469,945 Members | 1,809 Online
Bytes | Developer Community
New Post

Home Posts Topics Members FAQ

Post your question to a community of 469,945 developers. It's quick & easy.

A way to unique store some instances reference

I have a map in a game. I need to make a list with all visible objects for a
player
So, any building and any unit offer a range of visibility over the map.

Now VB question:

How can I store the references of that visible objects in a collection, to
make sure I added one object only once...?

Moreover ..how to determine if a certain object belong to the visible
list...

I could have a GraphicsPath from all regions visible to the the Player and
iterate through all other players's objects, and check out if it is inside
the visible GraphicsPath, but I noticed that GraphicsPath.IsVisible is very
slow even with 2 circles added to the path...
Any thoughts?
--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you

------------------------------
Nov 20 '05 #1
11 1002
I am sorry I am not good at English.
But I can still guess what you want to express.
I can't express my thoughts clearly in English,so I try to
use some Example.
You can make a table of that map your have infered.
This table have a X,Y location.An array can eailsy store
it, A(640,480) restores an map's information which size
is 640*480.If you have a unit Called marine ,it's vision
sight is 10,and this marine's position is (400,300).Then
for i=400-10 to 400+10
for j=300-10 to 300+10
If a(i,j)=0 then
A(i,j)=1
End if
next
next
If another Marine come to nearbY, you can do same
operation too.
Wish this can help you .
Best Regards Menu Chen
Nov 20 '05 #2
And I only have to ckeck for each other object if it's location is 0 or 1 in
that array... good ideea

This way, no need for GraphPath

Say around, I may have some other q for you and seems you are up to date on
this issues :)

Thanks

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in message
news:09****************************@phx.gbl...
I am sorry I am not good at English.
But I can still guess what you want to express.
I can't express my thoughts clearly in English,so I try to
use some Example.
You can make a table of that map your have infered.
This table have a X,Y location.An array can eailsy store
it, A(640,480) restores an map's information which size
is 640*480.If you have a unit Called marine ,it's vision
sight is 10,and this marine's position is (400,300).Then
for i=400-10 to 400+10
for j=300-10 to 300+10
If a(i,j)=0 then
A(i,j)=1
End if
next
next
If another Marine come to nearbY, you can do same
operation too.
Wish this can help you .
Best Regards Menu Chen

Nov 20 '05 #3
* "Crirus" <Cr****@datagroup.ro> scripsit:
I have a map in a game. I need to make a list with all visible objects for a
player
So, any building and any unit offer a range of visibility over the map.

Now VB question:

How can I store the references of that visible objects in a collection, to
make sure I added one object only once...?


You can add them to a 'Hashtable'.

--
Herfried K. Wagner
MVP VB Classic, VB.NET
<http://www.mvps.org/dotnet>

<http://www.plig.net/nnq/nquote.html>
Nov 20 '05 #4
Oh,I see.
I know now my solution is slow.
Have you ever played a game by Blizzard called
starcraft.Do you mean to make the effects like what it
have done? I think ther original map is all visible for
player.And when you place the black fog on it ,it will
seem as if there is a vision for each unit.I mean there
were be two layers on your program.One is covered by
another. So ,you didn't have to check the array every
time. Just place the fog one time and give the attention
to each change. for example ,if a marine move , his vision
will change withe him .And this time ,what you have to do
all is change the array and modify the the upper layer.You
don't have to redraw all the map now .In ohter words ,the
fog Layer can be seen as a picture paint on black.And when
you want to show the vision of a unit,just make modify the
picture's by pixels.
Say Sorry for my poor English again.
Wish this help.
Best Regards.


-----Original Message-----
And I only have to ckeck for each other object if it's location is 0 or 1 inthat array... good ideea

This way, no need for GraphPath

Say around, I may have some other q for you and seems you are up to date onthis issues :)

Thanks

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you
------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in messagenews:09****************************@phx.gbl...
I am sorry I am not good at English.
But I can still guess what you want to express.
I can't express my thoughts clearly in English,so I try to use some Example.
You can make a table of that map your have infered.
This table have a X,Y location.An array can eailsy store
it, A(640,480) restores an map's information which size
is 640*480.If you have a unit Called marine ,it's vision
sight is 10,and this marine's position is (400,300).Then
for i=400-10 to 400+10
for j=300-10 to 300+10
If a(i,j)=0 then
A(i,j)=1
End if
next
next
If another Marine come to nearbY, you can do same
operation too.
Wish this can help you .
Best Regards Menu Chen

.

