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Docking Window problem

hello,

This is a function in the free magic library from Crownwood.

My problem is that I can not move windows to the second monitor. Here is the
function where I think with the problem ( 'IntPtr hDC = User32.GetDC
(IntPtr.Zero);'). The function uses the User32.dll. How con I coding for
multiple monitor?

public static void DrawDragRectangles(Rectangle[] newRects, int indent)

{

if (newRects.Length > 0)

{

// Create the first region

IntPtr newRegion = CreateRectangleRegion(newRects[0],
indent);

for(int index=1; index<newRects.Length; index++)

{

// Create the extra region

IntPtr extraRegion =
CreateRectangleRegion(newRects[index], indent);

// Remove the intersection of the existing and extra
regions

Gdi32.CombineRgn(newRegion, newRegion, extraRegion,
(int)Win32.CombineFlags.RGN_XOR);

// Remove unwanted intermediate objects

Gdi32.DeleteObject(extraRegion);

}

// Get hold of the DC for the desktop

IntPtr hDC = User32.GetDC(IntPtr.Zero);

// Define the area we are allowed to draw into

Gdi32.SelectClipRgn(hDC, newRegion);

Win32.RECT rectBox = new Win32.RECT();

// Get the smallest rectangle that encloses region

Gdi32.GetClipBox(hDC, ref rectBox);

IntPtr brushHandler = GetHalfToneBrush();

// Select brush into the device context

IntPtr oldHandle = Gdi32.SelectObject(hDC, brushHandler);

// Blit to screen using provided pattern brush and invert
with existing screen contents

Gdi32.PatBlt(hDC,

rectBox.left,

rectBox.top,

rectBox.right - rectBox.left,

rectBox.bottom - rectBox.top,

(uint)RasterOperations.PATINVERT);

// Put old handle back again

Gdi32.SelectObject(hDC, oldHandle);

// Reset the clipping region

Gdi32.SelectClipRgn(hDC, IntPtr.Zero);

// Remove unwanted region object

Gdi32.DeleteObject(newRegion);

// Must remember to release the HDC resource!

User32.ReleaseDC(IntPtr.Zero, hDC);

}

}
Nov 16 '05 #1
1 4802
Quote from MSDN, documentation of CreateDC:
"Windows 2000 and later: If there are multiple monitors on the system,
calling CreateDC(TEXT("DISPLAY"),NULL,NULL,NULL) will create a DC covering
all the monitors. "

If I got you right, this could be what you need.

Niki

"Falk" <Fa**********@t-online.de> wrote in
news:u9**************@TK2MSFTNGP14.phx.gbl...
hello,

This is a function in the free magic library from Crownwood.

My problem is that I can not move windows to the second monitor. Here is
the function where I think with the problem ( 'IntPtr hDC = User32.GetDC
(IntPtr.Zero);'). The function uses the User32.dll. How con I coding for
multiple monitor?

public static void DrawDragRectangles(Rectangle[] newRects, int indent)

{

if (newRects.Length > 0)

{

// Create the first region

IntPtr newRegion = CreateRectangleRegion(newRects[0],
indent);

for(int index=1; index<newRects.Length; index++)

{

// Create the extra region

IntPtr extraRegion =
CreateRectangleRegion(newRects[index], indent);

// Remove the intersection of the existing and extra
regions

Gdi32.CombineRgn(newRegion, newRegion, extraRegion,
(int)Win32.CombineFlags.RGN_XOR);

// Remove unwanted intermediate objects

Gdi32.DeleteObject(extraRegion);

}

// Get hold of the DC for the desktop

IntPtr hDC = User32.GetDC(IntPtr.Zero);

// Define the area we are allowed to draw into

Gdi32.SelectClipRgn(hDC, newRegion);

Win32.RECT rectBox = new Win32.RECT();

// Get the smallest rectangle that encloses region

Gdi32.GetClipBox(hDC, ref rectBox);

IntPtr brushHandler = GetHalfToneBrush();

// Select brush into the device context

IntPtr oldHandle = Gdi32.SelectObject(hDC, brushHandler);

// Blit to screen using provided pattern brush and invert
with existing screen contents

Gdi32.PatBlt(hDC,

rectBox.left,

rectBox.top,

rectBox.right - rectBox.left,

rectBox.bottom - rectBox.top,

(uint)RasterOperations.PATINVERT);

// Put old handle back again

Gdi32.SelectObject(hDC, oldHandle);

// Reset the clipping region

Gdi32.SelectClipRgn(hDC, IntPtr.Zero);

// Remove unwanted region object

Gdi32.DeleteObject(newRegion);

// Must remember to release the HDC resource!

User32.ReleaseDC(IntPtr.Zero, hDC);

}

}

Nov 16 '05 #2

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