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How to use images in JFrame's and JComponent's

Hey, I'm trying to make a game for a school project that uses image files. I've been working on changing some pre-written code (I believe from IBM) that we used for pong as I'm not yet an expert on swing; however, the pre-written code only allows for the insertion of solid colored objects, not images. The pre-written code was divided into Game (which was a child of JFrame) and GameObject (which was a child of JComponent). The original paint method in GameObject was

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  1.  public void paint(Graphics g) {
  2.   Rectangle r = getBounds();
  3.   g.setColor(c);
  4.   g.fillRect(0, 0, (int)r.getWidth(), (int)r.getHeight());
  5.  }
  6.  
I changed it to be
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  1. public void paint(Graphics g) {
  2.  g.drawImage(image, getX(), getY(), this);
  3. }
  4.  
Where image has already been declared and constructed as follows
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  1. BufferedImage image;
  2. try {
  3.         String path = "images/spaceship.png";
  4.         URL url = getClass().getResource(path);
  5.         image = ImageIO.read(url);
  6.     }
  7.     catch (IOException e)
  8.     {
  9.       System.out.println("not valid image");
  10.     }
  11.  
Unfortunately when I run the game, the GameObject does not appear at all in the JFrame, except when I move it into the top left corner of the screen.

I'm also not sure if I should use a BufferedImage or a normal Image to construct my image, and what the best way to construct it would be.

Any help would be appreciated, thanks.
May 2 '10 #1
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