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OpenGL and Perl?

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Me and some of my friend are planning to build a molecular visualization and editing tool that will also display the structure of the molecule on the screen (consider it as a some kind of graph structure with many verticez (say N) and usually somewhere between 3-4N edges if we consider organic molecules which are usually the large ones).

I was planning to use PDL (perl data language, because I know perl most extensively among all other languages) which has an opengl extension and can handle large calculations sufficiently well. I asked around some other forums and some people for advice. I have my doubts about interactiveness and performance. Would there be a considerable difference in terms of speed considering opengl implemented in perl and in c++?

My question is would you think using opengl through perl would satisfy my needs or would you propose a better alternative? And also what is the difference in opengl if I use it via C++ or via Perl or other languages.

To get the project going as fast as possible I have chosen the language which I know the best (perl) but ofcourse in the end it will be problematic I will change it. My second preferance would be java, and if not so willingly third would be c++ or c.

Thanks in advance for any advice...
Oct 29 '07 #1
1 1214
KevinADC
4,059 Expert 2GB
Your question is pretty esoteric. Only a person that knows perl, C++, and is also familiar with opengl can answer your questions with some authority. Personally I have no idea which is the best way to go. But as you already said, you know perl the best, so that is the best tool you currently have and know how to use. So I suggest you use perl.
Oct 29 '07 #2

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