Hi to all.
I'm developing a web multi player game.
The game will run on the server, and the clients will just show it.
All the clients will have few events, by which they can change the game
progress.
I'm thinking of building the server in C#, and use IIS for communication.
The client will be a flash application.
So the clients will periodically send sync requests and events to the
server.
I'm wondering if there is a better way, considering fire wall limitations.
Please let me know what you think.
Articles URL or reference to another group are also welcomed.
Thanks,
Sharon. 7 1840
If firewalls are your biggest worry, HTTP on port 80 is the most
firewall friendly approach you can take.
--
Scott http://www.OdeToCode.com
On Sat, 10 Jul 2004 00:27:25 +0200, "Sharon Tal"
<ta*******@hotm ail.com> wrote: Hi to all. I'm developing a web multi player game. The game will run on the server, and the clients will just show it. All the clients will have few events, by which they can change the game progress. I'm thinking of building the server in C#, and use IIS for communication. The client will be a flash application. So the clients will periodically send sync requests and events to the server. I'm wondering if there is a better way, considering fire wall limitations. Please let me know what you think. Articles URL or reference to another group are also welcomed. Thanks, Sharon.
Yes, the app must be firewall friendly
as some corporate clients don't even have access
to their firewall config.
But, can a client act as a server (listen on port)
and still be firewall friendly?
"Scott Allen" <bitmask@[nospam].fred.net> wrote in message
news:nn******** *************** *********@4ax.c om... If firewalls are your biggest worry, HTTP on port 80 is the most firewall friendly approach you can take.
-- Scott http://www.OdeToCode.com
On Sat, 10 Jul 2004 00:27:25 +0200, "Sharon Tal" <ta*******@hotm ail.com> wrote:
Hi to all. I'm developing a web multi player game. The game will run on the server, and the clients will just show it. All the clients will have few events, by which they can change the game progress. I'm thinking of building the server in C#, and use IIS for communication. The client will be a flash application. So the clients will periodically send sync requests and events to the server. I'm wondering if there is a better way, considering fire wall
limitations.Please let me know what you think. Articles URL or reference to another group are also welcomed. Thanks, Sharon.
imma say flash would be your best bet, and as far as i know, you can script
in action scripting to do your networking etc. using php/mysql or whatever
you choose. I don't really see your purpose in using c# unless it's as easy
as using php in flash.
"Sharon Tal" <ta*******@hotm ail.com> wrote in message
news:ub******** ******@tk2msftn gp13.phx.gbl... Hi to all. I'm developing a web multi player game. The game will run on the server, and the clients will just show it. All the clients will have few events, by which they can change the game progress. I'm thinking of building the server in C#, and use IIS for communication. The client will be a flash application. So the clients will periodically send sync requests and events to the server. I'm wondering if there is a better way, considering fire wall limitations. Please let me know what you think. Articles URL or reference to another group are also welcomed. Thanks, Sharon.
I never used php, only java and c#.
I don't think i can use the client (flash) as a server cause that
will not work well with firewalls.
So my solution is to let the client only request for game changes.
The problem is that the game is real time, and many requests to the web
server
could make it unreliable.
"news.cableone. net" <ph******@comca st.net> wrote in message
news:10******** *****@corp.supe rnews.com... imma say flash would be your best bet, and as far as i know, you can
script in action scripting to do your networking etc. using php/mysql or
whatever you choose. I don't really see your purpose in using c# unless it's as
easy as using php in flash.
"Sharon Tal" <ta*******@hotm ail.com> wrote in message news:ub******** ******@tk2msftn gp13.phx.gbl... Hi to all. I'm developing a web multi player game. The game will run on the server, and the clients will just show it. All the clients will have few events, by which they can change the game progress. I'm thinking of building the server in C#, and use IIS for
communication. The client will be a flash application. So the clients will periodically send sync requests and events to the server. I'm wondering if there is a better way, considering fire wall
limitations. Please let me know what you think. Articles URL or reference to another group are also welcomed. Thanks, Sharon.
