any help
Paul 3 4304
Hi Paul,
It is possible with C# to load a byte array into a struct with something like
[StructLayout(La youtKind.Sequen tial, Pack = 1)]
struct REKORD1
{
public byte b1;
public ushort w1;
public ushort w2;
public uint dw1;
}
....
byte[] data = GetData(); // read from file or something
int size = Marshal.SizeOf( typeof(REKORD1) ;
IntPtr ip = Marshal.AllocHG lobal(size);
GCHandle gch = GCHandle.Alloc( ip, GCHandleType.Pi nned);
Marshal.Copy(da ta, 0, ip, size);
REKORD1 newRecord = (REKORD1)Marsha l.PtrToStructur e(ip, t);
gch.Free();
Marshal.FreeHGl obal(ip);
--
Happy coding!
Morten Wennevik [C# MVP]
Hi,
inline
"Pawe³" <no*****@nowher e.com> wrote in message
news:41******** @news.home.net. pl... Hi! I want to read with C# some binary file with well defined binary structure. In C++ I was declaring appropriate struct, like:
typedef struct {BYTE b1; WORD w1, w2; DWORD dw1} REKORD1; REKORD1 buff ;
and then read record from file with read (file, (void *) &buff, sizeof (REKORD1));
Is this technique possible with C#? Now I have to "manually" bond together particular values with ReadByte().
[StructLayout(La youtKind.Sequen tial, Pack=1)]
public struct REKORD1
{
byte b1;
ushort w1;
ushort w2;
uint dw1;
}
byte[] data; // read from file
GCHandle gData = GCHandle.Alloc( data, GCHandleType.Pi nned);
REKORD1 newRecord =
(REKORD1)Marsha l.PtrToStructur e(gData.AddrOfP innendObject(),
typeof(REKORD1) );
gch.Free();
HTH,
greetings Thanks for any help Paul
Hi
"Morten Wennevik" <Mo************ @hotmail.com> wrote in message
news:opsd2kk9h3 klbvpo@stone... Hi Paul,
It is possible with C# to load a byte array into a struct with something like
[StructLayout(La youtKind.Sequen tial, Pack = 1)] struct REKORD1 { public byte b1; public ushort w1; public ushort w2; public uint dw1; }
...
byte[] data = GetData(); // read from file or something int size = Marshal.SizeOf( typeof(REKORD1) ;
IntPtr ip = Marshal.AllocHG lobal(size); //GCHandle gch = GCHandle.Alloc( ip, GCHandleType.Pi nned);
Marshal.Copy(da ta, 0, ip, size); REKORD1 newRecord = (REKORD1)Marsha l.PtrToStructur e(ip, t);
//gch.Free(); Marshal.FreeHGl obal(ip);
You allocate memory on the heap and then you pin it ? Memory obtained from
the unmanaged heap (AllocHGlobal) does not need pinning.
If you pin the byte array you can get a pointer to it and then use that for
PtrToStructure( ).
greetings -- Happy coding! Morten Wennevik [C# MVP] This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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