Nov 20 '05 #5
That is not a problem, neither your english.. I understand it...
I just was looking for a way to filte only visible objects from a specific
player point of view

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in message
news:06****************************@phx.gbl...
Oh,I see.
I know now my solution is slow.
Have you ever played a game by Blizzard called
starcraft.Do you mean to make the effects like what it
have done? I think ther original map is all visible for
player.And when you place the black fog on it ,it will
seem as if there is a vision for each unit.I mean there
were be two layers on your program.One is covered by
another. So ,you didn't have to check the array every
time. Just place the fog one time and give the attention
to each change. for example ,if a marine move , his vision
will change withe him .And this time ,what you have to do
all is change the array and modify the the upper layer.You
don't have to redraw all the map now .In ohter words ,the
fog Layer can be seen as a picture paint on black.And when
you want to show the vision of a unit,just make modify the
picture's by pixels.
Say Sorry for my poor English again.
Wish this help.
Best Regards.


-----Original Message-----
And I only have to ckeck for each other object if it's

location is 0 or 1 in
that array... good ideea

This way, no need for GraphPath

Say around, I may have some other q for you and seems you

are up to date on
this issues :)

Thanks

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all

from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
news:09****************************@phx.gbl...
I am sorry I am not good at English.
But I can still guess what you want to express.
I can't express my thoughts clearly in English,so I try to use some Example.
You can make a table of that map your have infered.
This table have a X,Y location.An array can eailsy store
it, A(640,480) restores an map's information which size
is 640*480.If you have a unit Called marine ,it's vision
sight is 10,and this marine's position is (400,300).Then
for i=400-10 to 400+10
for j=300-10 to 300+10
If a(i,j)=0 then
A(i,j)=1
End if
next
next
If another Marine come to nearbY, you can do same
operation too.
Wish this can help you .
Best Regards Menu Chen

.

Nov 20 '05 #6
Sorry ,this time I can't quite follow you.(Just because my
poor English Understanding.)
May you give me a example to descirbe your question
clearly.

-----Original Message-----
That is not a problem, neither your english.. I understand it...I just was looking for a way to filte only visible objects from a specificplayer point of view

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you
------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in messagenews:06****************************@phx.gbl...
Oh,I see.
I know now my solution is slow.
Have you ever played a game by Blizzard called
starcraft.Do you mean to make the effects like what it
have done? I think ther original map is all visible for
player.And when you place the black fog on it ,it will
seem as if there is a vision for each unit.I mean there
were be two layers on your program.One is covered by
another. So ,you didn't have to check the array every
time. Just place the fog one time and give the attention
to each change. for example ,if a marine move , his vision will change withe him .And this time ,what you have to do all is change the array and modify the the upper layer.You don't have to redraw all the map now .In ohter words ,the fog Layer can be seen as a picture paint on black.And when you want to show the vision of a unit,just make modify the picture's by pixels.
Say Sorry for my poor English again.
Wish this help.
Best Regards.


>-----Original Message-----
>And I only have to ckeck for each other object if it's

location is 0 or 1 in
>that array... good ideea
>
>This way, no need for GraphPath
>
>Say around, I may have some other q for you and seems you
are up to date on
>this issues :)
>
>Thanks
>
>--
>Ceers,
> Crirus
>
>------------------------------
>If work were a good thing, the boss would take it all

from you
>
>------------------------------
>
>"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
>news:09****************************@phx.gbl...
>> I am sorry I am not good at English.
>> But I can still guess what you want to express.
>> I can't express my thoughts clearly in English,so I
try to
>> use some Example.
>> You can make a table of that map your have infered.
>> This table have a X,Y location.An array can eailsy

store >> it, A(640,480) restores an map's information which size >> is 640*480.If you have a unit Called marine ,it's vision >> sight is 10,and this marine's position is (400,300).Then >> for i=400-10 to 400+10
>> for j=300-10 to 300+10
>> If a(i,j)=0 then
>> A(i,j)=1
>> End if
>> next
>> next
>> If another Marine come to nearbY, you can do same
>> operation too.
>> Wish this can help you .
>>
>>
>> Best Regards Menu Chen
>>
>>
>
>
>.
>

.