Most corporate firewalls will not allow a user to listen on any port to
traffic originating from the open internet... so, to answer your question,
don't count on that one.
--- N
"Sharon Tal" <ta*******@hotm ail.com> wrote in message
news:O1******** *****@TK2MSFTNG P12.phx.gbl... Yes, the app must be firewall friendly as some corporate clients don't even have access to their firewall config. But, can a client act as a server (listen on port) and still be firewall friendly?
"Scott Allen" <bitmask@[nospam].fred.net> wrote in message news:nn******** *************** *********@4ax.c om... If firewalls are your biggest worry, HTTP on port 80 is the most firewall friendly approach you can take.
-- Scott http://www.OdeToCode.com
On Sat, 10 Jul 2004 00:27:25 +0200, "Sharon Tal" <ta*******@hotm ail.com> wrote:
Hi to all. I'm developing a web multi player game. The game will run on the server, and the clients will just show it. All the clients will have few events, by which they can change the game progress. I'm thinking of building the server in C#, and use IIS for
communication.The client will be a flash application. So the clients will periodically send sync requests and events to the server. I'm wondering if there is a better way, considering fire wall limitations.Please let me know what you think. Articles URL or reference to another group are also welcomed. Thanks, Sharon.
No, that wouldn't work in most firewall environments. You'll have to
have the client poll the server periodically.
--s
On Sat, 10 Jul 2004 12:29:48 +0200, "Sharon Tal"
<ta*******@hotm ail.com> wrote: Yes, the app must be firewall friendly as some corporate clients don't even have access to their firewall config. But, can a client act as a server (listen on port) and still be firewall friendly?
--
Scott http://www.OdeToCode.com
Will a dedicated server have an advantage over IIS?
Thanks again.
"Scott Allen" <bitmask@[nospam].fred.net> wrote in message
news:ir******** *************** *********@4ax.c om... No, that wouldn't work in most firewall environments. You'll have to have the client poll the server periodically.
--s
On Sat, 10 Jul 2004 12:29:48 +0200, "Sharon Tal" <ta*******@hotm ail.com> wrote:
Yes, the app must be firewall friendly as some corporate clients don't even have access to their firewall config. But, can a client act as a server (listen on port) and still be firewall friendly?
-- Scott http://www.OdeToCode.com This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
by: Choubey |
last post by:
hi,
wanna want to know how can i develop j2me two player game by using
gprs in which both players play symultaneosly.i develop a two player
game by using bluetooth in which both player can play at a time. like
a car race game for a two player.
Is it possible to develop such kind of game using GPRS and J2EE
server.
plz help me.
|
by: Alex Li |
last post by:
Hi all,
I would like to create a quiz show game for play in a party. The
physical setup would probably be a big screen where everyone (players
and host) can see, which shows a question, and a multiple choice of
answer. The player, with a client computer and keyboard in front,
will press a key to pick an answer. The client program, will then
send the player's choice through the wire to the server program. The
server program will...
|
by: Michael Rybak |
last post by:
hi, everyone.
I'm writing a 2-players game that should support network mode. I'm now
testing it on 1 PC since I don't have 2. I directly use sockets, and
both client and server do computations, the only data transfered is
user mouse/kbd input.
It works synchronously, but somehow, when I play in client window,
both client and server have 17 fps, while when playing in server
window, server has 44 fps while client ...
|
by: Michael D Murphy |
last post by:
Hi,
I need to use Windows Meadia Player control in my application to run som
mpeg movies. There is no user interface, I need to control everything
programatically. I do not want to use the playlist facility of the Windows
Media Player Control, I want to queue up the files to play myself. In order
to do that I need to know when the current file has been played and the
player has stopped.
I am looking at multi-threading as a solution, but...
|
by: Choronzon |
last post by:
I have a player table, which is made up of fields:
id SERIAL NOTNULL AUTO_INCREMENT (this is the primary key, auto increment so each player is assigned a unique key)
player VARCHAR (just a text player name)
player_id VARCHAR(text matching the players in-game number)
| |
by: raylopez99 |
last post by:
What's the best way of implementing a multi-node tree in C++? What I'm
trying to do is traverse a tree of possible chess moves given an intial
position (at the root of the tree). Since every chess position has
around 30 moves, it would mean every node of the tree would have 30
branches (on average), which in turn themselves would average about 30
branches each.
