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Algorithm help.

Is there an algorithm that allows me to manipulate a variable by a range of falues in the standard STL with standard arithmatic? Something like this:
vector.push_back(2);
vector.push_back(3);
5 / algorithm(vector.begin(), vector.end()); /* returns the resulting qoutent of the numbers in the vector.*/

Anyone know anything like this? It would be a whole lot easier than writing my own code to divide it one at a time...
Mar 14 '07 #1
1 1853
sicarie
4,677 Expert Mod 4TB
Is there an algorithm that allows me to manipulate a variable by a range of falues in the standard STL with standard arithmatic? Something like this:
vector.push_back(2);
vector.push_back(3);
5 / algorithm(vector.begin(), vector.end()); /* returns the resulting qoutent of the numbers in the vector.*/

Anyone know anything like this? It would be a whole lot easier than writing my own code to divide it one at a time...
I'm sorry, I'm not sure what you are trying to do.
Mar 14 '07 #2

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