Nov 20 '05 #7
Finaly
I know what you want to say.
U mean,how to make sure whether Marine A is in Marine B's
vision?
I will think about it.
Best regards.

-----Original Message-----
That is not a problem, neither your english.. I understand it...I just was looking for a way to filte only visible objects from a specificplayer point of view

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you
------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in messagenews:06****************************@phx.gbl...
Oh,I see.
I know now my solution is slow.
Have you ever played a game by Blizzard called
starcraft.Do you mean to make the effects like what it
have done? I think ther original map is all visible for
player.And when you place the black fog on it ,it will
seem as if there is a vision for each unit.I mean there
were be two layers on your program.One is covered by
another. So ,you didn't have to check the array every
time. Just place the fog one time and give the attention
to each change. for example ,if a marine move , his vision will change withe him .And this time ,what you have to do all is change the array and modify the the upper layer.You don't have to redraw all the map now .In ohter words ,the fog Layer can be seen as a picture paint on black.And when you want to show the vision of a unit,just make modify the picture's by pixels.
Say Sorry for my poor English again.
Wish this help.
Best Regards.


>-----Original Message-----
>And I only have to ckeck for each other object if it's

location is 0 or 1 in
>that array... good ideea
>
>This way, no need for GraphPath
>
>Say around, I may have some other q for you and seems you
are up to date on
>this issues :)
>
>Thanks
>
>--
>Ceers,
> Crirus
>
>------------------------------
>If work were a good thing, the boss would take it all

from you
>
>------------------------------
>
>"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
>news:09****************************@phx.gbl...
>> I am sorry I am not good at English.
>> But I can still guess what you want to express.
>> I can't express my thoughts clearly in English,so I
try to
>> use some Example.
>> You can make a table of that map your have infered.
>> This table have a X,Y location.An array can eailsy

store >> it, A(640,480) restores an map's information which size >> is 640*480.If you have a unit Called marine ,it's vision >> sight is 10,and this marine's position is (400,300).Then >> for i=400-10 to 400+10
>> for j=300-10 to 300+10
>> If a(i,j)=0 then
>> A(i,j)=1
>> End if
>> next
>> next
>> If another Marine come to nearbY, you can do same
>> operation too.
>> Wish this can help you .
>>
>>
>> Best Regards Menu Chen
>>
>>
>
>
>.
>

.

Nov 20 '05 #8
In fact, My goal for this question was how to filter objects on the map from
a certain player point of view....
I mean, I ned a list with all object a player see and you gave me the
solution with that array :)

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in message
news:07****************************@phx.gbl...
Finaly
I know what you want to say.
U mean,how to make sure whether Marine A is in Marine B's
vision?
I will think about it.
Best regards.

-----Original Message-----
That is not a problem, neither your english.. I

understand it...
I just was looking for a way to filte only visible

objects from a specific
player point of view

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all

from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
news:06****************************@phx.gbl...
Oh,I see.
I know now my solution is slow.
Have you ever played a game by Blizzard called
starcraft.Do you mean to make the effects like what it
have done? I think ther original map is all visible for
player.And when you place the black fog on it ,it will
seem as if there is a vision for each unit.I mean there
were be two layers on your program.One is covered by
another. So ,you didn't have to check the array every
time. Just place the fog one time and give the attention
to each change. for example ,if a marine move , his vision will change withe him .And this time ,what you have to do all is change the array and modify the the upper layer.You don't have to redraw all the map now .In ohter words ,the fog Layer can be seen as a picture paint on black.And when you want to show the vision of a unit,just make modify the picture's by pixels.
Say Sorry for my poor English again.
Wish this help.
Best Regards.

