I'm teaching myself programming using Python, and have a question
about subclasses. My game has two classes, Player and Alien, with
identical functions, and I want to make Player a base class and Alien
a derived class. The two classes are described below
class Player(object):
#Class attributes for class Player
threshold = 50
n=0 #n is the number of players
#Private methods for class Player
def __init__(self,name):
self.name = name
self.strength = 100
Player.n +=1
def __del__(self):
Player.n -=1
print "You got me, Alien"
#Public methods for class Player
def blast(self,enemy,energy):
enemy.hit(energy)
def hit(self,energy):
self.strength -= energy
if(self.strength <= Player.threshold):
self.__del__()
class Alien(Player):
#Class attributes for class Alien
threshold = 100
n=0 #n is the number of players
#Private methods for class Alien
def __init__(self,name):
self.name = name
self.strength = 100
Alien.n +=1
def __del__(self):
Alien.n -=1
print "You got me, earthling"
#Public methods for class Alien
def hit(self,energy):
self.strength -= energy
if(self.strength <= Alien.threshold):
self.__del__()
The two classes are almost identical, except that:
1. When a new player is instantiated or destroyed, Player.n is
incremented/decremented, while when a new alien is instantiated,
Alien.n is incremented/decremented.
2. When hit by an energy blast, the player and the alien have
different thresholds below which they die.
How can I base the Alien's __init__(), __del__() and hit() methods on
the Player's methods, while ensuring that the appropriate class
variables are incremented/decremented when a new object is
instantiated and that the appropriate threshold is used when the
player/alien is hit by an energy bolt?
Thomas Philips 5 2879 tk****@hotmail.com (Thomas Philips) wrote: I'm teaching myself programming using Python
I'm not sure how to parse that. Do you mean, "I'm teaching myself
programming, and I'm using Python", or do you mean, "I already know how
to program, and now I'm teaching myself Python"?
and have a question about subclasses. My game has two classes, Player and Alien, with identical functions, and I want to make Player a base class and Alien a derived class. [...] The two classes are almost identical, except that: 1. When a new player is instantiated or destroyed, Player.n is incremented/decremented, while when a new alien is instantiated, Alien.n is incremented/decremented.
It sounds from your description that you really want Player and Alien to
both be subclasses of a common base class. The reason I say that is
because Player.n doesn't get incremented when you create an Alien.
2. When hit by an energy blast, the player and the alien have different thresholds below which they die.
Again, this sounds like two subclasses of a common base class; let's
call it Humanoid. It sounds like hit() and blast() belong in Humanoid,
and the "n" attribute should be a class variable of Alien and Player,
each of which have their own __init__().
It's not clear what to do with "self.strength = 100" which currently
you've got in each Player.__init__() and Alien.__init__(). One
possibility is that you could factor this out into Humanoid.__init__(),
and have each of the subclass's __init__() call Humanoid.__init__
(self). The other possibility is to just leave it in each subclass's
__init__() and not have a base class __init__() at all. The XP folks
would yell "refactor mercilessly", but in this case I'm not sure it's
justified.
BTW, there's nothing in the above that's specific to Python. The same
arguments would work in pretty much any OOPL.
Thomas Philips wrote: I'm teaching myself programming using Python, and have a question about subclasses. My game has two classes, Player and Alien, with identical functions, and I want to make Player a base class and Alien a derived class. The two classes are described below
<code defining classes Player and Alient snipped, but op's descrition
follows>
The two classes are almost identical, except that: 1. When a new player is instantiated or destroyed, Player.n is incremented/decremented, while when a new alien is instantiated, Alien.n is incremented/decremented. 2. When hit by an energy blast, the player and the alien have different thresholds below which they die.
How can I base the Alien's __init__(), __del__() and hit() methods on the Player's methods, while ensuring that the appropriate class variables are incremented/decremented when a new object is instantiated and that the appropriate threshold is used when the player/alien is hit by an energy bolt?
