I am having trouble getting this to work so hopefully someone can
provide some insite.
I have a structure that I store in a CopyDataStruct which is then send
to another application via SendMessage.
The message is arriving in the other application but when I retrieve
my structure from the CopyDataStruct, the CopyDataStruct is correct,
but the fields for the structure contain in CopyDataStruct. data member
are garbage. The do show the correct field sizes but they do not
contain the strings that I added.
The application that I'm sending to is compiled using MBCS.
Thanks in advance!
Erik
Here is my DLLImport statement:
[DllImport("user 32.dll", CharSet=CharSet .Ansi)]
public static extern int SendMessage(Int Ptr hWnd, int msg, IntPtr
wParam, IntPtr lParam);
This is the CopyDataStruct structure:
[StructLayout(La youtKind.Sequen tial)]
public struct CopyDataStruct
{
public int dwData;
public int cbData;
public IntPtr data;
}
This is the structure that is stored in the CopyDataStruct. data
member:
[StructLayout(La youtKind.Sequen tial, CharSet=CharSet .Ansi]
public struct MyInfo
{
[MarshalAs(Unman agedType.LPStr, SizeConst=100)]
public string mystring1;
[MarshalAs(Unman agedType.LPStr, SizeConst=30)]
public string mystring2;
[MarshalAs(Unman agedType.LPStr, SizeConst=30)]
public string mystring3;
[MarshalAs(Unman agedType.LPStr, SizeConst=64)]
public string mystring4;
public int somenumber;
}
This is the orginal C++ struct for MyInfo:
typedef struct {
TCHAR mystring1[100];
TCHAR mystring2[30];
TCHAR mystring3[30];
TCHAR mystring4[64];
DWORD somenumber;
} MYINFO_STRUCT;
Here is how I'm creating the structures and sending the message:
Win32.MyInfo li;
li.mystring1 = "string1";
li.mystring2 = "string2";
li.mystring3 = "string3";
li.mystring4 = "string4";
li.somenumber = 34;
// Allocate memory for the MYINFO struct and
// copy the contents of our struct to this memory
IntPtr liMemory = Marshal.AllocHG lobal(Marshal.S izeOf(typeof(Wi n32.LogonInfo)) );
Marshal.Structu reToPtr(li, liMemory, false);
Win32.CopyDataS truct cds;
cds.dwData = 123;
cds.cbData = Marshal.SizeOf( typeof(Win32.My Info));
cds.data = liMemory;
// Allocate memory for the COPYDATA struct and
// copy the contents of our struct to this memory
IntPtr cdsMemory = Marshal.AllocHG lobal(Marshal.S izeOf(typeof(Wi n32.CopyDataStr uct)));
Marshal.Structu reToPtr(cds, cdsMemory, false);
// Send the actual Win32 message
Win32.SendMessa ge(apptosendto. MainWindowHandl e, Win32.WM_COPYDA TA,
IntPtr.Zero, cdsMemory);
// Free allocated memory
Marshal.FreeHGl obal(liMemory);
Marshal.FreeHGl obal(cdsMemory) ; 2 11790
Erik, This is the structure that is stored in the CopyDataStruct. data member: [StructLayout(La youtKind.Sequen tial, CharSet=CharSet .Ansi] public struct MyInfo { [MarshalAs(Unman agedType.LPStr, SizeConst=100)] public string mystring1;
[MarshalAs(Unman agedType.LPStr, SizeConst=30)] public string mystring2;
[MarshalAs(Unman agedType.LPStr, SizeConst=30)] public string mystring3;
[MarshalAs(Unman agedType.LPStr, SizeConst=64)] public string mystring4;
public int somenumber; }
You should use UnmanagedType.B yValTStr instead of .LPStr to match the
C++ struct.
Mattias
--
Mattias Sjögren [MVP] mattias @ mvps.org http://www.msjogren.net/dotnet/
Please reply only to the newsgroup.
Mattias Sjögren <ma************ ********@mvps.o rg> wrote in message news:<OJ******* ******@TK2MSFTN GP11.phx.gbl>.. . Erik,
This is the structure that is stored in the CopyDataStruct. data member: [StructLayout(La youtKind.Sequen tial, CharSet=CharSet .Ansi] public struct MyInfo { [MarshalAs(Unman agedType.LPStr, SizeConst=100)] public string mystring1;
[MarshalAs(Unman agedType.LPStr, SizeConst=30)] public string mystring2;
[MarshalAs(Unman agedType.LPStr, SizeConst=30)] public string mystring3;
[MarshalAs(Unman agedType.LPStr, SizeConst=64)] public string mystring4;
public int somenumber; }
You should use UnmanagedType.B yValTStr instead of .LPStr to match the C++ struct. Mattias
Thanks Mattias!
That was the problem...it is working great now! This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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