>-----Original Message-----
>And I only have to ckeck for each other object if it's
location is 0 or 1 in
>that array... good ideea
>
>This way, no need for GraphPath
>
>Say around, I may have some other q for you and seems you are up to date on
>this issues :)
>
>Thanks
>
>--
>Ceers,
> Crirus
>
>------------------------------
>If work were a good thing, the boss would take it all
from you
>
>------------------------------
>
>"Menu Chen" <an*******@discussions.microsoft.com> wrote
in message
>news:09****************************@phx.gbl...
>> I am sorry I am not good at English.
>> But I can still guess what you want to express.
>> I can't express my thoughts clearly in English,so I try to
>> use some Example.
>> You can make a table of that map your have infered.
>> This table have a X,Y location.An array can eailsy store >> it, A(640,480) restores an map's information which size >> is 640*480.If you have a unit Called marine ,it's vision >> sight is 10,and this marine's position is (400,300).Then >> for i=400-10 to 400+10
>> for j=300-10 to 300+10
>> If a(i,j)=0 then
>> A(i,j)=1
>> End if
>> next
>> next
>> If another Marine come to nearbY, you can do same
>> operation too.
>> Wish this can help you .
>>
>>
>> Best Regards Menu Chen
>>
>>
>
>
>.
>

.

Nov 20 '05 #9
Hi Menu Chen,
Have an ICQ?
mine is 94678098
--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in message
news:07****************************@phx.gbl...
Finaly
I know what you want to say.
U mean,how to make sure whether Marine A is in Marine B's
vision?
I will think about it.
Best regards.

-----Original Message-----
That is not a problem, neither your english.. I

understand it...
I just was looking for a way to filte only visible

objects from a specific
player point of view

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all

from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
news:06****************************@phx.gbl...
Oh,I see.
I know now my solution is slow.
Have you ever played a game by Blizzard called
starcraft.Do you mean to make the effects like what it
have done? I think ther original map is all visible for
player.And when you place the black fog on it ,it will
seem as if there is a vision for each unit.I mean there
were be two layers on your program.One is covered by
another. So ,you didn't have to check the array every
time. Just place the fog one time and give the attention
to each change. for example ,if a marine move , his vision will change withe him .And this time ,what you have to do all is change the array and modify the the upper layer.You don't have to redraw all the map now .In ohter words ,the fog Layer can be seen as a picture paint on black.And when you want to show the vision of a unit,just make modify the picture's by pixels.
Say Sorry for my poor English again.
Wish this help.
Best Regards.

>-----Original Message-----
>And I only have to ckeck for each other object if it's
location is 0 or 1 in
>that array... good ideea
>
>This way, no need for GraphPath
>
>Say around, I may have some other q for you and seems you are up to date on
>this issues :)
>
>Thanks
>
>--
>Ceers,
> Crirus
>
>------------------------------
>If work were a good thing, the boss would take it all
from you
>
>------------------------------
>
>"Menu Chen" <an*******@discussions.microsoft.com> wrote
in message
>news:09****************************@phx.gbl...
>> I am sorry I am not good at English.
>> But I can still guess what you want to express.
>> I can't express my thoughts clearly in English,so I try to
>> use some Example.
>> You can make a table of that map your have infered.
>> This table have a X,Y location.An array can eailsy store >> it, A(640,480) restores an map's information which size >> is 640*480.If you have a unit Called marine ,it's vision >> sight is 10,and this marine's position is (400,300).Then >> for i=400-10 to 400+10
>> for j=300-10 to 300+10
>> If a(i,j)=0 then
>> A(i,j)=1
>> End if
>> next
>> next
>> If another Marine come to nearbY, you can do same
>> operation too.
>> Wish this can help you .
>>
>>
>> Best Regards Menu Chen
>>
>>
>
>
>.
>

.

