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Why are packets being lost when using UDP socket?


I am using 2 PC connected to Netgear router. So, UDP should be as reliable as regular socket. I am using QT C++ SDK to write the program. Both PC run on Window 7.

Are there any explanation why some packets are lost?

Nov 23 '10 #1
1 1634
UDP is a broadcast mode. TCP is more reliable because it requires a "handshake" between the client and server, while broadcast packets don't.
Dec 7 '10 #2

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