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Deserialize error when called from C++ .net

I have a component with interface in C# that does some serializing and
deserializing of a class. When I call this interface from a c# application
everything works. When I call the interface from unmanaged C++ .net code it
gives me an error that the Assembly cannot be found. I can call Serialize
from either application and it works. This only happens on Deserialize.
Anybody had an error like this?
Nov 17 '05 #1
2 1419
>When I call the interface from unmanaged C++ .net code it
gives me an error that the Assembly cannot be found.


Fuslogvw.exe is a good tool for dealing with load errors.

Mattias

--
Mattias Sjögren [MVP] mattias @ mvps.org
http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com
Please reply only to the newsgroup.
Nov 17 '05 #2
We found the problem. The component that was serialized had to be based on
SerializationBinder and override the BindToType. Before Deserialize you ust
do this:

BinaryFormatter b = new BinaryFormatter();
b.Binder = (System.Runtime.Serialization.SerializationBinder) new
DataToDeserialize();

SerializedClass = (DataToDeserialize)b.Deserialize(s);

For some reason Serialize does not save the path to the component correctly
so in deserialize you have to give it the path through binder.
"Mattias Sjögren" wrote:
When I call the interface from unmanaged C++ .net code it
gives me an error that the Assembly cannot be found.


Fuslogvw.exe is a good tool for dealing with load errors.

Mattias

--
Mattias Sjögren [MVP] mattias @ mvps.org
http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com
Please reply only to the newsgroup.

Nov 17 '05 #3

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