Marco Trapanese wrote:
What is the difference (in two words...) between DX and OGL?
DX is a Windows-specific API written by Microsoft.
OpenGL is a cross-platform open API written by Silicon Graphics.
DX is probably harder to learn than OpenGL, but once you've got the hang of
them and worked your way around how each one works, they're fairly
comparable in terms of ease of use.
DX is probably easier to interact with than OpenGL from VB.NET as it has
managed interface DLLs provided with Visual Studio -- but I've never used
either from VB (only from C++) so others may be better able to provide
information on this point.
DX also covers lots of additional functions than graphics, such as sound and
music, networking, input devices, etc. If you go with OpenGL you will need
to find alternative libraries to offer this functionality (although I
appreciate these probably aren't relevant for your requirements).
There's a fairly detailed comparison here:
http://en.wikipedia.org/wiki/Compari...t3D_and_OpenGL
--
(O)enone