Nov 20 '05 #10
I am sorry.I don't have ICQ.For our Company did not open
the port for us to use any communication tool.And I even
haven't apply for a number yet.
I have an advise for you.
I know what you want to do now.In fact,I think you can
give echo of the unit of the map a KEYID.This KEYID can be
write in the Unit Class.And there will be many KeyID in
the certain player's vision list.When the unit class is
disposed ,remove the KeyID from the vision list.Now you
can make sure that one Unit won't be add to list twice.
Wish this Help .
Best Regards.

-----Original Message-----
Hi Menu Chen,
Have an ICQ?
mine is 94678098
--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you
------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in messagenews:07****************************@phx.gbl...
Finaly
I know what you want to say.
U mean,how to make sure whether Marine A is in Marine B's vision?
I will think about it.
Best regards.

>-----Original Message-----
>That is not a problem, neither your english.. I

understand it...
>I just was looking for a way to filte only visible

objects from a specific
>player point of view
>
>--
>Ceers,
> Crirus
>
>------------------------------
>If work were a good thing, the boss would take it all

from you
>
>------------------------------
>
>"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
>news:06****************************@phx.gbl...
>> Oh,I see.
>> I know now my solution is slow.
>> Have you ever played a game by Blizzard called
>> starcraft.Do you mean to make the effects like what it >> have done? I think ther original map is all visible for >> player.And when you place the black fog on it ,it will >> seem as if there is a vision for each unit.I mean there >> were be two layers on your program.One is covered by
>> another. So ,you didn't have to check the array every
>> time. Just place the fog one time and give the attention >> to each change. for example ,if a marine move , his

vision
>> will change withe him .And this time ,what you have to
do
>> all is change the array and modify the the upper

layer.You
>> don't have to redraw all the map now .In ohter

words ,the
>> fog Layer can be seen as a picture paint on black.And

when
>> you want to show the vision of a unit,just make
modify the
>> picture's by pixels.
>> Say Sorry for my poor English again.
>> Wish this help.
>> Best Regards.
>>
>>
>>
>>
>>
>> >-----Original Message-----
>> >And I only have to ckeck for each other object if
it's >> location is 0 or 1 in
>> >that array... good ideea
>> >
>> >This way, no need for GraphPath
>> >
>> >Say around, I may have some other q for you and seems you
>> are up to date on
>> >this issues :)
>> >
>> >Thanks
>> >
>> >--
>> >Ceers,
>> > Crirus
>> >
>> >------------------------------
>> >If work were a good thing, the boss would take it
all >> from you
>> >
>> >------------------------------
>> >
>> >"Menu Chen" <an*******@discussions.microsoft.com> wrote >> in message
>> >news:09****************************@phx.gbl...
>> >> I am sorry I am not good at English.
>> >> But I can still guess what you want to express.
>> >> I can't express my thoughts clearly in English,so I try
>> to
>> >> use some Example.
>> >> You can make a table of that map your have
infered. >> >> This table have a X,Y location.An array can eailsy

store
>> >> it, A(640,480) restores an map's information which size
>> >> is 640*480.If you have a unit Called marine ,it's

vision
>> >> sight is 10,and this marine's position is

(400,300).Then
>> >> for i=400-10 to 400+10
>> >> for j=300-10 to 300+10
>> >> If a(i,j)=0 then
>> >> A(i,j)=1
>> >> End if
>> >> next
>> >> next
>> >> If another Marine come to nearbY, you can do same
>> >> operation too.
>> >> Wish this can help you .
>> >>
>> >>
>> >> Best Regards Menu

Chen >> >>
>> >>
>> >
>> >
>> >.
>> >
>
>
>.
>

.

Nov 20 '05 #11
I solved that allready... thanks anyway

--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote in message
news:04****************************@phx.gbl...
I am sorry.I don't have ICQ.For our Company did not open
the port for us to use any communication tool.And I even
haven't apply for a number yet.
I have an advise for you.
I know what you want to do now.In fact,I think you can
give echo of the unit of the map a KEYID.This KEYID can be
write in the Unit Class.And there will be many KeyID in
the certain player's vision list.When the unit class is
disposed ,remove the KeyID from the vision list.Now you
can make sure that one Unit won't be add to list twice.
Wish this Help .
Best Regards.