Thomas Philips
One easy solution is to use self.__class__.n and self.__class__.threshold
instead of explicit Player.n and Player.threshold. Then derive Alien from
Player and only keep the two class attributes in it. Get rid of all methods
in Alien.
If you haven't already guessed how this works: when you call any method on
an Alient object, self.__class__ will be Alien, and if you call a method on
a Player object, self.__class__ will be Player.
--
Shalabh
I followed Shalabh's suggestion and rewrote Alien as a subclass of
Player, and used self.__Class__.<whatever I need to access> to access
the class attributes in the class and subclass. Works like a charm,
but I'm having some difficulty printing class names. I want
self.__class__ to return just the name of the class without some
ancillary stuff thrown in. A snippet of code follows:
class Player(object):
#Class attributes for class Player
threshold = 50
initial_strength=100
n=0
#Private methods for class Player
def __init__(self,name):
self.name = name
self.strength = self.__class__.initial_strength
self.__class__.n +=1
print self.__class__
class Alien(Player):
#Class attributes for subclass Alien
threshold = 30
initial_strength=150
n=0
When a new object is instantiated, the print statement in __init__
gives me
<class '__main__.Player'>
or
<class '__main__.Alien'>
How can I just get it to return
Player
or
Alien
Interestingly, if I do a class comparison of the form
if self.__class__== Alien:
foo
elif self.__class__== Player
bar
The comparison proceeds correctly. How can I get it to print the class
name cleanly? Do I have to convert <class '__main__.Alien'> to a
string and then use one or more string functions to clean it up?
Thomas Philips
Thomas Philips wrote: I followed Shalabh's suggestion and rewrote Alien as a subclass of Player, and used self.__Class__.<whatever I need to access> to access the class attributes in the class and subclass. Works like a charm, but I'm having some difficulty printing class names. I want self.__class__ to return just the name of the class without some ancillary stuff thrown in. A snippet of code follows:
class Player(object): #Class attributes for class Player threshold = 50 initial_strength=100 n=0
#Private methods for class Player def __init__(self,name): self.name = name self.strength = self.__class__.initial_strength self.__class__.n +=1 print self.__class__
make that
print self.__class__.__name__
class Alien(Player): #Class attributes for subclass Alien threshold = 30 initial_strength=150 n=0
When a new object is instantiated, the print statement in __init__ gives me <class '__main__.Player'> or <class '__main__.Alien'> How can I just get it to return
Player or Alien
Interestingly, if I do a class comparison of the form
if self.__class__== Alien:
This compares two *classes* not classnames. Even classes with the same name
defined, say, in a function would be recognized as not equal: def makeClass():
.... class A(object): pass
.... return A
.... A1 = makeClass() A2 = makeClass() A1
<class '__main__.A'> A2
<class '__main__.A'> A1 == A2
False
Now compare the names:
A1.__name__, A2.__name__
('A', 'A') A1.__name__ == A2.__name__
True
foo elif self.__class__== Player bar
The comparison proceeds correctly. How can I get it to print the class name cleanly? Do I have to convert <class '__main__.Alien'> to a string and then use one or more string functions to clean it up?
No, "<class '__main__.Alien'>" is the string that is generated when the
class Alien is converted to string. If you want something else you have to
change to a custom metaclass - better stick to Alien.__name__.
Peter
You have needed edit already. To explain a bit more ... #Private methods for class Player def __init__(self,name): self.name = name self.strength = self.__class__.initial_strength self.__class__.n +=1 print self.__class__
print object # is same as
print str(object) # ie, prints stringifies everything
Interestingly, if I do a class comparison of the form
if self.__class__== Alien: foo elif self.__class__== Player bar
The comparison proceeds correctly.
Here self.__class__ is left as the class object, as usual, and not
stringified.
How can I get it to print the class name cleanly? Do I have to convert <class '__main__.Alien'> to a string
That is what you did to print it '-)
and then use one or more string functions to clean it up?
Fortunately not.
Terry J. Reedy This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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