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Using Marshal to create an unmanaged UInt32 array

If I want to move a signed integer array to unmanaged memory I can use
the following code:

Dim myArray() As Integer
Dim myPtr As IntPtr

myPtr = Marshal.AllocHGlobal(Marshal.SizeOf(GetType(Intege r)) *
Marshal.Copy(myArray, 0, myPtr, myArray.Length)

However I cannot use Marshal.Copy for an array of UInt32

How can I achieve this? (OpenGL doesnae like signed buffer
indices ;) )

Many thanks,

Oct 27 '08 #1
0 1271

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