-----Original Message-----
Hi Menu Chen,
Have an ICQ?
mine is 94678098
--
Ceers,
Crirus

------------------------------
If work were a good thing, the boss would take it all

from you

------------------------------

"Menu Chen" <an*******@discussions.microsoft.com> wrote

in message
news:07****************************@phx.gbl...
Finaly
I know what you want to say.
U mean,how to make sure whether Marine A is in Marine B's vision?
I will think about it.
Best regards.
>-----Original Message-----
>That is not a problem, neither your english.. I
understand it...
>I just was looking for a way to filte only visible
objects from a specific
>player point of view
>
>--
>Ceers,
> Crirus
>
>------------------------------
>If work were a good thing, the boss would take it all
from you
>
>------------------------------
>
>"Menu Chen" <an*******@discussions.microsoft.com> wrote
in message
>news:06****************************@phx.gbl...
>> Oh,I see.
>> I know now my solution is slow.
>> Have you ever played a game by Blizzard called
>> starcraft.Do you mean to make the effects like what it >> have done? I think ther original map is all visible for >> player.And when you place the black fog on it ,it will >> seem as if there is a vision for each unit.I mean there >> were be two layers on your program.One is covered by
>> another. So ,you didn't have to check the array every
>> time. Just place the fog one time and give the attention >> to each change. for example ,if a marine move , his
vision
>> will change withe him .And this time ,what you have to do
>> all is change the array and modify the the upper
layer.You
>> don't have to redraw all the map now .In ohter
words ,the
>> fog Layer can be seen as a picture paint on black.And
when
>> you want to show the vision of a unit,just make modify the
>> picture's by pixels.
>> Say Sorry for my poor English again.
>> Wish this help.
>> Best Regards.
>>
>>
>>
>>
>>
>> >-----Original Message-----
>> >And I only have to ckeck for each other object if it's >> location is 0 or 1 in
>> >that array... good ideea
>> >
>> >This way, no need for GraphPath
>> >
>> >Say around, I may have some other q for you and seems you
>> are up to date on
>> >this issues :)
>> >
>> >Thanks
>> >
>> >--
>> >Ceers,
>> > Crirus
>> >
>> >------------------------------
>> >If work were a good thing, the boss would take it all >> from you
>> >
>> >------------------------------
>> >
>> >"Menu Chen" <an*******@discussions.microsoft.com> wrote >> in message
>> >news:09****************************@phx.gbl...
>> >> I am sorry I am not good at English.
>> >> But I can still guess what you want to express.
>> >> I can't express my thoughts clearly in English,so I try
>> to
>> >> use some Example.
>> >> You can make a table of that map your have infered. >> >> This table have a X,Y location.An array can eailsy
store
>> >> it, A(640,480) restores an map's information which size
>> >> is 640*480.If you have a unit Called marine ,it's
vision
>> >> sight is 10,and this marine's position is
(400,300).Then
>> >> for i=400-10 to 400+10
>> >> for j=300-10 to 300+10
>> >> If a(i,j)=0 then
>> >> A(i,j)=1
>> >> End if
>> >> next
>> >> next
>> >> If another Marine come to nearbY, you can do same
>> >> operation too.
>> >> Wish this can help you .
>> >>
>> >>
>> >> Best Regards Menu Chen >> >>
>> >>
>> >
>> >
>> >.
>> >
>
>
>.
>

.

Nov 20 '05 #12

This discussion thread is closed

Replies have been disabled for this discussion.

Similar topics

7 posts views Thread by Tony Clarke | last post: by
22 posts views Thread by Claudio Jolowicz | last post: by
3 posts views Thread by BVO | last post: by
3 posts views Thread by Kilroy Programmer | last post: by
2 posts views Thread by Peter Oliphant | last post: by
4 posts views Thread by Rob Stevens | last post: by
4 posts views Thread by Benjamin | last post: by
17 posts views Thread by Matija Papec | last post: by
By using this site, you agree to our Privacy Policy and Terms of Use.