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Changing the color of a mesh vertex in Managed DirectX 9.0c

P: n/a
DF
I just want to change the color of the vertex (the face if possible) of a
vertex in a mesh sphere. I can see lots of examples in C# but not in Visual
Basic.

The problem I run into occurs when the lock returns a graphics stream.

vb = LifeWorld.LockVertexBuffer(DX3D.LockFlags.None)

I want

DX3D.CustomVertex.PositionNormalColored()

Can anyone help?

Thanks,

Darryl
Nov 21 '05 #1
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