In my Win app, I have an event that calls method myMethod.Proces s() which
returns a struct. This method Process() is composed of several other
methods: openDB(), checkDB, expireDB(), etc... and all these methods return
0 (Success) or 1 (Fail). If any of these methods return a 0, the process is
cancelled. How can I return the 1 value (failure) if the method itself
returns a struct?
Here's some of the code:
private void btn_getZip_Clic k_1(object sender, System.EventArg s e)
{
myMethod m1 = new myMethod();
myStruct Struct1 = new myStruct();
zipStruct = myMethod.Proces s();
}
--------------------------------
class myMethod:
public myStruct Process()
{
myStruct Struct1 = new myStruct();
if ((OpenDB() == 0) && (ExpDB == 0))
{
int iRes = goProc(Struct1) : // initialization was successful
}
else
{
// How do I tell event btn_getZip_Clic k_1 that OpenDB() or ExpDB()
failed? I'd like to be able to send the value "1" and the method that
returned it.
}
Thanks again. 6 3017
Are you against using Out params? Or you could add the return codes into the
struct.
public myStruct Process(out OpenDBReturn, out ExpDBReturn)
{
}
HTH;
Eric Cadwell http://www.origincontrols.com
VM wrote: [...] How can I return the 1 value (failure) if the method itself returns a struct? [...]
You could use a ref/out parameter.
Simple example:
void StartPoint()
{
int number;
bool success = MyMethod(out number);
// number is now 44 and success is now true
}
bool MyMethod(out int number)
{
number = 44;
return true;
}
VM wrote: In my Win app, I have an event that calls method myMethod.Proces s() which returns a struct. This method Process() is composed of several other methods: openDB(), checkDB, expireDB(), etc... and all these methods return 0 (Success) or 1 (Fail). If any of these methods return a 0, the process is cancelled. How can I return the 1 value (failure) if the method itself returns a struct?
Here's some of the code: private void btn_getZip_Clic k_1(object sender, System.EventArg s e) { myMethod m1 = new myMethod(); myStruct Struct1 = new myStruct(); zipStruct = myMethod.Proces s(); } -------------------------------- class myMethod: public myStruct Process() { myStruct Struct1 = new myStruct(); if ((OpenDB() == 0) && (ExpDB == 0)) { int iRes = goProc(Struct1) : // initialization was successful } else { // How do I tell event btn_getZip_Clic k_1 that OpenDB() or ExpDB() failed? I'd like to be able to send the value "1" and the method that returned it. }
You should probably have these methods throw an exception when they have
a failure. The callers can catch the exception and handle it appropriately.
Many of the exception classes in the framework will provide you with the
capability to pass on the error detail that the caller will need to
determine how to handle the exception they way you want.
If you need the exception to have more detail, you can always write a
custom exception class that derives from System.Applicat ionException
--
mikeb
what's the difference between ref and out?
I've used ref but what does the ref do?
Thanks.
"C# Learner" <cs****@learner .here> wrote in message
news:eW******** ******@tk2msftn gp13.phx.gbl... VM wrote:
[...] How can I return the 1 value (failure) if the method itself returns a struct? [...]
You could use a ref/out parameter.
Simple example:
void StartPoint() { int number; bool success = MyMethod(out number); // number is now 44 and success is now true }
bool MyMethod(out int number) { number = 44; return true; }
VM wrote: what's the difference between ref and out? I've used ref but what does the ref do?
With ref, the variable that's passed must've been previously assigned a
value, or it'll cause a compile error. With out, this isn't necessary,
but the method that receives the parameter must assign it a value
somewhere along the line, or you'll get a compile error.
Basically, *ref* parameters are input/output parameters, but *out*
parameters are output-only parameters.
Take a look here for more details - http://www.c-sharpcenter.com/Tutorial/params.htm This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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