I can think of a variety of ways of implementing this, including a
series...
|
by: denisdoherty |
last post by:
I have to design the game battleships, I have some of it coded but i am stuck on kicking the player off the game.
I have a record of all the players that have connected to the game throught the server. they are all just usign guess accounts what i mean is that they can be kicked off and then log straight back in with the same name. I have a listbox called lst_playersconnected where all the players that are connected to the game will appear...
|
by: perdoname |
last post by:
Hello,
I urgently need help, im trying to complete a class which will be able of multiple - clients but is not doing the required puprose. Can anyone be assistance of what is needed to add for handling the clients ??
Thanks in advance!!
import java.util.ArrayList;
|
by: CodecSmash49 |
last post by:
I am working on a game kind of like chess but with only 1 piece per a player.
In the beginning they pick there stats(movement, HP, damage, and range of weapons). 10 pts to put where ever they like ranging from 1-6 per a stat
When hit hp is reduced by damage done. So i supose a for loop would be good for that as well
Weapons is how much +damage the weapons do
it is a 10 x 10 grid that i will use ascii. Yet I dont really get how you...
|
by: marktang |
last post by:
ONU (Optical Network Unit) is one of the key components for providing high-speed Internet services. Its primary function is to act as an endpoint device located at the user's premises. However, people are often confused as to whether an ONU can Work As a Router. In this blog post, we’ll explore What is ONU, What Is Router, ONU & Router’s main usage, and What is the difference between ONU and Router. Let’s take a closer look !
Part I. Meaning of...
|
by: Hystou |
last post by:
Most computers default to English, but sometimes we require a different language, especially when relocating. Forgot to request a specific language before your computer shipped? No problem! You can effortlessly switch the default language on Windows 10 without reinstalling. I'll walk you through it.
First, let's disable language synchronization. With a Microsoft account, language settings sync across devices. To prevent any complications,...
| |
by: Oralloy |
last post by:
Hello folks,
I am unable to find appropriate documentation on the type promotion of bit-fields when using the generalised comparison operator "<=>".
The problem is that using the GNU compilers, it seems that the internal comparison operator "<=>" tries to promote arguments from unsigned to signed.
This is as boiled down as I can make it.
Here is my compilation command:
g++-12 -std=c++20 -Wnarrowing bit_field.cpp
Here is the code in...
|
by: Hystou |
last post by:
Overview:
Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows Update option using the Control Panel or Settings app; it automatically checks for updates and installs any it finds, whether you like it or not. For most users, this new feature is actually very convenient. If you want to control the update process,...
|
by: tracyyun |
last post by:
Dear forum friends,
With the development of smart home technology, a variety of wireless communication protocols have appeared on the market, such as Zigbee, Z-Wave, Wi-Fi, Bluetooth, etc. Each protocol has its own unique characteristics and advantages, but as a user who is planning to build a smart home system, I am a bit confused by the choice of these technologies. I'm particularly interested in Zigbee because I've heard it does some...
|
by: agi2029 |
last post by:
Let's talk about the concept of autonomous AI software engineers and no-code agents. These AIs are designed to manage the entire lifecycle of a software development project—planning, coding, testing, and deployment—without human intervention. Imagine an AI that can take a project description, break it down, write the code, debug it, and then launch it, all on its own....
Now, this would greatly impact the work of software developers. The idea...
|
by: isladogs |
last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM).
In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules.
He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms.
Adolph will...
|
by: adsilva |
last post by:
A Windows Forms form does not have the event Unload, like VB6. What one acts like?
| |
by: 6302768590 |
last post by:
Hai team
i want code for transfer the data from one system to another through IP address by using C# our system has to for every 5mins then we have to update the data what the data is updated we have to send another system
| |