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Re: Python GUI for animation

Virgil Stokes wrote:
I have been using Python for a short time and I find it a very flexible
language, and easy to learn and use. I have also worked some with PyGame
and used it to create a simple animation that is controlled by the mouse
and keyboard. The animation is designed to move filled circles around on
the screen and is driven by a data file that defines (indirectly), the
next relative position of each circle. And for my purposes (queueing
demo in the classroom) this works quite well. However, I would now like
to create a Python GUI that would allow a user to control the animation,
via buttons, sliders, etc.

I am certainly not a Python expert and have never worked with the
creation of a GUI. I would appreciate greatly any advice from those who
have worked with Python GUIs as to the best way to proceed.
There have been discussions on the PyGame mailing lists about the merits
of different gui options for use specifically with pygame. There may be
something at the site, or archives there. News.gmane.org should also
have an archive for the gmane.comp.python.pygame mirror.

Sep 16 '08 #1
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