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Performance issue when incorporating C++ into C#

Currently i'm writing some low level communication modules in C++ and
is thinking of putting it into a library so that it can be used in C#.
My concern is the performance issue when putting C++ codes into C#.
Does anyone has any idea(s) on this issue????
Nov 16 '05 #1
1 1348

You are going to get a little bit of a performance hit, because when
bringing over data from the unmanaged code (C++), you will have to marshal
it. This is always going to be a perf hit. Of course, it might be
acceptable to you, depending on how often this data is marshaled over.

It might be easier to do it completely in managed code.

Hope this helps.
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard. caspershouse.co m

"bob" <cs*******@yaho o.com> wrote in message
news:db******** *************** **@posting.goog le.com...
Currently i'm writing some low level communication modules in C++ and
is thinking of putting it into a library so that it can be used in C#.
My concern is the performance issue when putting C++ codes into C#.
Does anyone has any idea(s) on this issue????

Nov 16 '05 #2

This thread has been closed and replies have been disabled. Please start a new discussion.

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